ZI writes: " The Legend of a Zelda is a saga of formulas. Before we even start to play each game, we know more or less what we are going to find: multiple temples from where we have to retrieve powerful artifacts or rescue important people, exciting battles against colossal enemies at the end of each of them, very peculiar items to aid us on our journey through Hyrule... The good thing is that this franchise knows how to introduce just the right amount of innovation on each installment so that we'll feel that each adventure is a brand new one. And every time they succeed at this. We remember Wind Waker because of its sea travel, Majora's Mask because of the moon falling from the sky, Skyward Sword because of the sky world, and so on. These innovations are not only good, but they are what gives this saga its vitality, what makes each game so fun to play. The adventures, while being similar gameplay-wise, are never quite the same. We can all agree that these new mechanics are usually good. This article will be about the kind of innovations that I really hope never get included in the Zelda saga, for they could very well alienate the fanbase and make the experience less enjoyable."
Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."
Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her
Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.
Matt from We Game Daily writes "The Legend of Zelda series has gone in a different direction. One which, try as I have, I just can’t get on board with. Here is why I think Zelda should return to its 3D roots."
Amen! A good, tight, Zelda game with a focus on dungeons and puzzles. Let people have the new style Zelda if you gotta, but let us have the OoT style games too. That's not without precedent either, the handheld 2D Zelda's in the style of A Link to the Past etc have coexisted alongside the 3D Zelda's before
Wind Waker had a perfect balance of open world and a cool, well hand-crafted design. Maybe try to keep the open world but put in effort to make more memorable story driven quests and locations.
A fan of The Legend of Zelda has recreated the iconic Japanese monster Godzilla in Tears of the Kingdom using the game's Zonai devices.
I like it would also be cool if some created Dragon Caesar in the game I would love to watch the two going at it.
"made use of the motion controls, but I found myself sighing at the sight of an enemy—such as deku scrubs—and would rather avoid fighting than use the motion controls." - See more at: http://www.zeldainformer.co...
Who really enjoys fighting Deku Shrubs? Maybe the 1st time but not every time you pass through an area.
But I liked it the most in Skyward Sword (once I got the mechanics) blocking with the shield had never felt so satisfying.
I hope that Zelda U has Motion Control options or a SS Mode.
(it's the 80's)
what I like is how skyward sword reveals that Zelda is post apocalyptic so they may at some point rediscover technology
I hate motion controls
They should get away from cell shaded kiddy graphics as well. Give us an adult link. With some voice overs! Hearing him grunt or sigh for every response gets annoying.
I do think we can ditch the motion controls for this one as well.