Today The Last of Us and Uncharted II Game Director Bruce Straley shared a couple of very old but very interesting sketches about Jak II and a Bone game he wanted to make.
Several developers agree with the point, and many fans are also pointing out that they prefer more guided experiences overall. “Easier to make, more creatively interesting, and not a time suck to play,” one fan said. “Sounds like a win-win to me!”
Of course they are. I absolutely love the original Last of Us, but, you play it once and you've pretty much seen everything.
It's a lot different than a game like New Vegas, Disco Elysium, or Morrowind, where there's a giant amount of content and pretty much every run could be vastly different than the last, based on your choices.
That's because choices are there.
Other than a few collectibles, I don't know why anyone would disagree with MadLad above. MadLad didn't say you can't enjoy multiple playthroughs, only that you are going to experience the same story and situations as you did the first time. It is a linear, singular storyline game. That's not bad, but it's so good because it was less work to focus on building out other things. The quality is increased to that level because of the focus. And that's good. It's not bad. Nor is what MadLad is saying wrong.
Yea, I always found it and the Uncharted games as replayable in the same sense as watching a favorite movie. You enjoy the experience so much, you go back and experience it again periodically. I don't feel that way for every game, but I feel these are so well paced and structured like good movies. God of War is another one I can continue to experience again from time to time.
Some people are one and done, and that's ok too.
You can make more linear games that have replayability, choices, and different paths. You can also make smaller open worlds that are more dense and focused. Like a Dragon/Yakuza is a great example of that.
"You can make more linear games that have replayability, choices, and different paths."
That's the opposite of linear
When people say linear vs open world they often mean closed off levels rather than a big open world. Linear games don't have to essentially be corridors.
"Linear games don't have to essentially be corridors."
I agree with gangsta here, if there´s choices, it´s not linear.
Sifu is a linear game that has a choice at every boss. That choice doesn’t suddenly make it open. I get what pork is getting at.
@obscure
So Until Dawn is what open world according to you?
@gangsta
Different paths would probably be like tlou2 is. It has different paths but leads to the same point.
Just because you can choose a different path , doesn't make that path less linear. It's pretty simple to understand what he's saying.
gangsta_red,
There is such a thing as "wide linear" which is far from open world, but not so restrictive that there is a single path. If there was a different outcome from taking a different path, that would be more open, but I would say Uncharted 4 is a fair example of wide linear in certain spots. You're going in a specific direction, but you can go straight there, cut around the left side that has more enemies and more fire fights, or the right side that has more platforming elements.
Point A to B is still predetermined, but it is a bit more flexible in how you arrive. That's wide linear.
Also what about just getting used to the combat and replaying the mission for “fun”
Actual fun.
Both have there pros and cons, both produce brilliant games and also both produce dud games.
A good game is hard to make whether linear or open world.
While you may have less to populate in one which makes it easier, the way 90% of most opens world are filled isn't exactly filled with awesome stuff it's usually just filler unless that game happens to be the witcher 3 or elden ring.
Don't understand the dislikes Madlad. You absolutely wasn't wrong on any of your hot takes
Most open world games including those you mention, minus Disco Elysium, are also far more repetitive, reusing templates and assets in a cut and paste fashion. You often find yourself doing the same mission style over and over and over.
In assassin's Creed Odyssey I literally had the same exact fetch quest in 2 different villages. Might have even been the same NPC.
I thought man that's so lazy
While I love The Last of Us, I liked Elden Ring and all of the Souls games more. Interestingly, I liked the slightly more linear souls games more in some aspects, but on others, Elden Ring was better. Perhaps, I'm a semi-open world kind of guy, the Zelda/Metroidvania type where things open up slowly and surely. The first Dark Souls was really interesting, and Demon's Souls approach, they were slightly limited, but still open. That's something I was hoping to see more in Elden Ring, locked doors and inaccessible areas from the beginning. There were a few, but given the scope of the world, it was really, really open from the beginning. It did make the 2nd playthrough interesting for a while, but having done everything on the first time around, there was no incentive to do it again.
Disco Elysium was an interesting design, semi-open world. The dialogue was the open-world aspect more than the world itself.
Games like The Last of Us have to have a top notch writing or they just do not work. Personally, maybe the God of War type game would be even more interesting, a fantastic story in a semi-open world environment.
Just openly mumbling here!!
My biggest issue with most open world games these days is they feel like big grindy checklists, filled with the same repetitive side quests and activities or 100s of useless collectibles, they begin to feel like a slog.
Give me a well made, more linear game any day of the week, maybe something that kind of blurs the lines between both like the recent GoW games, open but still more or less linear.
Yep open linear for me anyway seems to be a best of both worlds.
Great stories, Nice spaces to explore with meaningful content.
Gow is a perfect example, jedi survivors seems to be going for this as well as does ff16.
I'm honestly just done with filler content, like I loved hogwarts legacy and finished the main while doing all castle side quests and hogsmeade ones but outside of that the rest of the world was just filler, added zero value to me.
So making an overall bigger game may be harder, it's doesn't make it better that's for sure case in point ubisoft
Considering the amount of empty, lifeless open world games we get, I would consider it easier to make linear games as you can focus all of your develop resources. Whereas open world games have a massive area to cover, especially if you want it to be good, I've only enjoyed a few open world games like HZD and BoTW personally, alot of others are easily forgettable for me.
As @Flawlessmic said, I'm done with filler content too, I have too many games and not enough time to play them, I'd rather have more fun or meaningful side quests to entice me away from the main plot.
In my eyes, the fable games did this quite well, although I do love a good open world game and would really like to see how/if the new fable can pull it off.
I miss Bruce
Can’t wait to see his new game
He’s been super quiet lately with TLOU show being out but I’m glad he’s active again.
He's the reason uncharted and the last of us were so good. Amy Henning as well of course.
Fro what's been said he was definitely the reason the last of us pitch was accepted. Neil druckman created the concept but couldn't get the writing and direction down. This is why tlou2 was so divisive. Bad writing.
@Poopmeister:
"Bigot-sandwich"? Mid term pregnant being allowed to not only put herself and child in danger, but get killed? Nevermind outright lying in promotions.
Yeah, great writing...
I really don't know why people are disagreeing Neil / Bruce have said so many times during the time TLOU first came out in interviews, podcasts and especially Reddit AMA stuff
They bled over into each others works which is why I can't believe Bruce didn't ask to get credit for the story / writing aswell although in his defence he probably didn't think anything would happen between the two.
https://www.reddit.com/r/IA...
Neil's own mouth
"I think a lot about design and Bruce thinks a lot about story. We wrestle with ideas and make sure story is working with gameplay"
This is the story we'd have gotten if Bruce wasn't involved
https://i.redd.it/572hilrwq...
Tess as a villain, chasing Joel across America for revenge while bringing along a small army of followers with her and he beats the shit out of him in the end resulting in Ellie's first kill being her. It's literally Abby's story he recycled in Part II since Bruce was now gone. Also there was one pitch where the infection only infected woman.
Why did Bruce reject it? Because it didn't make sense and wasn't logical which Neil then agreed with.
People always say "have evidence to back your shit up" and when they get it they disagree and make excuses up anyway.
Its funny how some of you people just decided this because you hate Druckmann. It's a weird narrative when the other 2 havent release anything since leaving sony.
@Foxtrot
"I can't believe Bruce didn't ask to get credit for the story / writing aswell"
So, should Bruce have argued with Amy Hennig about not getting a writing credit on Uncharted 2 as well when it was a similar situation (co-directors)?
There are rules for screenplay credits. Here's the most basic one though:
1) You have to write the script, or part of it
Neil Druckmann's writing credits: https://m.imdb.com/name/nm3...
Amy Hennig's writing credits: https://www.imdb.com/name/n...
Bruce Straley's writing credits:
"This is the story we'd have gotten if Bruce wasn't involved"
No, this was never Neil's original concept (you would play as a hardened cop who had lost his daughter, had turned criminal but became a protector of a young girl from infected). It wasn't even one of the first few versions. lol.
Tess was introduced in later iterations - this was just a single iteration which came after even weirder ones like only women being infected. That was a version called "Mankind" which Bruce had no issue with and women on staff had to argue against.
The quotes you provided present it as a mutual decision ("we", "us"). Neil was good at assessing a problem, and then revising and fixing things.
Example: the original opening for Uncharted 2 wasn't very good and then Neil fixed it and made it the iconic one we have now.
"That wasn’t our original opening, actually. It was more of a simple, linear three-act structure, which made it a bit of a slog to get into the story. It was Neil, pretty late in production, who came up with the idea to take the middle section of this train wreck and put that at the beginning." - Bruce Straley
You want to have your cake and eat it too. Bruce made Neil creative director and writer, and ran with his pitch, for a reason.
Yeah, Hennig was so good she butchered U3, got U4 stuck in development hell, left ND, had her Star Wars game cancelled, then went into VR game development and created zero VR games. Then she wrote Forspoken.
I have no experience in game development. But surely creating a linier game with a great story is harder than say making a open world game with a boring story (some Ubisoft games).
It's not about being open world, necessarily. It's about creating solid storytelling that shifts the story.
Being able to create a world and story that shifts with player choices is way harder than writing a story that just goes A to B; the end.
Notice that you just compared making a good game with a bad game. You could literally just switch it with your logic and say it's surely harder to create an open-world game filled with exciting activities and quests that give hours of enjoyment, don't get repetitive, and also link it together with a good story (Elden Ring). Compared to making a short linear game with boring gameplay.
Compare two good games maybe TLOU and Elden Ring and see what you think. I'm not sure what I would pick tbh.. maybe Elden Ring would be harder to make.... maybe.
I honestly miss having more linear games. It seems there are too many open world games in the last generation and I honestly get bored of them. Lots of useless fetch quests and side activities in attempts to keep the world interesting but in turn makes things feel padded and boring to me. Very few games do open world right imo and I don’t have the patience anymore for most of them. Some exceptions like GTA, RDR2 but in general I miss the slew of linear gems we used to get :/
I miss having great and interesting stories/characters/settings, we still get them, but not in the quantities I would like personally.
And what’s the problem with that? Even if it’s a “linear game”, if the gameplay, story and premise it’s good… who cares if it’s easier to make. Better experiencias stays forever than a crappy game(like 90% of AAA now a days).
Now someone it’s gonna complain because movies are lineal lol.
Author claims it sparked a debate, yet they offered no arguments from each side.
Didn't even quote anyone who disagreed. Because no one is going to disagree because it isn't really an opinion, it is a fact.
Making a great game is hard period . If it was so “easy” to make linear games why do some companies fail at it so much ? Many many canceled linear games .
Of course it is but linear and open world don't determine quality from either perspective.
So the point Bruce made is that linear games are easier to make.
Is this even up for debate? Or are the internet pedants that triggered by such a matter-of-fact statement that they feel obligated to shout their irrelevant opinions onto message boards across the internet?
I regularly criticize the state of games journalism for being too formulaic on a good day, and utter trash on a bad day. Reporting on such insignificant backlash has gotta be soul crushing to the writer. It's almost as if Sony and ND are doing everything possible to keep people talking about TLOU in any context by any means necessary. Which speaks to a greater issue plaguing audiences and content viewers: we're out of shit to talk about.
You can have a linear game, but there could be different ways of accomplishing the goal. Next play thru could be interesting.
Some supposedly open world games are open because you are allowed to explore and roam, but only allow you to accomplish your goal by how the game wants you to do it (Red Dead 2).
Several developers in the united states believe that because they are lazy and lack creativity
Yeah probably in a lot of ways
Unless it's a generic empty repetitive open world maybe
Linear games are better most of the time as well imo. Something like Darksiders 1 is so much better than Darksiders 2 & 3 due to the much more linear and structured approach.Trying to add overly complex systems to something that doesn't need it always messes up the experience for a lot of people. Also, as a food critic myself, I judge games on every little thing they include. If you add these trivial mechanics/systems to the game that seem nice on first glance, but are actually not well thought out or polished in the end, that is always going to count against you.
It's honestly better to just leave stuff like that out and focus on a more core and focused experience especially if it's a single player story driven game.
I can agree with this. Only because when they made Darksiders 2, I wasn't a huge fan of the RNG element. I hate that more games are that route now and less structured. It is done more that way nowadays though as its easier to balance many things. Darksiders 1 is one of my favorite games of all time and while Darksiders 3 and especially 2 missed the mark for me personally, I guess THQ had it coming anyway. They went out of business damn near right after Darksiders 2 came out so. Who knows? The Diablo style loot though, no thank you.
In other news...
Grass is green.
Sky is blue.
Pope wears a funny hat.
Bears sh1t in the woods.
There, I said it.
But, there's not as much money in it as open world games.
And money is all that matters nowadays, isn't it?
Uncharted series is one linear driven series I purchase they give you plenty hours of playtime not just some 5-10 hour I love open world games only the well crafted ones, the last ac game I got into was origins, Odyssey felt like a chore valhalla I couldn’t even finish cause it didn’t feel like assassins creed
The time suck is a stupid debate. Games have the save function for a reason. It strange that people will spend months playing a bunch of short games and call longer games a time suck. Stupid people I suppose.
I wonder if that includes procedurally generated games like Minecraft. Perhaps making a world from scratch is more difficult but I'd think programming a world to create itself would be easier.
They’re also still fun to play.
I’d rather play Sifu one thousand times over than most of the pointless open world “experiences “ we’ve been getting lately.
I am really sick of linear games being bashed.
Linear games have pros and cons. I'd much rather a shorter, linear game with a tight and compelling story then a openworld game with a poor story and non-existent pacing because of a vacuous open world.
Not every game has to be in the Souls/Elden Ring vein, that will get old quickly especially since most imitations will be vastly inferior to the games that inspired said games.
Bruce Straley, one of the veteran game directors responsible for The Last of Us and its Left Behind expansion (not to mention much of the Uncharted series), has called for unionization in the video games industry. Straley was not credited for his role in shaping the setting and characters featured in HBO's hugely popular adaptation, with Neil Druckmann and Craig Maizin being awarded official writing credit.
Well that effing sucks, probably he was the reason why TLOU part 1 was so damn amazing gameplay and story wise, saying this because the horrendous story turn that TLOU part 2 did with Neil.
Bruce Straley was the co-director with Neil Druckmann so he was instrumental in making The Last of Us into the successful game that it was. A game's creation is not just from the script but from the direction. Regardless of whether he fell out with Druckmann & Naughty Dog or not Straley should've been credited on the programme, its manners. Respect for its co-creator.
Exactly. I don't know why anyone would call Bruce and be so awful when all he seemed to want was a "special thanks" or something. Neil through all the PR marketing for the show has NEVER mentioned Bruce once, the way he comes off makes it that it was only him who directed it and all ideas were his. We've seen plenty of interviews and AMA on Reddit that it's not the case
I don't see how anyone can be against this, not like he's slandering everyone on twitter or something. He hardly talks about Neil or ND at all.
Neil doesn't mention Bruce because he was pissed with the stuff he was held back from doing with the first game.
The first game was good because of Bruce NOT Neil. Read up on what Neil's ideas for the first game were....would not have been nearly as incredible.
Bruce is the reason the IP is famous and successful. Neil would've destroyed the story of the first game.
Sony's hasn't realized it but Neil is a negative to naughty dog not a positive. They'll find out soon though.
@crow. Dude you are delusional. Neil is fantastic and xbox would kill to have someone like him on their team. You do realize he has major roles is all of naughty dogs best games right? Uncharted 2, uncharted 4, the last of us, thr last of us 2
You people sure are going out on a limb taking all credit away from Neil for his contributions. Straley has made what since then? I mean this was his original idea https://www.thegamer.com/in...
While unions have their own bureaucratic issues, this is better than the system in place and benefits employees more than employers in the end. But, the gig economy is what is really harming the developer industry right now.
Neil is a jackass TBH. So full of himself and his agendas. Bruce kind of kept him in check and that's why TLOU felt amazing and his departure shows
You’re projecting too much. This has nothing to do with your flakey feelings about the story. Take one step back and look at what is being said, it’s crediting people who contribute to the final product regardless of you like it or not.
I don't even think he's asking for much, just a credit would have done
He helped with the story and world, that's the least he could have done. It's nice to just get a "special thanks to" credit.
https://i.redd.it/i-dont-un...
https://preview.redd.it/yx3...
I'm surprised he's said something, he's been quiet about NaughtyDog, Neil and TLOU since he left dropping only little hints on Twitter or liking comments.
He's mentioned that his relationship with Naughty Dog is "strained". Seems like he was butting heads with Druckmann and that's likely why he left.
I think the same happened with Amy Hennig
Nolan has maybe a comment about her being dismissed
https://youtu.be/F0vmYGnTJF...
Then Richard did..."Replaced" and "Not Her Choice"
https://youtu.be/5FdUkVP3Ml...
Just seems funny to me but I'm more surprised that no one has really picked this up, it was all speculation and now it's pretty much like "Yeah she was replaced, not her decision"
Helped? Straley and Druckmann co-directed TloU but of the two, Straley was the senior director and he was chosen to lead the project. Straley had the final word during TloU development and I have no doubt that TloU2 would have gone in a completely different way had he remained at ND and I say this because the story that Druckmann had originally planned for TloU was basically the blueprint for TloU 2 story.
https://www.eurogamer.net/t...
""Originally in the story Tess took more of a villain role," Druckmann explained in the latest issue of Game Informer (thanks, Videogamer). "Tess was betrayed by Joel and took on a mission to pursue him across the country. That storyline never worked out. The storyline shifted and Tess took on this role where she became more of a believer and she helped motivate Joel.""
And Bruce shot down this idea
https://preview.redd.it/mjc...
Another little bit of info about him reusing ideas cut from the first game is even the Zebra Jerry helped save in Part II
The Giraffe in the original was supposed to be a Zebra
https://i.redd.it/z0rbnc4df...
Bruce was given a special thanks recently in the remake, and there's obviously a high chance that Neil did that given their relationship. https://www.kotaku.com.au/w...
Millions are going to play the remake and see this, and it's about to come to PC too. The likelihood of an evil plan by Druckmann to downplay his contribution is ... very low.
Don't forget that, for years, Bruce and Neil were falsely blamed for pushing Amy out of Naughty Dog due to "forced gossip", as admitted by Mitch Dyer.
https://mobile.twitter.com/...
It was a fake story but many clinged onto it. Let's not do the same thing again.
I agree that it would be nice if Bruce was credited instead of it saying "Created by Naughty Dog" but it's more likely a combination of following reasons than "Darth Druckmann":
1) This approach may be for legal reasons (Sony, IP owner). Saying that Bruce and Neil are the creators could potentially open a case for them being entitled to royalties, as Bruce is advocating for.
2) It could also be a decision by HBO or Craig Mazin. TV shows usually just have a brief "Created by" screen for the original work and they stuck to that tradition. If Sony didn't want any individual to be credited as the creator, they'd also do as they're told.
Neil just isn't the person you portray him to be. For example, even though Sony has a bad relationship with Colin Moriarty due to pushback against his conservative politics and his fallout with KindaFunny, Neil doesn't care and gives him access to stuff anyway. He doesn't abandon his friends.
Well he had to have something in Part I, they couldn't erase him completely but they did get rid of of the art director at the end so Neil could put his name down twice
https://preview.redd.it/nyu...
" It was a fake story but many clinged onto it. Let's not do the same thing again"
Lol. I'm sorry but considering (like I've just posted above) that Amy was forced out when everyone at the time said she wasn't only for it now to be revealed she was. Who is to say there's a POSSIBILITY that they or one of them did have a say in it. Everytime you mentioned Amy people turned around and said she left by choice but now we have Nolan North and Richard McGonagle say she was forced out. Now everyone goes quiet.
"Neil just isn't the person you portray him to be"
Don't act like this is just me, I'm going off how he's been acting since Part II released, what am I and others supposed to do ignore them? Everytime people say things and show links backing up what they are saying, for example above, showing Neil clearly reused ideas from his rejected pitch for the original game it's met with disagrees because people don't want to believe it.
"Neil doesn't care and gives him access to stuff anyway"
And? It's not like he can do to Colin what he does to everyone else who has a different opinion to him and that's block them on Twitter or call them trolls.
@Foxtrot. I noticed it when it happened. Bruce left after Part 1 (2013) and Amy before UC4 (2014). It’s nearly a decade after that now. The studio has since continued releasing top tier titles after Amy and Bruce. Druckmann enjoys the spotlight, which is well deserving to him, but the heart of ND is Evan. I think most would disagree under their 30’s
Yup. It pisses me off. It's why these small indie studios with a few guys or girls who pour their heart and soul into a project and end up successful make me so happy. No backstabbing, no politics, no dickheads acting like they solo'd a project that alone would be nothing more than a fantasy in their head.
Big studios make some great games but it's so sad how people get treated.
Even on the scene project, modding, fansub, fantranslate, even with no money involved, the more people gather, the more the probability of a clash happen. That's just natural.
If this is so, then get his name where it belongs. However, I do believe his name may be on the original work, the game itself. Since the show had to be rewritten to an extent, how much we don’t know, and he had nothing to do with THAT is probably why he isn’t given credit. When parts change it’s considered an entirely different work. Look at any movie that has an Asian version followed by the much later American version. The departed for example. It’s almost word for word at points. Still zero mention of any of the original writers.
When you do any kind of essay, for college let say, don't you have to credit original source that you use?
Even tho those people are not writing Your essay?
11 people that agree on your logic must have done doctorates I guess.
We are not talking about an essay. They want you to put your sources so IF they want to fact check or make sure you didn’t word for word something instead of putting it in your own words for example. You’re one of those people that think how things work in SCHOOL is how they work in the real world. You thought you listed your sources to give them credit? Lol. You must have read ABOUT school cause you still don’t get it.
That being said, in the REAL world, movies like internal affairs are directly copied by the departed and because SOME things were rewritten, there’s zero credit given in the credits to the original. Martin Scorsese and William Monahan. Those are the writers for the departed. Alan Mac and Felix Chong wrote internal affairs. THAT is the real world. No mention.
What? You don’t just reinterpret someone else’s work without crediting them. That fact that 11 people upvoted you is insane.
Your logic is that stealing someone's work is normal.
The whole reason why we don't have MGS games remastered or ported is because creator and producer put his name on it: Hideo Kojima Game.
Now Konami doesn't want to credit the guy. That's the reason. It's not because Cell processor is impossible to port.
Doom music guy had the same problem.
Absolute talent that made Doom sound cool af.
Cuckman copied key scenes, from text to color grading and character position, but hey, they race swamped characters so it's not the same.
Legal team... are we good? Good.
This garbage happens I know, but don't defend it.
Your reading comprehension is beyond me. I do not morally agree with it and if it’s owed to him, put his name where it belongs. I LITERALLY started with that. I then gave an example of other situations where things changed and the writer of the original was not given credit. That’s it. Nothing more, nothing less. Now you’re talking about I’m defending it…. No, I gave examples of similar situations. On TOP of all that, the Kohima situation is because he made those games FOR Konami. Kind of how Salvatore made The legend of Drizzt FOR Dungeons and dragons or wizards of the coast. It’s THEIRS. Do I agree with it? No. In the real world do they care about morality? I think you know the answer. Stop looking for a fight and understand what you’re reading before you type. Please and thanks.
From You I understood that the show had to be rewritten, because it is a show, and since he is not on it... no credits and that's fine. Butts...
He made with Drunkboy original game, story and production wise, so...
It would be... idk... fair to give a credit for original material that the show is based on. (for story and production since that is really important for the show)
You than started giving scummy examples.
That is defending. But ok whatever.
I'm not giving WokeTodler another cent in my life. Can't wait for the cast of Abby man.
And I'm done with this garbage. You won. Hura for you. You're the best.
You know, people need to hear that more often.
You are solid, dude. Metal gear solid. Until someone takes credit for your work.
His name is on the work he created which was the games.
Neil and Craig worked on the show, Nd as a whole are mentioned so that includes him unless people want the credits to include all of the people from naughty dog who worked on the games also lol
Standard fake outrage in this age we are living in, getting sick of on constant everyone's a victim of something, feel sorry for me.
It's happening so much now it's hard to feel sympathy for anyone as it's just people fishing cause they know in today's age cause we pander to it.
If that's the case then almost everyone who worked on it from start to finish should be on the credits aswell.
1 or 2 people don't make a game, it's 100s.
Neil is there as he is the only person from.nd working on the show simple as that.
I wouldn't call it fake outrage, but I will say he's fighting the wrong fight.
Would it be nice if he got a mention? sure. But it's not like he made the tv show. He helped with the first game, not the t.v. show.
It's like he has a good argument but he's fighting the wrong enemy here.
And it's not like he was the ONLY person left off credits for creating the franchise. Should they name every single person that made the first game in the show too?
Just think of how many franchises that have gone on to be tv shows and movies based off games. Do they name EVERYONE? No, they don't.
I don't know.
He directed the project. The game is mostly known for the writing; and it's a pretty damn close adaptation from what I've seen so far. Without him we wouldn't have the Last of Us that they're basically mirroring within the show.
I addressed that, give me an actual argument against my points.
He got credits on the game which he worked on.
Naughty dog is also listed as whole for creating the game which includes him.
Neil's name is only there because he helped on the show, if he didn't then his name wouldn't be there either, it would just say based off the game created by naughty dog lol
J.k Rowling name is on everything Harry Potter even if she don’t put in an ounce of effort
It’s because she OWNS it all. She created the story for herself. She wasn’t a hired writer or something. The Harry Potter WORLD is hers. She hires Kojimas to make her games and create worlds for her. Then Kojima leaves and although he created and became famous for a world he built, he built it for her. She can ultimately do whatever she wants with “his” created world and not mention him at all on anything he didn’t have a “current” hand in making.
I'm very half and half on this one.
Yes, unionization is needed, I agree fully with that. And I even agree it would be nice to have given him credit. I even agree there should be a better royalty system for some of these creators. But at the same time, he helped the Last of us video game, NOT the television show. He had no part in the television show at all.
If that's the case, you'd have to literally name everyone by name from big to small that worked on the game. It almost feels like he has a good argument, but he's placing it in the wrong situation.
Keep hollywood out of gaming and vice vera. Look at the dramatic cluster f this has turned into. Gaming news :/
unionizing is something we should all be pushing for, companies don't care about you and should be made to appreciate their workers more. Also doesn't surprise me that his relationship with ND is strained, Neil just gives off a very controlling vibe.
I'm in full agreement with the unionization thing.
But as for the personal dramas and beefs people have with each other, I'm not picking sides since none of us actually know what's happening/ happened there.
There are hundreds of people that are not mentioned by name in the TV-show, because they worked on the game which released 10 years ago
Bruce is credited for the work he did back then.
The TV-show is co-produced by Neil and therefor his name is there but also Naughty Dog as a whole, so indirect, Bruce is credited as he was a part of ND when it was created.
This story is just alive to once again try to downtalk TloU and Neil.
Exactly brother, as long as there is no law about that, the show is not doing anything wrong by not including him in the credits.
Im 50/50 in this as we really don't know the whys and the why nots. But i just came to see the comment sections from usual Tlou haters with their personal grudges and whatever theory they have.
I wasnt disappointed.
Straley states that "it’s an argument for unionization that someone who was part of the co-creation of that world and those characters isn’t getting a credit or a nickel for the work they put into it."
I have no comment on how involved he was but I do think the way he is addressing this is fair. I suspect he doesn't have a legal leg to stand on as he worked on a project that he did not secure any IP rights for. Calling for methods to ensure those rights are better secured in the future seems reasonable.
So if a Broadway/West End show gets made into a film should they credit the director/s of the show in the films credits?
Was he in the writers room with HBO for the show? I would understand to be mad if that was the case.
Neil when he sees anyone else's work: "this is mine?".... "this is mine."
Yeah.
Take credit away from the guy that actually had the most say in forming the game the series became loved for.
Give it all to the guy who affectively divided the fanbase in half.
Not surprising, Neil has a god complex... dude is talented... but the only thing keeping him in check from his far left craziness he wants to shove down everyone's throat was Bruce and Amy...
Why is it so hard to give credit where it’s due? He was instrumental in the Last of Us. He wasn’t just some chump that made a suggestion and wants credit.
The usual Last of haters are not far behind to spread their lies. Neil was the writer and the one that cane up with the game. Bruce was in charge of gameplay. The studio was given credit, if he didn't work on the show and isn't the writer, HBO would see no reason to mention him. And if he had grounds to stand on, he would take legal action. If he doesn't, that just highlights who the writer was. The usual triggered snowflakes are always entertaining to watch, as they make up stories to feel better about themselves.
"Neil was the writer and the one that cane up with the game. Bruce was in charge of gameplay. "
Nope
https://i.redd.it/i-dont-un...
Straight from Neils mouth so...you going to call him a liar?
"as they make up stories to feel better about themselves"
LMAO...like what you've just done
Yeah, story is working well with gameplay. Too hard for you to understand. Look, I get that stupidity and ignorance is your MO. The fact that you didn't know Neil is the writer is all that anyone needs to know about you. Neil literally had this idea whiles in college. Care to guess why he is literally and I mean literally listed as the writer?
We get it fox, it hurts to know Neil is the writer and the reason the game to exist to begin with. But here is the reality, facts don't care about your ignorance.
Why don't you go play the game, look at the credits? Am guessing the credits of the game doesn't fit your narrative. Look at theor roles and seriously stop embarrassing yourself. Bruce Straley is literally listed as a game director, a role that is more of a management role. So the Game Director is people, budgets, strategy and whatnot. Now, can you guess who was the writer and the creative director? Care to guess the job of the creative director? The visions, emotions, game pillars, design decisions all fall on who? Game or creative director. Am sure even someone like you can guess.
Literally false. Also, nothing in that reddit post states who "wrote" the story. Which makes it even more hilariously pathetic. Neil stated durring the 2013 IGDA keynote(which you can watch on YT), that he came up with the story & characters while in school before his career began at ND. Learn to cope, pal. Even after 3 years, you're still on here denying all of the articles and information that goes againt your skewed and pathetic little narrarive on Neil. Grow up
He was a director, yes, and if he would've had a rol on the writing of the game he'd need to be credited, but he was the director (one of two) of the GAME, not the series. So I don't see the problem.
I can sympathize but the real ones already knew. He’s the pacing master that has shaped Sonys brand for decades.
I’m happy to see veterans breaking off of the corporate structure entirely. Playground games more recently. The corporate structure sucks and if you’re going to work on an assembly line making money pit trash games then you should probably unionize. The creatives probably shouldn’t. They should ditch the structure entirely.
If you want to make something great you need to get with these new startups. The weak spot of going indie is the freedom. Too many times they just don’t manage their time or money right. When you don’t have a producer chopping your neck you do endless features like biomutant or Ken Levine the perfectionist starting from scratch every few years. Levine is a visionary but he’s a terrible producer. He needs resistance and his best work was under pressure. Judas looks too dope though so whatever lol. Ken Levine needs a good producer, not corporate structure or union. His studio would probably be a nightmare for a union tbh lmao. Wouldn’t last long.
TLDR: We already know. Unions: season to taste
I kind of agree, however I'm also thinking he was already credited and paid whilst working for Naughty Dog. The IP belongs to them, not him.
It also didn't credit the rest of the team individually, they created the characters, mechanics, animations and environments that made it so popular in the first place.
It wasn't all Bruce and Neil.
Plus didn't Neil create and write the concept? Bruce only co-directed Neil's idea, a role in which he was paid and credited to do.
@milohighclub
That's funny asf. Walnuts. these are probably what you would call. Wimps.
My point still stands. Not just upper body. A woman stands no chance against a man on a physical level, which is why Trans ppl should have never been allowed in womans sports. It's too easy.
Venus and serena willaims world no 1's, got beat by a guy ranked 203rd
https://www.tennisnow.com/B...
under 15 boys.beat pro football womens team.
https://www.dailymail.co.uk...
https://www.dailymail.co.uk...
There's no shock.
It's just facts.
I do get out plenty, but thanks for your concern:)
Geoff: "What’s your dream studio / franchise collaboration you hope to see one day?"
Straley: "None. We need all that talent & money focused on creating new content, new IP, and innovating in the AAA space Geoff. "
😉👍
Awesome response by Bruce!, freaking exactly that's what we need in this game industry.
Geoff Keighley:
“What’s your dream studio / franchise collaboration you hope to see one day?“
Bruce Stahley:
“None. We need all that talent & money focused on creating new content, new IP, and innovating in the AAA space Geoff.”
Bruce gets it.
Well, I see that new IPs are somehow exciting, but I refuse to follow that narrative, that a talented studio working on a new IP is always better than a talented studio working on an established franchise.
Tell that all the fans of God of War, Halo, Spider Man, Gears of War, etc.
You’ll face a gigantic shitstorm if you tell your community that franchise XYZ will be on hold for 7-8 years...
So yeah, new IP is fun, but if there are things to be told in an established franchise, this will work as well. One is not better than the other.
I agree completely BUT it's one thing to say that as a consumer it's another thing to do that as a business.
I feel the SNES - PS2 era was the gold age of gaming. So many unique titles and if you look at how quickly these companies release titles from the PS1 generation to the PS4 generation you'll see some differences.
It comes down to how risky it is to develop a game and not have people buy it. It's sad, but the reality of the situation is companies aren't willing to take that risk anymore.
Even that idiot Jim Ryan made a statement for Sony you can read here:
https://www.eurogamer.net/a...
Games were considered a massive success when they sold a million copies back in the day. Now, it can get a dev studio shut down if they only sold a million.
Yeah definitely don’t want TLOU3 now with Joel gone.. the game is dead now nowhere to take it everybody is dead or has lost everything now let’s bury the franchise and move on to another IP naughty dog are talented enough to innovate the gaming space
Exactly. These developers can make money if they focus on making games that entertain and draw the player in. Look at a game like Diablo 3. It doesn't focus on AAA, CGI graphics, but the mechanics and gameplay are ultimately what makes it an amazing game.
so are you saying you don't agree with what Insomniac did with Spiderman? And you don't think things like that should continue?
if you asking me about Spiderman ... yes they should stop that too
Generally stop mixing Movie Ip with Game industry (especially if those are worn out and tired )and start creating new franchises
that's right I prefer Insomniac to do new ip, they are excellt developer! one of my favourite
Insert the gif of the girl saying, "cant we have both?"
you can take an existing ip and make new content and innovative AAA experiences. How else do people think spin offs happen?
I think it's more the focus people have over certain IP. It's a problem that ends up creating games over hype rather than being designed from the ground up with a goal and passion. Similar to Marvel's Avengers. Spider-man is definitely not the usual success, and much of it is built upon past games, not necessarily original elements. But to build a new game with an existing IP rarely results in focusing on design so much as forcing it to match an expected gameplay.
I really wish him and Amy Hennig would open a gaming studio together, I'd love to see what they'd come up with.
Now we are talking about something I completely agree with.
Even if they have to use Kickstarter or Fig to get their game made I'm game, to pitching in.
I think they’d make a good team and there’s been a few people here and there who’s left ND, maybe they could all join up together.
I’d support their Kickstarter
Bruce and Amy made great games together but they've also had had some major creative differences which he likely hasn't forgotten about - this is the reason he left the AAA industry in the first place.
Bruce and Neil threw out 8 months worth of recording work on Uncharted 4 after Hennig left and the story had to be rewrote. They only had 2 years to work on U4 and he's stated the stress of this made him give up on AAA games.
If he and Druckmann (co-directors) had complete control of the direction of Uncharted 4 from the start, he'd probably still be making AAA games since it would have been a less intense experience. Bruce also clearly preferred working with Druckmann (used him as creative director on both TLOU and Uncharted 4).
Going off some reports, whether they are legit (no one knows) it seems Amy had a problem with Neil not Bruce and that's where the creative clash came from.
Again, we don't know, there's no proof just a number of little things you see go around the web BUT if he preferred working with Druckmann why did he leave, especially during development of a game he and Neil both created, if it was some brand new IP fair enough but the Last of Us. Clearly something happened between him and Neil and if we had to guess based on what we have, which isn't much of anything really, then I think it's the same thing that happened with Amy Hennig.
I just think there's no way in hell Amy Hennig would just leave Uncharted 4 like that, a franchise she was a big part of and helped create, not to mention when they were doing the final instalment of Nathan Drakes story, clearly something, or someone pushed her to the point she couldn't even stay to finish off the story of a beloved character she helped create.
Amy leaves behind one of her biggest franchises and then Bruce does the same? Yeah something is up with that no matter what anyone says. Then you have the reports of a fair number of people leaving during TLOU2 development...
Considering the only person that has remained is Neil and he was involved with both people and their teams, I personally believe Bruce would rather work with Amy than him especially if it was on a smaller, stress free project.
@Foxtrot
The reports you're talking about were debunked:
https://www.vg247.com/2020/... https://www.reddit.com/r/un...
Bruce has publicly stated why he left in interviews and podcasts - he felt burnt out. There's no need for speculation. They had 4 years to make TLOU and only 2 for Uncharted 4 as they had to scrap much of Hennig's work.
https://www.gamespot.com/ar... https://kotaku.com/why-the-...
"Oh my god, it's time to take a break. It's just time to step away."
"We needed to get the game out the door, and we needed it to be something good, so that it didn't put a mark on the Naughty Dog name. I felt like, I guess in hindsight I took on that role more for the team than for me personally... Two years to create that beast, that then became the hardest project [I had worked on]."
"especially during development of a game he and Neil both created," He took a long break after Uncharted 4 and never actually returned to direct TLOU2 at all. As he said, he was burnt out. He was never a director for TLOU2 so what you're saying simply isn't true.
"Then you have the reports of a fair number of people leaving during TLOU2 development." There were also reports that many left during Uncharted 4's development when Bruce was the director - senior developers like Uncharted 3 co-director Justin Richmond, lead character artist Michael Knowland, and art director Nate Wells. These were huge departures.
"I personally believe Bruce would rather work with Amy." He picked Druckmann as creator director OVER Amy because he preferred his creative direction, particularly on the heels of TLOU1 while Hennig directed Uncharted 3 (very few people argue that U3 is as good as U2). That's just a fact. There is no evidence that he had creative differences with Neil - only the opposite.
Foxtrot.
Do you realize that people can leave a studio at different times, for different reasons? And i promise you, it doesnt have to be doom and gloom every single time like the media reports. Those "reports" were most likely blown up it because it's Naughty Dog. Bruce left because he wanted to take a break from AAA gaming. What happened with Amy could happen with any studio. Her project at EA got cancelled outright, and you didnt see the same mud thrown at whatever studio she was at, not nearly as much as with ND.
https://www.criticalhit.net...
People create controversey, create rumours that are unfalsifiable and the internent will run with it to no end.
@foxtrot those rumours were confirmed false. Neither Neil OR Bruce caused Amy to leave. It was mainly a result of Amy having issues coordinating and creating any direction for the team. Not surprising from you though. https://www.vg247.com/2020/...
Oh please, there was stuff going around before Mitch even wrote his article on IGN, again they were rumours but what Mitch is saying is he was forced to take this these rumours and make them fact. See where I'm going with this, that article isn't about disproving those rumours, just Mitch having a go at IGN for trying to make them look like 100% fact when no one knew.
Like I said above, none of us really know but things go on behind closed doors where all things just boil down to internal politics.
". It was mainly a result of Amy having issues coordinating and creating any direction for the team"
LMAO
Let me get this straight...you are trying to call me for believing "false rumours" despite saying "NO ONE KNOWS" multiple times, yet you've just pulled that bullshit claim out of thin air, again, another so called rumour but making out that was the real reason.
Jesus. Pot calling the kettle much
So Mitch was simply "taking a shot at IGN" when multiple other ex-ign staff at the time were also reporting similar unethical behavior at ign under the same two members of leadership whom also appologized publicly on twitter directed at those accusations including Mitch's!? Okay i guess he just made that all up. There was NOTHING out before that intitial report before he was pressured into publishing it. So stop with the "oh there was stuff going around before" crap. And YES we DO know generaly what happened. Stop trying to cover your ass after two people provided sources confirming your bs rumours as false. --(playstationlifestyle) "Others say that Amy Hennig had trouble making decisions and that the nascent game wasn’t shaping up very well. Some who were working on Uncharted 4 wished that there was a more cohesive direction. Others thought it was perfectly understandable, considering how small the Uncharted 4 staff was, that the game hadn’t coalesced yet."
Very good answer to the usual hype tweet that is honestly starting to get irritating.
I know Geoff Keighly is the games media's darling... but I just despise him. I can't stand him. He's as fake as the day is long. He'll always be the Dorito Pope to me.
The opposite of what ND did for the entirety of last gen. Proven sequels, proven formulas.
I agree with him 100% but be realistic, much like movies of late any big investment (AAA) requires an all but guaranteed return, thats why we see established IPs rolled out again and again. AAA is the least innovating, least experimental space because of this. No invester is gambling on a 300+ million project.
Eh?
Last gen they only made sequels to their existing, proven, or if you prefer, successful, loved, respected, award winning (use whatever adjective your sensitive little soul desires). Not a "shot" at ALL, just the truth and the opposite of what this ex ND director is saying.
Not sure ND is exactly the poster-child or "proven sequels, proven formulas". Not like they are churning out Call of Duty number of iterations. There are better examples but I get your point considering Staley used to work for ND. AAA isn't where you go to be stunned with new gameplay, typically. New AAA IP is risky as hell and hard to come by, unfortunately.
Ultimately, I think it is a necessary evil and frankly, I'm not going to complain about what ND puts out when ND is about as good as you get overall, imo.
ND are rumoured to be working on a new IP and have given Uncharted to a different studio, so you'll have something new soon enough. They usually make a new IP each gen on average but the PS3 generation went on for a long time (2 new IPs). Games take longer to make now. You may as well think of TLOU as a PS4 franchise since it was out on the PS4 within a year and most people played it there.
Whether you like it or not, ND objectively took some pretty big risks with TLOU2 as well. Can't think of a AAA game since MGS2 that did something like that.
Uncharted and TLOU2 aren't based on existing IP like star wars. That's what he was saying he had a problem with.
I agree in a sense but Geoff is an absolute dude, he isn't some Jason Shrier mothereffer. There will always be a desire for licenced content. E.g Star Wars, Alien, Marvel
I think it's pretty safe to say, based on the LONG running history of video games, that there is plenty of room for both.
a starwars open world will do well as its something new. a lot of people will be excited for an ac creed style game set in star wars universe with different plasnets etc it might be epic. i would also prefer new experiances etc but publishers also need playing it safe franchises
What I like about Sony first party titles is, they don't need a license or name to sell. Well, ok, they have Spider-Man (and its recent spinoff), but that's also just an all-around excellent game that wasn't just dumped onto the PS4 on the assumption that the license alone will encourage sales. That is more of an exception to the rule, anyways.
Sure, there are often sequels to Sony's most popular titles, but it's important to note that they do plant new seeds periodically, and those popular titles only got that way because they were successful as new IPs at one point. I salute that, because new IPs have a lot more to prove than existing titles, by virtue of not being able to sell on name alone.
You can probably argue that games can often sell just by the studio behind them, but that's more of a testament to that studio's ability to build that reputation. That wasn't how things were for them when they started. They had to earn that rapport with the consumer.
Heck, even the sequels have more heart behind them than a lot of other sequels I've come across. They don't just coast on their name alone. They take what fans liked about the previous game(s) and build upon it, keeping what works, and improving what didn't.
Both are doable, but yes, we do definitely need a lot more focus on new or original IP from gaming in general.
...that said, there ARE some licenses that are criminally overlooked in the games space too, and could be quite amazing. hile not necessarily new IP, they'd be new to the games space, and still fresh. Returning to the same franchises over and over again for games can get kind of tiring.
While I agree the industry needs new IP I also think its perfectly okay to do big licensed games now and then. We still get our fresh entries like our Ghost of Tsushimas and our Oris.
But if we NEVER did licensed games we wouldn't have great games like Fallen Order or any of the anime titles that fans enjoy.
When was the last time a AAA studio innovated? Studio's create new IP's that are carbon copies of other games in terms of gameplay and innovation but just with a different look, story and characters. AAA gaming has become like blockbuster movies - all the same old nonsense with a different coat of paint or player perspective (1st to 3rd person for instance). There should be more AA studios around innovating like there used to be, they don't have the same financial pressures of AAA studios and can take more risks that may fail.
New IPs will happen in AAA studios but Innovation - good luck
New IPs with gameplay we've seen before might as well be used with an existing IP.
If you're gonna make something new....make sure it's new. Luckily he comes from one of the best studios in the busiiness.
That's what gamepads is best at. Small new indie games you would not buy but would like to try.
I don't agree.
Certain franchises still have lots of room to grow in the gaming section.
New ip are coming out all of the freaking time.
The problem nowadays is aaa's are so expensive to make, a lot of publishers are reticent to create new ip's in case of failure. So they stick to their franchises and sequels, not so much risk tbh.
I agree partially, I mean hold a mgs remake or a new up in front of me...I’m gonna choose mgs
Yes to a degree, i think a few sequels are fine and then its time to move on and do a new ip.
For instance assasins creed i would much prefer ubisoft to be working on something rather than another assasins creed.
Hoirzon needs another game as does spider man, so not againt more of the same just when it get the point aomething like assasins creed is it where its like cmon guys give us something new
super cool, and perhaps they might be hinting an announcement about J & D in the near future? Only time will tell.
Very cool sketches and renders. I would be interested if he made this game on the Bones character.
To be honest I preferred Jak I over 2 and 3. And that picture just remind me of it, if only they can go back to the origin of Jak&Daxter, nature rooted. Forget about the gta and sci-fi elements. That's what I disliked about the 2, Jak himself looked so different too.
Anyhow, whatever ND is cooking up, it's gotta be good.
A Naughty Dog developed Bone game would be pretty sweet.
fantastic art work