Kill Screen Daily: Effectively or not, BioShock: Infinite and The Last of Us want to say something smart about violence. Grand Theft Auto V does not. In fact, it seeks to glorify it. Committing a certain number of felonies will attract the police, but they're so easy to outrun that the world of GTA more or less represents one where you can do whatever you want without any consequences.
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.
Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…
The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.
Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games
I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.
It just tells us that then violence in games are gonna get worse…. and I can't wait!
Infinite doesnt say jack about violence, it IS violence.
The beauty of GTA is that you can roam around in a world where you can do almost anything you want. That's why we play video games... to do things we normally wouldn't do otherwise.
You don't even have to be violent in GTA V... you can drive around and admire the beauty of the world, go mountain climbing... ride a bike... take a jet-ski out for a ride. There are so many things to do and see in GTA that has nothing to do with violence.
But then when you wanna blow off some steam and mow some people down (not real people mind you, but pixels on a screen) then you can do that too.
Life is what you make it and so is GTA. You can make it as violent or as calm as you like.
The Last of US handles it very tastefully, needing only to do it when you can't do anything else. Characters even express distaste in having to resort to killing all through the game.
Bioshock Infinite has you a wanted man, if you don't defend yourself you will be killed but we find out that you are against having to do that having retired from the army and went to a born again church thing.
GTA doesn't say anything about it...in fact it rewards you for killing and hurting people, stealing, and doing any and everything illegal.
So it seems like the gaming industry is trying to say that violence ISN'T okay and actions have consequences and there are some bad apples ruining that.