130°

The Fall of AAA Developers: Bigger Isn't Always Better

With the closure of Irrational Games and Sony Santa Monica canceling an original title 4 years into development, are large AAA game studios becoming obsolete? Titanfall, indie games, and Kickstarter are all changing the way games are being made. GamerzUnite charts how these changes have been 7 years in the making.

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DanielGearSolid3708d ago

I just wish devs/publishers would stop spending so much money for no reason

3-4-53707d ago (Edited 3707d ago )

Dev's I have a solution:

* Don't take 5 years + $100 million dollars to make a game.

Instead do this:

* 4 games @ $50 million a piece.

- That is still a lot of money for one game, and you can now experiment with 4 new IP's instead of just one.

You get 5-6 years worth of experimentation all done within like a 3 year time period.

If only 1/4 succeeds then you win. You didn't need to spend extra, and you got to try out more ideas than any AAA dev before you in that same time period.

* If 2 or 3/4 end up being good, then you now have 2-3 games you can make a sequel from.

All of this because you stopped trying to spend so much money and time on JUST one game.

We need more games, lots of games, lots of quality games that are creative.

* GET RID OF SHAREHOLDERS

colonel1793708d ago

The day AAA games die, is the day consoles die, and that is not going to happen anytime soon. SSM cancelled a game just like any other developer does. Doesn't mean anything and definitely doesn't mean that AAA games are dying.

GSKerns3708d ago (Edited 3708d ago )

Ken Levine, Keiji Inafune, Cliff Bleszinski, David Jaffe, Peter Molyneux, Fumito Ueda, Vince Zampella... all either quit/fired and working on smaller games. I think that means something.

colonel1793708d ago

Well, if the future of gaming is $1 mobile games, then that's the day I quit gaming forever.

Soldierone3708d ago

Not entirely. A majority of those left the studio, but the studios are still making games.

Ken was just outright a jerk about what he did and there was no reason in the world to shut down IG. Their publisher just wanted tighter deadlines and more profit, he didn't like it and jumped ship, but decided to look back and sink the ship so no one else could control it....

A lot of the other guys are also full of themselves and think of themselves as gods of gaming. Not all of them, but most. If anything this just means publishers are losing control, not that the industry is crashing with AAA's. I mean why sell your soul to EA when you can just ask Kickstarter for money?

GSKerns3707d ago (Edited 3707d ago )

@colonel179 Mighty No. 9 and Titanfall are $1 mobile games?

and after these people left... were the studios/franchises any good? Gears of War: Judgment, God of War:Ascension, Call of Duty MW3/Ghosts... yeah these studios are so much better off without these no talent egotistical jerks.

3-4-53707d ago

Dev's want their creative freedom back, and they can't have it at AAA studios they are all forming indie studios with AAA talent.

* They make more of the money, they get full creative control, they also have some of the best talent working for them.

It's the best of everything.

We will see more cool art styles and more beautiful scenery in games from indie dev's then we ever will from a AAA dev.

The AAA Dev's that give their people time and creative control are the ones who will succeed.

Too many "money" guys at the top of these large companies making ignorant "money" decisions that are almost in the WORST interest of the gamer.

CanadianTurtle3708d ago (Edited 3708d ago )

I have to agree that quite a bit of developers have left the industry for smaller and more personal projects. But we still have lots of talent left to last us this new generation of games. Naughty Dog, Bungie, Ubisoft, and such are still around! I feel like after these big guys are leaving the industry, then I'll also leave the console business and switch to PC games.
But until then, I'm looking forward to buying a PS4. It's too early in the new generation life cycle to say that AAA games are dead.

Ck1x3708d ago

It will make a lot of these publishers more gunshy when it comes to new untested IP's. Just look at Ubisoft and the Assassins Creed franchise. The yearly installments will soon make people tire of even seeing the next game being announced.

levian3708d ago

Just keep bringing the new IP's! I'll play mostly anything that isn't an FPS, racing game, sports game, or arcade style fighting game! ... Okay I guess that's like 50% of games, but hey.

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110°

Judas First Details: How Ken Levine Is Building on BioShock With 'Narrative LEGOs'

IGN: "We spent six hours playing a recent build of Judas, the next game from BioShock creator Ken Levine, followed by a lengthy conversation with the renowned game designer to discuss the long wait since BioShock Infinite, bringing the "narrative LEGOs" concept to life in Judas, what the game is all about, and much more."

RaidenBlack28d ago (Edited 28d ago )

YT video : https://youtu.be/aIqmnoo8Ui...
with new gameplay segments

Psychonaut8528d ago

I’m tentatively hopeful for this. Love Bioshock. As far as the narrative Legos we shall have to wait and see. The early trailer for Infinite showed off a lot of stuff that didn’t make it into the finished product, and Levine is notoriously difficult to work for, so if this narrative stuff makes it into the came will be curious to see how impactful it is. I’d be fine with something more in the vein of the first Bioshock. Not much like that now, especially since Arkane’s fall from grace.

Psychonaut8528d ago

I didn’t realize Levine’s new studio was under 2K Games just like Irrational was. What was the point quitting Irrational and then 2K dissolving the studio only for him to open up a smaller studio still under 2K? Why not just downsize Irrational, keep operations going and have the brand recognition. Cuz it’s not like Judas is a departure from his normal style. Must be a story there

RaidenBlack28d ago

Cloud Chamber, under 2K, is the new studio developing the next Bioshock (4?) game.

toxic-inferno27d ago

I imagine he had a negative experience building Bioshock Infinite, due to the pressure on the team. As you pointed out in your other comment, lots from that game was cut out or changed before release. I suspect he wanted the opportunity to step back and create a game in a timescale that allowed him to deliver the product he wanted.

Irrational may have also been locked into certain contracts under 2K, and opening a new studio may have allowed him to negotiate new terms.

100°

Ranking Every Battle Pass Skin In Fortnite Chapter 5 Season 2 (Myths & Mortals)

Taking into account the skin’s styles, inspiration and final product, we’re going to rank every skin from the Fortnite Chapter 5 Season 2 Battle Pass in order from worst to best

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90°

Why Epic's Win Against Apple And Google Paves The Way For The Future Of Mobile Gaming

Epic Games winning its cases against both Apple and Google is shaping the way forward for the future of mobile gaming.

shinoff218341d ago

I feel alot of mobile gamers are kids which will at some point probably turn to console or pc. Mobile gaming just doesn't cut it for me.

AlterRecs40d ago

tru dat, but i feel like it's gonna be a lot more viable for people who travel a lot or don't want to invest in a full gaming rig. Think of it as a Switch on drugs, with a LOT more room for free illegal downloads.