GamerFitNation: In the age of social media and comments sections, how much influence should popular opinion have on the game industry? Enough influence to make fans want to buy, but while still leaving the developer with their own creative vision.
I’m confident that most big game companies are reading what the fans say, but what knowledge do they consider and what do they do with it? I’m going to take a brief look at five companies, five game franchises, and how they deal with fan feedback.
While FFVII ranks highly, there's more to the series than one game. Here's Chit Hot's picks for the seven best Final Fantasy characters.
Alex Donaldson: "Hindsight is a hell of a thing, however, and in the years since Final Fantasy XIII, my respect for the decisions its developers made has skyrocketed. In the two Final Fantasy titles since we see both the brilliance and the folly in alternative approaches - and in Final Fantasy VII Remake, we get a more nuanced understanding of what FF13 was trying to accomplish from many of the same development leads."
FFXIII is actually one of the best Final Fantasy games.
I also sort of was disappointed at the time, never as much as the bandwagon. But really all the fantastic 3D rendered cutscenes and I actually liked the characters and the story though convoluted was actually fantastic and the ending was extremely emotional. So much budget and time were put into that game Square had such big plans, I actually have always felt kind of bad for how things played out.
I have been thinking for years how great it would be to get all three games on one disk for PS4 or 5.
i liked the game alot but i didnt like how they handled the terminology.
i dont mind reading data logs but it had soo many.
but i always loved the music and how it looked. the battle system wasnt too bad either.
but i like 13-2 more :)
i still dont understand why we never got a remaster of the trilogy
XIII is a pretty solid game, but XIII-2 is WAY better. XIII-2 was one of the few games I decided to go for a Platinum trophy in, early on. Had so much fun the entire way through getting it too!
I hated this to when it released. I haven't much liked a ff game since ff10 as much , aside from ff7remake. I decided to give it another shot on my series x since it's not on a current ps and was liking it quite a bit(just takes me some time to get over things ) until star ocean 2 remake came out I was all over that.
Square should definitely remaster it or something for ps4 ps5
Square Enix Blog: "How do you compose iconic songs that help define a legacy? We speak to legendary composer Masashi Hamauzu about his work on Final Fantasy X, Final Fantasy XIII, and Final Fantasy VII Remake, and how to make unforgettable music."
Yeah, despite Deep Down and anything else which might be considered positive, its well past time that Capcom fans admit that the company hates them.
Square Enix (Kingdom Hearts and Final Fantasy XIII series)
"Personally, I loathe it and have detested the very idea of its sequels."
"I can’t help but feel that it has wasted this generation..."
Exactly how I feel SE literally waste a whole generation with XIII-1,2,3 & so on... they invest so much time in a game most of us never ask or want to play anyway that's how much they care about what we want & that's why their sales keep on dropping with every new game they make, keep on doing what u r doing for the past years SE & a bankrupt announcement won't take too long to come so start this FFVII remake every1 ask for to have it ready by the time everything go south u know that's the only way to save your @ss.
If I don't get a new F-Zero I'm gonna fly to Japan, learn Japanese, and curse out everyone in Nintendo HQ.
Crapcom has let each and every cherished IP go to hell. Street Fighter still has a team behind it that makes sure it is polished and balanced, though I was never keen on the Focus Attacks in SFIV, mainly because the motivating factor that caused them to implement it. They were doing the same lame thing they did with Capcom vs SNK 2 EO, trying to add some easy function to bring in more casuals. The game is not made for casuals, it's not even the type of game a casual gamer wants to play. So, why ruin it with crap that will just bring the value and hardcore aspect down. Focus Attacks definitely aren't as bad as 'Easy Operation' was, but it's still corny just for the reason they added it.
They outsourced Strider, a classic that doesn't come out to play very often, to the same team that I personally feel ruined Killer Instinct recently. They took a big diarrhea dump all over RE and Megaman. Now the creators of each respectively are making true spiritual successors to the core of what each of those series started out as. The Evil Within should end up being a true survival horror, and Mighty No. 9 a brilliant 2D platform shooter.
If Mighty No. 9 does well, then Crapcom decides to make a Megaman, then they are extreme douchebags. Either way, I'm still not nearly as excited about Deep Down as I was for the initial trailer. Which, by the way, the game doesn't look anywhere near as nice as. The game has amazing lighting, particle fx and the fire is just as good as the trailer basically. Other than that, it's a humongous downgrade. That cavern in the trailer with all the detail and intricate high poly environment was crazy. The game has very flat surfaces though, and all the dungeons basically look the same, just with a shallow overlay of ice or whatever on the brick to make it look like a different dungeon environment. The enemies seem dumb as rocks, and not that interesting. Then, the fact that it's just an isolated dungeon crawler, you just teleport right into a dungeon, it's not an RPG where you go around the open world to towns and forests and find these dungeons. Everyone was hoping it'd be a Dragon's Dogma sequel, instead its a more shallow little f2p game that they are gonna try their best to nickel and dime us on anyways. It's really just a test for their Panta Rhei on PS4 imo, nothing more.
Microsoft isn't listening to the Rare fans out there.
Nuts&Bolts is proof enough of that.