A look at the humble game demo's demise.
EK Cooling allegedly has slipped itself into a hot soup of seemingly endless financial woes, where it has not paid its staff, suppliers, and contractors for many months as the company is facing liquidity problems and a surplus of inventory left unsold, stuck in the warehouse for a more extended period. Gamers Nexus investigated these claims made by former and current personnel, where he found trails of unpaid bills lasting as long as three to four months and unpaid raises that accumulated for almost a year.
EK Water Blocks has two entities—a Slovenian-based headquarters and a US-based subsidiary, EK Cooling Solutions. Steve narrated the series of events in detail, stating that the company was reportedly irresponsible and negligent regarding payment. Consequently, partners and employees are forced to share the burden of alleged mismanagement. It all begins with its extensive range of products, leading to a surplus of goods. EK has over 230 water blocks, 40 liquid cooling kits, 85 reservoirs, 40 pumps, 73 radiators, and 212 miscellaneous accessories.
Yes this is not about video games directly but indirectly this will impact the pc gaming/workstation space hard.
This company is massive one of two in the water cool space so if it goes poof then thousands out there have no spare parts or half built computers.
SO yeah i know not about a video game but think of it as amd leaving the pc space but this is ekwb that could be leaving water cooling in the pc space
Jayz2cents a supporter of there products also has issues
https://www.youtube.com/wat...
Rob Webb of KnowTechie writes: We're still waiting on the details, but this video game adaptation promises to be seriously creepy.
INDIE Live Expo, Japan’s premiere online digital showcase series , will debut never-before-seen games & content updates across more than 100 titles on May 25th.
I guess publishers feel like its too much of a risk. A demo can potentially make or break a significant chunk of sales.
The Bravely Default demo spurred me to pick it up day one. On the flip side, had Aliens: Colonial Marines had a demo, we wouldn't have had so much backlash. Publishers just want to make sure they get your money before you get any taste at all.
I wouldn't say demos are dying, as much as there isn't as much of a need. In the past you there wasn't as much information floating around, so a demo was a fantastic way to get people interested in your product. This held true until last generation when we saw a serious boom in journalistic outlets and now games get nearly endless amounts of buzz. Also, thanks to the rise of HDPVRs, you can now watch gameplay and get an okay idea of what the game is like. I don't know about anyone else, but I'll typically watch a trailer and make a call, instead of downloading, play, think back and then make a call. Since demos cost money to make and there probably isn't as much need for them (plus many people have noted they don't trust demos thinks to games like Aliens CM), they're starting to become a less common practice.
JamPacks :)
Well most game companies are trying to keep their consumer's in the dark because speculation is much more generous to sales than straight up facts. As mentioned above, there are playthroughs that shows what games usually offer but I believe nothing beats trying it out yourself and companies know it......
Demos still come out but not early as much now. I've noticed a lot come out a couple weeks after the game is released now.