70°
8.5

Game Revolution: Super Smash Bros. Brawl Review

Game Revolution writes: "First off, let's just dispense with all the ponderous, do-we-judge-it-as-gamers-or-as-Nintendo-fans hooey, shall we? This is one of those special cases where, if you're not at least in some sense a Nintendo fanboy / fangirl, you need to click the hell away from this review right now. You'll only hurt yourself.

Once again, we've gotta give it up for Nintendo: Thanks to a long history of visionary, lovingly-crafted game design and hordes of nerdcore, devoted-verging-on-mental fans around the globe, they've witched up a bubbling brew of company-to-community relations (and damn-near obligatory fan service) that nobody else can even touch.

Super Smash Bros. Brawl isn't merely the newest iteration of a mega-fighter cobbled together with a roster of wildly-disparate characters; it's actually something of a revised, knock-down-drag-out love poem between Mama-san Nintendo and the most ardent of her console-gamer paramours. In fact, if you look up 'fan service' in the Big Index of Everything, you'll find this game's UPC code staring you in the face."

+ Improved control
+ Variety and unlockables out the Kong-hole
+ Terrific soundtrack
+ Online multiplayer
+ Masterpieces classic-game demos
+ Solid Snake beating Sonic's blue ass!

- "Safe" blunted online options
- Some load-time issues
- Looks like… well, Melee Redux

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gamerevolution.com
TrevorPhillips5881d ago

i played this game at my cuzins place and i thought it was good :)

desolationstorm5881d ago

I enjoy the game a lot. After spending a little bit with SSE I can say I dont care for that part to much other then unlocking things. As for the game itself well played with friends for 4 hours and I can say I honestly do enjoy it. It feels very very balanced and some of the new fighters are a blast to play with. Though some of their chocies like how easy it is to pick up weapons and sometimes it seems like there is a delay between when you hit the button and do the action on screen. Though my favorite part is just how random the battles got now. Feels even more so then the last two and well makes for some good laughs.

My biggest problem with the game is how some characters final smashes are just terrible. Luigi is one of my favorite characters hands down, but his final smash makes me want to not play as him.

50°

5 Best Fighting Game Stage Themes

Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.

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game-grooves.com
Tetsujin671d ago

Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll

Tedakin671d ago

There should have been at least one Mick Gordon Killer Instinct theme on here.

Rebel_Scum671d ago

Should be some tunes from the first Mortal Kombat in any list tbh.

I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.

azizlksa670d ago

Volcanic rim for Street Fighter 4 is probably my favorite stage theme

130°

5 Obscenely Overpowered Video Game Characters

Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.

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gamezo.co.uk
JSusie5797d ago

Orlandu/TG Cid in Final Fantasy Tactics
Bo Jackson in Tecmo Super Bowl.

The end.

855d ago
BrainSyphoned855d ago

Having to do a thing three times would make my list as #1

Jeriphro855d ago

What do you mean? Like doing the same task three times in a row?

BrainSyphoned855d ago (Edited 855d ago )

Ya, find three items, kill three mini bosses, go to three dungeons. Things of three is a tired video game sweet spot number.

855d ago
0hMyGandhi855d ago

For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.

There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!

Jeriphro855d ago

Yeah. It is funny some of the design decisions made by developers. Another one that irks me is unskippable cutscenes, especially after you die after the cutscene and are forced to rewatch the unskippable cutscene AGAIN. I mean, who thinks that a great idea?! haha

jambola855d ago

how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years

SDuck855d ago

this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel