David Houghton looks at how online games have become anti-social after his experience with Grand Theft Auto: Online.
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The street-level action is heating up, so dive headfirst into the chaos of Freemode Challenges and Events — all of which are paying out Double Rewards.
Ugh.I hate these pieces written by pompous college kids who have to use extravagant words instead of simply getting to the point..
But i do agree with his point tho.I remember playing Battlefield modern combat back in the original xbox days and everyone had a Mic and was talking to eachother.Calling out chopper posistions, requesting tank backup and timing our attacks on bases.Some of the best times of my gaming life and in part, the reason i still game today.
It's nothing like that anymore.Nobody uses their mics anymore unless it's to blast music, talk about random bullshit or just being an annoying dick to everyone.Even i'm guilty of this.I don't team play anymore with my mic.It's either off when i'm alone or private party chat when i'm with friends.i don't know what happened over the years to change that but it's sad to see.
The veil of silent anonymity is what causes this i think.It's much easier to be an asshole and teamkill someone or ruin there game when there is no repercussion.
You don't have to hear the guy or deal with it after, no accountability.
Taking away the human element of it is what ruins the social experience.
Because after a hard day at work or School/College/Uni the last thing you want to do is come home and play online with a bunch of arseholes yapping on in your ear.
Hell even friends get annoying sometimes....yeah I've just seen you at work/uni like an hour ago but I want some me time.
That is why I love single player games like Elder Scrolls and would HATE if they ever decided to add a pointless co-op mode. Not just because it would take resources away from the single player....but theres just no point when those kind of games are dying out.
Once the Party system hit XBL I stopped caring about ppl online.
Title should've read "why has multiplayer gotten antisocial".
The problem is that devs make online-only and no split-screen MP rather than having both so games are harder to enjoy when you're visiting friends locally nowadays. The online MP itself is just getting more and more accessible for friends AFAIK.
One word: kids