Type-R

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CRank: 5Score: 1580

User Review : Need For Speed: Rivals

Ups
  • Excellent graphics.
  • Great soundtrack.
  • Awesome vehicle selection.
Downs
  • Simplified, dull gameplay.
  • Lack of customization.
  • Lack of offline mode.

Rivals will make you feel burned out on racing.

Two years ago, the Need For Speed series underwent a major change when Criterion took over development in Black Box’s stead. Having been a huge fan of racing games since PSX, I wasn’t too thrilled to see the creators of Burnout taking over the Need For Speed series because I was afraid of one of my favorite racing series’ losing its identity. When I did finally pick up Most Wanted, I was left unimpressed by the less than stellar gameplay, and frightened by the realization that Criterion’s takeover meant a fundamental shift in everything in upcoming NFS titles, from driving mechanics to story. It was with cynicism and a little bit of hope that I entered Need For Speed: Rivals, wanting to see something different -- something better.

There is something titillating about Rivals that makes its first impression the most immersive. The graphics are crisp with an uncanny commitment to detail, from the sleek bodywork of your starting Porsche 911 to the sunlight gleaming off its rounded edges. You can see the grainy texture of the pavement illuminated under the glare of the sun, and the engine sounds are so realistic that they blare through the TV as if you were sitting behind the wheel instead. The compelling visuals make you want to experience this game, especially after you’ve heard the dicey opening monologue and undergone the short tutorial. Rivals sets you free early, letting you wreak vehicular havoc throughout Redview County.

Right away, it’s clear that Need For Speed abandoned its former focus on storylines, as each monologue feels more pointless and does less to advance the plot other than hyping up the next “chapter.” Rivals is designed as a (somewhat) open-world, multiplayer attraction that relies on its gameplay as a selling point. The offline of Rivals basically replaces would-be online players with AIs, so the experience is essentially the same except the offline is less chaotic because people are terrible at driving in video games. Seriously, no one knows how the brake works. And while wall-riding and ramming are hallmarks of regular online gameplay, it becomes a problem when a racing series starts to appeal to the casual players who make these mistakes

Whether you choose to be a cop or a racer, driving in this game is artless. Need For Speed: Rivals and Most Wanted play like upscale versions of the Ridge Racer series, which functions around a basic arcade driving style that is predicated on the player’s ability to tap or hold the brake button to “drift.” Rivals fails to adequately punish you for slamming into walls, and unless you tap the brake for another one of the game's forced drifts, you’re constantly understeering along straightaways. The “open world” of Need For Speed is designed as one huge track with varying environmental conditions and few intersections, kind of like an MMO with different PVE zones. Rivals’ advertised non-linearity offers you about as much freedom as the average FPS campaign: The only difference is that you decide the difficulty of the game by choosing what set of objectives you wish to complete to move on to the next chapter.

One of the many problems with Rivals is that it possesses no challenge. Failure is impossible in this game. Success is based on when you complete objectives, and when you take too much damage and basically crash out for good, your progress is tracked so that the only punishment you suffer is progressing without new cars and upgrades. On one level, I understand why progression is forced – in a strictly online-only setting, you’re going to encounter players who set out to troll other players or basically just crash into them (which is now encouraged in the Need For Speed series like in a certain racing game Criterion developed prior). At the same time, this is the risk you take by centering your game on its multiplayer, and if you can’t find a way to actually reward progression then what’s the point of even including the story? Again, completion is only a matter of time and focus, not capability.

Rivals doesn’t have a pause feature that stops the game – a decision that is a source of controversy for many players. Even the offline play forces you to continue until you reach a safehouse, which basically allows you to void entire police chases (even in their duration) and enter the garage with money and progress/complete objectives. The nitrous in this game functions similarly to the “boost” in Burnout, where you’re awarded more fuel for reckless driving (though, to its credit, Need For Speed has been doing this since Underground). Players, rather racer or cop, can choose two gadgets that are dedicated to either boosting them ahead or damaging others. This brings to mind games such as Mario Kart or Blur, except instead of picking up your boosts, you equip your cars with two of them before hand and get two or three uses of each that are replenished with each drive through of a repair shop.

It’s worth mentioning that you can pay in-game currency to upgrade the efficiency of these gadgets, and they go on a cooldown after each use, much like skills in MMOs.

Burnout: Ri – er, Need For Speed: Rivals is a game that employs realism where it chooses, and I don’t mind that. A lot of the fun features in the series’ predecessors have been streamlined – rather than upgrading ECUs, exhausts and engine packages, the categorization of performance upgrades has been simplified to things like durability, acceleration, top speed, and handling. Rather than body kits, Rivals would rather have you customize your paint job, change around your rims and select from an assortment of premade vinyl designs. The old “street racing” atmosphere of Underground has been replaced with one that focuses more on mindlessly crashing into things and using cool gadgets to blow stuff up every so often. Some people will enjoy these new challenges and a lot of others, presumably less than before given the game’s success, won’t. I count myself as the latter.

That is why, in my opinion, Need For Speed: Rivals is a hit-and-miss for the series. I don’t feel like Criterion is doing NFS the justice it deserves, and, quite frankly, I wouldn’t mind if Black Box or the Underground dev. team reclaimed control of future titles.

Score
9.8
Graphics
The graphics in this game are mindblowing, and may very well be the best part of Rivals.
9.0
Sound
Behind that roaring engine pounds away the thumping bass of a dance/electronic remix. The music is fast-paced, intense and really sets the atmosphere for pushing a car to its limits.
3.0
Gameplay
Dull, pedantic, unimaginative -- This title is best summarized as Most Wanted with incremental changes and a slightly more realistic version of Ridge Racer.
5.0
Fun Factor
Gains a lot of replay value from the online, but otherwise there is no challenge to progression. You race and elude other people, and that's pretty much it.
5.0
Online
Marred by a lack of exciting/challenging gameplay, I'm forced to rate the online as I rate the game. It's met with a resounding meh. Need For Speed is basically another Burnout title.
Overall
6.0
memots3703d ago

Agree with mostly of what you are saying.

The one part i think you could have added as a "Ups"/positive. They added a little bit of stress and danger to the game (the fact that if you get arrested or totaled your car you lost all the money you won during the mission you might have completed if you do not make it to a safe house/precinct )

Gameplay could have been way better with bigger wider track. Also it would be nice to be able to simply race once in a while without getting constantly rammed by cops.

ABizzel13703d ago

Wow, I didn't realize this game was online only, that sucks. I prefer to play single player / career mode then go dabble online with my racing games. Might have to pass on this one, or wait for bargain prices / PSN sale / PS+.

Type-R3702d ago

It has an offline; the problem is that the single-player is a simulation of online play with AIs instead of people. You can't pause offline, either. This game is created almost entirely around the online experience.

Retroman3701d ago (Edited 3701d ago )

Could not agree more with Type-R

ghost games/criterion need to hand the tool kit back to BLACKBOX STUDIO let them make Underground 3 and Hotpursuit 3
with crisp, clear gameplay as criterions hotpursuit.

long as criterion involve in development with ghost games each NFS will be automatic flop along with drifting each darn corner autolog/alldrive will make it horrible to play. so lets see ghost games has one more NFS to make before they get kick to the curb as criterions was. EA please!!! give it back to blackbox studio.

SniperControl3701d ago

I borrowed this game from my nephew, it lasted a grand total of half an hour in my PS4 before i ripped it out and threw it back in it's case.

Awful awful game, to only have 2 views(bumper cam & behind car) is atrocious decision by ea, what is this a 80s game or something. Car handling is way out as well, a work colleague of mine has a 911, it sticks to the road like cement going around corners, this game(first car) the back end slips out doing 50mph driving in a straight line.

2/10 in my book.

EA listen to your fans, do a Underground reboot.

80°

Top 10 Best Need for Speed Games of All Time, Ranked

After nearly three decades of NFS games, here's a list of the best Need For Speed titles that have ever been released in the past years, ranked by The Nerd Stash.

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thenerdstash.com
130°

Ranking the Need for Speed games - from the bad to the great

Paul writes: "Without further ado, here is my list of the best and worst Need For Speed games in the history of the world! I'll run worst to best, so if you want to know which is the best ever Need for Speed game, you’ll have to read on."

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thexboxhub.com
OneEyedSteve1716d ago

Most wanted 2012 imo was awful, on PS3 the graphics are dreadful, and the crash cam was very annoying. Rival is the worst imo, hated that game. My favourite is Hot Pursuit, great game. Also Shift 1&2 are really good.

OnlyThoseOnTheFence1716d ago

High Stakes will always be my favorite. Great cars, great music, and you could see through the windows which was pretty mind-blowing at the time. Best of all it was ricer-free.

steven83r1716d ago

Lame. The list doesn't even include any of the originals. NFS 1 and NFS hot Pursuit 1998. Must be a youngster who created the list.

CYALTR1715d ago

He clearly stated that being this was an Xbox centered site he was going to limit his list to games that released on some form of Xbox. He also stated he had been playing them since OG PLaystation, so pretty sure he's not a "youngster"

Retroman1716d ago (Edited 1716d ago )

From my personal experience NFS I personally don't like.......
The Worst : Underground 2 , Carbon, Prostreets, Undercover, Porche unleashed, Nitro, NFS World, 2012 Mostwanted, Rivals, 2015 Reboot last but not least Paycrap.
Best NFS I personally like :
All ps1 NFS : HighStakes (the best) including NFS 3 Hotpursuit , ps2 Hotpursuit 2 (Excellent game ) ..Underground ( Best so far)
2005 Mostwanted ( Excellent game) Shift 1/2 (Spectacular) remind me of GT , 2010 Hotpursuit Great game but race Waaaaaaay to long in my personal opinion . Last but not least The Run . these are my favorite NFS titles .
After The Run in my personal opinion NFS went down hill fast with Open world mapping crap, always online, multiplayer crap, alldrive, drifting in every freaking corners, no gripping anymore,autolog. None of this crapfest is NFS original formula. until Ea contract Ghost Games to return the original formula back in NFS it will always be Shitty game.

110°

The 10 Best Need for Speed Games of All Time

For 25 years now the Need for Speed series has kept its fans glued to their seats, but what are the standout titles?

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gamespew.com
AdmGenAladeen1808d ago

NFSU2
NFSU
NFSMW
NFS(3DO)

Those are my favorites. Anything released recently is a big steaming pile of hot garbage.

gammaray131807d ago

NFS on the 3DO was the best by a mile and i wish they would bring that back

FlameWater1808d ago

My favs in order: NFS 3 Hot Pursuit, Hot Pursuit II, Both Undergrounds, Carbon, Prostreet, Shift 2 is a masterpiece

Inzo1807d ago

1. NFS2
2. NFS Most Wanted (Original)
3. NFS Underground2
4. NFS 3

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