It's been about a month since we last heard more information on what The Division will be bringing to the Xbox One and PS4 when it hits later this year, but with new info released by Ubisoft Massive, we've got a load of new details to drop.
The development team talked about how much military involvement they have had and did mention the fact that they had team members go through actual survival training.
from paulsemel.com: In this exclusive Q&A, the author of the new technothriller based on "Tom Clancy's: The Division" discusses how it ties to the games while also bringing its own story to a close.
If you're looking to try out an exciting, team-based shoot 'em up, The Division is currently on sale on Steam!
TIM WHITE WRITES: "Multiplayer or single player? Developers, you can do both, just not willy-nilly."
I hate when I see single player games and see people begging for multi-player. Jeez guys it don't need to be on every game. Latest one I seen was atomic heart.
Multiplayer or even co-op
If it was always a single player game then that's how it is
It's a trend that never really went away. For me multiplayer in a primarily SP focused game was an excuse for DLC. Then there's the mentality gamers had that adding multiplayer makes a game worth the price, otherwise it should be half price for half a game. A way of thinking devs reassured when they started adding multiplayer to their sequels. We see the same with multiplayer focused games getting SP in their sequels.
I remember when certain single player games had them as included optional modes that was played on the couch. Had brilliant times with Syphon Filter and Golden Eye. Me and my bro used to used to fight over who would play as Gabe even though it was technically just a skin. Good times.
This game seems so incredible, both visually and in gameplay. With the nature of the game being a post-apocalyptic world, where you have to fend for yourselves and find supplies and weaponry, does that mean that all houses and buildings can be entered by the player? Also, is there an economy in the game? Could I set up a shop and sell all of the items I found?
What I am picturing is seeing a house or building across a long expanse of land and looking around, wondering if I'm the only one there and if it is safe to try to go into that house and find supplies. Or, am I going to be in there and be ambushed or see someone else doing the same thing? It sets up a awesome scenario, which leaves the player able to explore every building, try to find anything they're looking for and also use it as a base or shelter. Also, to explore vast expanses of landscape, to maybe find a friend or ten to go along with you. A game I've been dreaming about since I started gaming, as a child, back in the mid-to-late 70s.
It just sounds so awesome, I can't wait to play it.
I cant wait to see what they show at E3 in a few months.
I wounder if there's a jump button.. I hope not... jumping is stupid in most shooters.. but not halo
I think this game will be a massive contender for Game of the year either this year or next year, depending when it's released. It looks stunning and I'm really looking forward to this game, Ubisoft have a great track record with games!
I am looking forward to this game. Hopefully they will take the time they need to polish the game.
@nastynapkin I don't know if it is jumping that is stupid it is more to do with how it looks in a third person shooter. Because the animation is always the same it ends up looking unnatural. I do agree that jumping in Halo SP and MP is a pretty important mechanic in that game.