650°

Forza 5 DX12 TechDemo was running on a Titan Black Powered PC

A very interesting turn of events. Forza 5 1080p/60fps Demo was NOT running on an Xbox One. It was running a PC powered by Nvidia GTX Titan Blacks.

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wccftech.com
codelyoko3679d ago

This comes directly from Nvidia Official :)

lolCHILLbro3679d ago

Well IGN said it looked exactly like the Xbox One version so i guess this is a complement?

thereapersson3679d ago (Edited 3679d ago )

LOL @ your denial!!!

Developers need to cut the crap this generation and start showing console footage from the get-go instead of trying to fool people with suped-up PC footage. Can't wait until more console exclusive games are released so we can see what titles will actually look like.

Edit:

I think regardless of what side gamers are on,we can all agree this needs to start happening.

GUTZnPAPERCUTZ3679d ago

Right but even MS said themselves DURING the presentation that is was easy to port Forza 5 from Xbox One to PC only using 4 people... You guys need to troll harder, seriously! This was a PC tech demo from the start lol

abstractel3679d ago

@thereapersson You mean like Infamous Second Son that looks as good and in some cases better than the E3 build? Or Killzone that was upgraded from both the February PS4 unveiling and the E3 build to release?

Yeah Forza 5 was downgraded (and Watch Dogs looks like it might have been) but don't say it's the norm when there's no proof of it.

GameNameFame3679d ago

DX12 seem to benefit PCs, not really Xbox One.

Even CPU 50 percent boost was specifically for PC on the slide.

malokevi3679d ago

Lol. Its funny watching people desperately try and use something they haven't even attempted,to understand as ammunition againt ms in their trolling crusade.

the whole,point of the tech demo,was,to,demonstrate the easy portability of console-level performance, by a small team with limited dev time, using dx12.

but look, the blatant trolls get all the disagrees, and the people trying to explain it to them get all the disagrees. Welcome to n4g, where up is down, black is maroon, and idiots are the smartest men alive.

3679d ago
SilentNegotiator3679d ago (Edited 3679d ago )

Well, MS has never been keen on showing Forza 5 on their console anyway.

Braid3678d ago (Edited 3678d ago )

lolCHILLbro,

Yeah, it looks exactly like it.

Yet it just doesn't perform like it, which is the whole point here.

BG115793678d ago

I still don't get it. When Forza was presented at E3, was it running on a PC already?
So why does this proves DX12 capability right now? Doesn't this mean that DX12 is already ready? So why release it in 2015?

This is just to weird to make any sense.

+ Show (8) more repliesLast reply 3678d ago
ATi_Elite3679d ago

NOPE!

most demos run on a PC. means NOTHING!

(Still wasting money on an overpriced Titan is see, hope the demo was running at 4K resolution at least)

morganfell3679d ago

"most demos run on a PC. means NOTHING!"

True...in a way. The original Titanfall announcement was running on a PC and look how far below target that turned out for PCs so that meant nothing.

@Uzumaki below,

Yep. Its not just a river in Africa anymore.

kx113679d ago

have you ever thought about Nvidia giving MS a Free Titan to run the demo ??

Nvidia was working with for almost 4 years talking about DX12 so i bet the Titan belongs to them not the Dev team working on Forza5

kickerz3679d ago

I personally am a little disappointed in microsofts dx12 demonstration today. Not much info was given, and this silly forza thing. Admitingly I'm no computer expert but was hoping for so much more...

cyclindk3679d ago

Everybody here is gonna be screwed if they ever change the name of that river...

MasterCornholio3679d ago

Deal with it.

"“….the new API with a tech demo of the Xbox One racing game Forza running on a PC powered by an NVIDIA GeForce Titan Black. In addition, our software team has provided a driver to game studios to facilitate further design feedback as well as actual game development.”

Read more: http://wccftech.com/forza-5...

2cents3679d ago

This was the intention. Turn10 worked on the port to run on directx 12 for pc, they state it themselves. Read the presentation quotes.

This is flamebait, there is no deceiving going on.
These Journalists need to research a little better.

Volkama3679d ago

All true, but it's still a pretty odd choice to showcase a game that was already 1080p60 on the console.

"Look what directX 12 can do! It's forza on much more powerful hardware, looking pretty much the same as before!" <slow clap>

n4rc3679d ago

Well.. The point of the demo is showcasing dx12.. Which is also for PCs.

Unless they represent it as Xbox footage.. There is no argument to be had here

ziggurcat3679d ago

if forza is not available on PC, then it can be seen as being represented as xbone footage.

n4rc3679d ago

I guess so..

I would assume people that follow this news knows better..

MelvinTheGreat3679d ago

@above

Title was changed, originally it was rumoring forza 5 on pc. Not denying this fact if the titan

Alan_Shore3679d ago

It's not a bad thing porting from directx11 to 12 can take up to 4 months think of it as a good thing.

And porting from x1 to pc pc to x1 is easier

otherZinc3679d ago

Forza Motorsport 5 on the XBOX ONE already:
Runs 1080p 60fps.

Someone should tell the author Mr. Syed that.
And, to view Digital Foundry for verification.

3679d ago
Copen3678d ago (Edited 3678d ago )

Most of Microsoft's games last E3 were also running on PC's as well so this isn't surprising. They openly tricked people into believing that the PC versions of the games they were demoing were indicative of what they would look like on the Xbox One which have obviously been proven false. If you look or Google search or Yahoo search it's not hard to find pictures of the demo kiosks with PC's in them and a few pictures of people opening then kiosks to reboot the system after a freeze or crash. Microsoft has been caught lying pretty much this whole time so this shouldn't surprise anyone. I personally think it's disingenuous to show a better version of your game than your machine can actually run some people would disagree to each their own.

http://www.cinemablend.com/...

+ Show (9) more repliesLast reply 3678d ago
Dewitt3679d ago (Edited 3679d ago )

Specifically states will not see release. Go ahead and close this topic.

http://i.imgur.com/rKFbiZQ....

pedrof933679d ago

Actually they've changed the topic to "Forza 5 DX12 TechDemo was running on a Titan Black Powered PC"

Why the urge to close topic ?

Manic20143679d ago

Turn 10 stated during the presentation, they are console only devs.

XiSasukeUchiha3679d ago

Wow DX12 on PC so unexpected not. I'm sorry to say I'm not surprise at the most it's more or less DX12 really meant for PC not console that just going to get an tiny boost!

DawnOfDon3679d ago ShowReplies(1)
monkeyDzoro3679d ago

Titan GPUs ? Isnt those the latest released by Nvidia. They outperform by far both PS4 and XO GPUs.

FlyingFoxy3679d ago

It would make more sense they used an AMD R9 290 or 290x, those 2 cards are much cheaper than the overpriced Titan and perform just as good in most titles.

Magicite3679d ago

Nvidia wont use AMD cards lol.

Volkama3679d ago

Even 290s would defeat the purpose of the demo IMO. Of course those cards can run xbox games, that surely doesn't require a new API though because they're far more powerful...

The best way to showcase dx12 would have been an xbox one game, or a console game running 11 and 12 on the same hardware.

Still, it is 18months away so possibly not ready for that exposure.

kingduqc3679d ago

foxy, shut up.

you are clueless, your comment help no one and it make no sens at all.

1)it was an nvidia presentation so it would not make sens.
2)the card is priced like that for a reason( and it is double precision aka a workstation card)
3)In most title the titan black is faster.

Improv3679d ago

Once again morons who do not know what they're talking about. You do realize the reason Titans are so expensive is because they are high performance computing GPU's with 5.1 Teraflops as well right? But nope! Of course you didn't all you morons know how to do is run your mouth on things you do not understand.

They can be used for rendering just as Tesla and other super GPU's can. They essentially are Tesla cards.

But why am I bothering? All this must have gone over your head.

+ Show (1) more replyLast reply 3679d ago
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330°

Nvidia DLSS 3.7 drives a further nail in the coffin of native performance

Nvidia DLSS 3.7 is the latest update to the long-running AI upscaling technology, and it further shows native performance doesn't matter.

DustMan3d ago

I think hardware development is at a point where they need to figure out how to draw less power, These beefy high end cards eat wattage, and I'm curious if using DLSS & AI in general will lower the power draw. It would seem like the days of just adding more VRAM & horsepower is over. Law of diminishing returns. Pretty soon DLSS/FSR will be incorporated into everything, and eventually the tech will be good enough to hardly notice a difference if at all. AI is the future and it would be foolish to turn around and not incorporate it at all. Reliance on AI is only going to pick up more & more.

Tapani3d ago (Edited 3d ago )

DLSS certainly lowers power consumption. Also, the numbers such as the 4090 at 450W does not tell you everything, most of the time the GPU stays between 200-350W in gameplay, which is not too different from the highest end GPU of 10 years ago. Plus, today you can undervolt + OC GPUs by a good margin to keep stock performance while utilizing 80% of the power limit.

You can make the 4090 extremely power efficient and keep 90% of its performance at 320W.

However, in today's world the chip manufacturing is limited by physics and we will have power increases in the next 5-10 years at the very least to keep the technology moving forward at a pace that satisfies both businesses and consumers.

Maybe in 10 years we have new tech coming to the markets which we are yet to invent or perhaps we can solve existing technologies problems with manufacturing or cost of production.

On the other hand, if we were to solve the energy problem on earth by utilizing fusion and solar etc. it would not matter how much these chips require. That being said, in the next 30-40 years that is a pipedream.

MrBaskerville2d ago

I don't think fusion is the way forward. It will mosy likely be too late when it's finally ready, meaning it will probably never be ready. Something else might arrive before though and then it becomes viable.

Firebird3602d ago

We need to stop the smear campaign on nuclear energy.
We could power everything forever if we wanted too.

Tacoboto3d ago

PS4 Pro had dedicated hardware in it for supporting checkerboard rendering that was used significantly in PS4 first party titles, so you don't need to look to PC or even modern PC gaming. The first RTX cards released nearly 6 years ago, so how many nails does this coffin need?

InUrFoxHole3d ago

Well... its a coffin man. So atleast 4?

Tacoboto3d ago

PSSR in the fall can assume that role.

anast3d ago

and those nails need to be replaced annually

Einhander19723d ago

I'm not sure what the point you're trying to make is, but PS4 Pro was before DLSS and FSR, and it still provides one of the highest performance uplifts while maintaining good image quality.

DLSS is it's own thing but checkerboarding om PS5 still is a rival to the likes of FSR2.

Tacoboto3d ago

Um. That is my point. That there have been so many nails in this "native performance" coffin and they've been getting hammered in for years, even on PS4 Pro before DLSS was even a thing.

RaidenBlack2d ago

Don't know what's OP's point is either but ... checkerboard rendering was good enough for its time but in terms of image quality its wayy behind what's DLSS 3 or FSR 3 is currently offering.
The main point of the article and what OP missed here is that DLSS 3.7 is soo good that its nearly undisguisable from native rendering and basically throws the "its still blurry and inferior to native rendering" debacle, (that's been going around in PC community since 2019), right out of the window.

Einhander19722d ago

RaidenBlack

DLSS is as i said a different thing from FSR and checkerboard.

But you're talking about FSR 3 which probably is better than checkerboard, but FSR 3 has only started to get games this year, so checkerboard which was the first hardware upscaling solution was and is still one of the best upscaling solutions.

Give credit where credit is due, PlayStation was first and they got it right from the get go, and PSSR will almost certainly be better than it will be given credit for, heck digital foundry is already spreading misinformation about the Pro.

Rhythmattic2d ago

Tacoboto
Yes... Its amazing how many talekd about KZ2 deferred rendering, pointing out the explosions were lower res than the frame itself..
And of course, Then the idea of checkerboard rendering, not being native....
For sure, maybe this tech makes it minimal while pixel counting, but alas, seems performance and close enough , and not native now matters.....
I want to see it run native without DLSS.. why not?

RonsonPL3d ago

Almost deaf person:
- lightweight portable 5$, speakers of 0,5cm diameter are the final nail in coffin of Hi-Fi audio!

Some people in 2010:
- smartphones are the final nain in the console gaming's coffin!

This is just the same.
AI upscalling is complete dogshit in terms of motion quality. The fact that someone is not aware of it (look at the deaf guy example) doesn't mean the flaws are not there. They are. And all it takes to see them, is to use a display that handles motion well, so either gets true 500fps at 500Hz LCD TN or OLED (or faster tech) or uses low persistence mode (check blurbusters.com if you don't know what it means) also known as Black Frame Insertion or backlight strobing.

Also, image ruined by any type of TAA is just as "native image" as chineese 0,5$ screwdriver is "high quality, heavy duty, for professional use". It's nowhere near it. But if you're an ignorant "journalist", you will publish crap like this article, just to flow with the current.

There's no coffin to native res quality and there never will be. Eventually, we'll have enough performance in rasterization to drive 500fps, which will be a game changer for motion quality while also adding other benefit - lower latency.
And at 500fps, the amount of time required for upscalling makes it completely useless.
This crap is only usable for cinematic stuff, like cutscenes and such. Not for gaming. Beware of ignorants on the internet. The TAA is not "native" and the shitty look of the modern games when you disable any TAA, is not "native" either as it's ruined by the developer's design choice - you can cheat by rendering every 4th pixel when you plan to put a smeary TAA pass on it later on. When you disable it, you will see a ruined image, horrible pixellation and other visual "glitches" but it is NOT what native would've looked like if you'd like to honestly compare the two.

Stay informed.

RaidenBlack2d ago

Main point of the article is how far DLSS has come with v3.7 since 2018. If this is what we're getting already, then imagine what we'll get within next ~3 years. Yes parity will obviously be there compared to the then native rendering tech but it'll slowly narrow down to the point it'll be indistinguishable.
Something similar is like the genAI Sora ... AI generative videos were turd back when they were introduced (the infamous Will Smith eating video) ... but now look at Sora, generating videos that just looks like real life.

2d ago
Yui_Suzumiya2d ago

How much VRAM is standard today? My laptop has a 1080p QLED display but only an Intel Iris Xe with 128MB of VRAM. I currently do all my gaming on it but certain titles do suffer because of it. I plan on getting a Steam Deck OLED soon to play the newer and more demanding titles.

purple1012d ago

Maybe better to get a budget gaming laptop and link a dualsense to it

= Portable console with far better graphics than a steam deck! + bigger screen and able to use it for work / etc

170°

Why I'm worried about the Nvidia RTX 50 series

Aleksha writes: "Nvidia has established itself as a dominant force in the world of AI, but I can't shake the worry of what this means for the RTX 50 series."

Tal1696d ago

Echo sentiment here - I think the way GPUs are going, gaming could be secondary to deep learning. Wonder if the 40 series was the last true generation of GPUs?

Number1TailzFan6d ago

No.. Jensen believes GPUs should stay expensive. Those wanting a top end GPU will have to splash out for it, or play at just 1080p and 60fps or something if you can only afford a low end option.

On the other hand if you don't care about RT or AI performance then there's always AMD that are doing ok at the mid range.

Christopher6d ago

***or play at just 1080p and 60fps or something***

My over 2-year-old laptop GPU still runs fine. I think this is more a reason why GPUs are going to other things in priority, because the market reach for new users is shrinking as more PC gamers focus less on replacing older and still working parts that run RT/AI fine enough as it is. Not to say there aren't people who still do it, but I think the market is shrinking for having the latest and greatest like it has been the past two decades. Problem is we aren't growing things at a rate as we were, we're reaching the the flattening of that exponential curve in regards to advancement. We need another major technological advancement to restart that curve.

D0nkeyBoi6d ago

The irremoval ad makes it impossible to read article

Tzuno5d ago (Edited 5d ago )

I hope Intel takes some lead and do a big dent to nvidia sales

Jingsing5d ago

You also need to consider that NVIDIA are heavily invested in cloud gaming. So they are likely going to make moves to push you into yet another life subscription service.

Kayser815d ago

NVIDIA will never change their price point until AMD or intel makes a GPU that is comparable and cheaper than them .
it happend before in the days of gtx280 which they changed the price from 650$ to 450$ in a matter of 2 weeks because of rx4870 which is being sold at 380$.

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230°

Nvidia AI Demo Unwittingly Proves that Human Voice Actors, Artists, and Writers are Irreplaceable

Nvidia presented Covert Protocol, a tech demo aiming to showcase the "power" of the Nvidia Ace technology applied to video game characters.

Read Full Story >>
techraptor.net
Eonjay26d ago (Edited 26d ago )

They look like they are in pain. Almost begging to be put down. It was uncomfortable to watch.

PRIMORDUS27d ago

The tech. is too early. Come back in 10+yrs and see what it can do then.

N3mzor27d ago

That presentation sounds like it was written by an AI using corporate buzzwords.

CS727d ago

I don’t know why people keep thinking of it as AI vs no AI.

A much more likely scenario is the use of AI alongside human work.

Eg. AI voices used during side quests or banter to boost the lines of dialog.

AI generating additional pre determined branches in dialog tree options for more freedom in conversations with NPCs

Smellsforfree26d ago

"AI generating additional pre determined branches in dialog tree options for more freedom in conversations with NPCs"

I'm wondering about that last one. Will that make a game more fun or more immersive? In the end, how can it possibly be more than filler content and then if it is filler content how much do I really want to engage with conversing with it if I know it will lead no where?

MrBaskerville26d ago

It's one of those things that sounds cool on paper. But will probably get old fast.

DivineHand12526d ago

The tech is now available, and it is up to creators to create something unique with it.

Profchaos27d ago (Edited 27d ago )

The biggest thing to talk about here is that every interaction requires communication to inworld servers so there's three big impacts here
1) games are always online no question about it
2) delays in processing on inworld servers, outages or unexpected load as a result of some astronomically popular game will cause real time game delays ever wait for a chat got response this will be similar as the context must be pulled via the llm.

Now as for the other impact the artistic one no I don't think writers can be replaced I've mentioned before often AI generated writing is word soup I still standby that it's also evident in the video to.
AI can not convery accurately human emotions and I don't think ever will.

I know publishers are looking to cut down on development costs but what happens when inworld decide to charge per interaction or update their pricing a year after your game goes live you have no choice but pay it or shutter it.

Ive felt for a while that we are heading towards this place of games being disposable entertainment and now it's feeling more and more accurate

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