220°

PS4 Version of MGS: Ground Zeroes uses Atmosphere Simulation for the Sky

Hideo Kojima revealed that the PS4 version of MGS Ground Zeroes is receiving a special feature.

WorldGamer3717d ago

I wonder why this couldn't be done on the X1. Serious question, wouldn't sky simulation be perfect for Clout Computing? Just seems strange that this would be omitted from the X1 version along with the lower resolution.

I'm interested in hearing any thoughts as to how/why this could happen.

MasterCornholio3717d ago

Kojima is a lazy developer who refuses to program with Xbox Live Compute.

-sarcasm-

Riderz13373717d ago

Theres actually some people on Neogaf saying Kojima is lazy and doesn't take advantage of the Xbox One's full power...

I'm just sitting here laughing at them thinking to my self..."What power?"

thereapersson3717d ago

For once I agree that the cloud could actually benefit the XOne version of the game. We can do physics simulations and other things via the cloud, and we can also simulate protein folding and genetic research using cloud computing. So weather simulation should be something that I think could be done on the XOne version.

Eonjay3716d ago

The thing with using the cloud for computation is that you have to dedicate yourself to making the game online only. If someone disconnect from the internet, you don't want them to have a different visual experience. And why should he have to set up server just to calculate some clouds... that is dumb. The PS4 is doing it all in-house. Look if you plug the PS4 into the HDMI in port on the Xbox One, you can get the same experience.

abzdine3716d ago (Edited 3716d ago )

Kojima using PS4 power to simulate clouds dynamics :D

b...but...we have the powah of da clawwd on xbox one!!

badz1493716d ago

kinda ironic that Kojima doesn't use the cloud to simulate actual clouds! LOL

johndoe112113716d ago

@Eonjay

Spot on chap. Too many people just don't grasp what the implication of a cloud based game would be. That means you won't be able to play it properly should you not be connected online. That is only acceptable if you're playing a online only game like titanfall or a mmorpg or something like that.

No single player game should have to rely on the cloud to operate properly. The day we start accepting games like that is the day we inch ever so closer to that "vision" that microsoft had when the original xbox one was revealed.

Cloud computation has it's place, but not in sp games. And until the day that the internet service providers around the world can provide a more stable and robust internet service to most of the public, it probably shouldn't be used in multiplayer games either, or at least in a very very small scale.

hkgamer3716d ago

well they couod have given that as an option. how much does oublishers need to pay to use azure servers? i always imagined ms to fork that bill for some odd reasn.

i dont think you can plug ps4 into xbone yet because of the hdcp thing. maybe later you can though.

+ Show (4) more repliesLast reply 3716d ago
gameslayer24113717d ago

I asked a similar question in another article. Why is the dynamic weather limited only to one of the next gen consoles? I can understand the lack thereof in last gen but even the slight difference in power between them surely the dynamic weather should be achievable on both.

Eonjay3716d ago (Edited 3716d ago )

The answer may go back to EsRam. Remember the more you want to be calculate in each frame, the more memory you need in order to do that. And you want the simulation to run at 60FPS. A real time weather simulation may have not fit into the confines of ESRam. I am interested to see if he give an explanation. @720P It is curious, but I don't know how many render targets he stores in the ESRam and other things like that.

Deadpoolio3716d ago

It's really that hard to figure out? The 720p is underpowered and couldn't handle dynamic anything. They can't use da cloud because you have to keep the experience THE SAME for everyone and the first person who doesn't connect online would want to start a class action or cry about how their MGS experience was ruined by not being connected online...The PS4 on the other hand has more than enough power to do so without having to be connected to anything...Plain and simple

gameslayer24113716d ago

Thanks eonjay I wasn't entirely sure it just really surprised me after jumping from my one to ps4 I rarely noticed major differences but this dynamic weather is something that should be a major part of the game especially a stealth based game I imagine that cloud cover, wind, rain, appearing out of nowhere unexpectedly would add an extra level of realism as well as a different gameplay experience all together.

mmj3716d ago (Edited 3716d ago )

Sony have had AMD customise the PS4 GPU to include a lot of extra compute capability, much more than the PC equivalent GPU it is based on.

This is the sort of thing cloud computing could be used for as it doesn't matter about latency, but does anyone really think Microsoft are going to want their network being clogged up with simulated skies and other things they can't charge for?

Soapboxhero3717d ago (Edited 3717d ago )

Quite frankly surprised, had xo been 900p60 and ps4 1080p60 maybe they might have needed to trim some things to maintain frame rate but I find it a bit strange that running at 720 on xo that something like that would be cut unless for example the tech was provided by sony and thus only the ps4 is allowed to benefit. We'll see.

Kiwi663717d ago

maybe because he prefers playstation as thats the home of metal gear

KonsoruMasuta3716d ago (Edited 3716d ago )

Actually, Metal Gear was born on the MSX.

On another note: Who here knows what MSX actually stood for? Lol I bet a lot of heads would explode if people actually found out what the M in MSX means.

Ninver3716d ago

I think he was referring to the Solid series. But yes you are right about Metal Gear first being associated with the msx.

GuruMeditation3716d ago

Yes, the Microsoft connection is pretty well known, as is the fact that Sony actually contributed a great deal to MSX development as well as manufacturing MSX-compatible micros. It was a really cool Microcomputer, with a rich heritage.

hkgamer3716d ago

you mean what ms stands for in msx not just the m :P

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70°

Disney Dreamlight Valley teases part two of paid expansion

Disney Dreamlight Valley devs have officially teased the second part of the paid expansion titled The Spark of Imagination.

70°

Best Stardew Valley Farm Names – 100 Funny, Nerdy, Cute Ideas and More

Starting out a new farm, but need help choosing a name? Check out this article for a 100 farm name ides for Stardew Valley.

190°

Bethesda Needs to Reduce the Gaps Between New Fallout and Elder Scrolls Releases

Waiting a decade for new instalments in franchises as massive as Fallout and Elder Scrolls feels like a waste.

Read Full Story >>
gamingbolt.com
-Foxtrot13h ago

Microsoft have Obsidian but I feel it's Bethesda who just don't want to play ball as they've always said they want to do it themselves.

Once MS bought Zenimax in 2020 they should have put the Outer Worlds 2 on the back burner, allow Bethesda to finish off its own Space RPG with Starfield (despite totally different tone why have two in your first party portfolio with two developers who's gameplay is a tad similar) and got Obsidian for one of their projects to make a spiritual successor to New Vegas.

When the Elder Scrolls VI is finished Bethesda can then onto the main numbered Fallout 5 themselves.

The Outer Worlds 2 started development in 2019 so putting it on the back burner wouldn't have been the end of the world, they'd have always come back to it once Fallout was done and it would have been nicely spaced out from Starfields release once they had most likely stopped supporting it and all the expansions were released.

If they did this back in 2020 when they bought Zenimax and the game had a good, steady 4 - 5 years development, you might have seen it release in 2025.

We are literally going to be waiting until 2030 at the very earliest for Fallout 5 and all they seem bothered about is pushing Fallout 76.

RaidenBlack11h ago(Edited 11h ago)

Its not just only Todd not playing ball.
Obsidian have made a name for themselves in delivering stellar RPGs, but most famous once have always been sequels/spin-offs to borrowed IPs like KOTOR 2, Neverwinter Nights 2, Fallout: New Vegas, Stick of Truth etc.
Obsidian wants to invest more in their own original IPs like Outer Worlds or Pillars of Eternity with Avowed.
Similar to what Bluepoint & inXile wants to do or Kojima is doing (i.e not involving anymore in Konami's IPs).
So yea, even if New Vegas has the most votes from 3D Fallout fans, Obsidian just wants to do their own thing, like any aspiring dev studio and MS is likely currently respecting that.
But a future Fallout game from Obsidian will surely happen. Founder Feargus Urquhart has already stated an year ago that they're eager to make a new Fallout game with Bethesda, New Vegas 2 or otherwise. Urquhart was the director of the very first 1995's Fallout game after all.
And don't forget Brian Fargo and his studio inXile, as Brian Fargo was the director of Fallout's 1988 predecessor: Wasteland

KyRo8h ago(Edited 8h ago)

Obsidian should take over the FO IP. They're do far better with it than Bethesda who hasn't made a great game for almost 15 years

RaidenBlack2h ago(Edited 2h ago)

@KyRo
So, by 15 years, you mean Fallout 3 was the last great game Bethesda made?
You don't consider Skyrim a good game, which came out 13 years ago?
I'd consider Fallout 4 a pretty decent game as well. It's Story & RPG elements were a bit downgrade from New Vegas but the exploration and shooting on the other hand, were upgrades.
FO76 was disappointing and Starfield could've been better at launch I'll agree.

Duke197h ago(Edited 7h ago)

I disagree. Part of these games is the support for the mod community. If they move to releasing a "next game" every 2 or 3 years, the modding support plummets and the franchises turn into just another run of the mill RPG.

Make the games good enough to withstand the test of time, to keep people coming back to them and expanding on them with mod support.

--Onilink--5h ago(Edited 5h ago)

I dont think anyone is saying they need to come out every 2 years (not to mention almost no game is released that quickly anymore)

By the time Fallout 5 comes out, it will be more than 15 years since Fallout 4 came out (same with ES6 coming out 15 years after Skyrim). Even if you want to use F76 as the metric for the most recent release, that one came out in 2018. It will be a miracle if F5 comes out before 2030

The point is that for a studio that doesnt seem to operate with multiple teams doing several projects at once, that their projects normally take 4-5 years as a minimum, and that now they even added Starfield to the rotation, it becomes a 15+ years waiting period between releases for each series, which doesnt make sense. Imagine that Nintendo only released a mainline Mario or Zelda game every 15 years…

They either need to start developing more than 1 project at a time, let someone else take a crack at one of the IPs or significantly reduce their development times

Duke193h ago(Edited 3h ago)

Why should someone else take a crack at one of the IPs? Look at what happened to Final Fantasy as a recent example - there is pretty clear FF fatigue setting in because they are now pumping out titles in the franchise every few years. Pumping out more games faster doesn't always make a series better.

There are plenty of options to make new games, not just create more titles in the same universe at a faster pace.

-Foxtrot1h ago

"Why should someone else take a crack at one of the IPs"

He's literally just told you why

We're waiting like 15 years before a sequel comes out, it's insane

Skyrim came out in 2011, the next game is expected to come out in 2027 at the earliest so that's 16 years apart while Fallout 4 came out in 2015 and might not release until 2031, again 16 years.

We're fine with Bethesda trying new things and doing new IPs like Starfield but adding a new game to the cycle now means a bigger wait. Also Starfield didn't meet most peoples expectations, can you imagine waiting 15 years or so for a sequel and it's disappointing? It would feel even worse because you would have to wait another 15 years to see if they manage to come back from it.

They need to give it to another developer, we don't need main numbered titles but a spin off of Fallout and Elder Scrolls should be cycled in between the long gaps of the main releases.

Once again you are making out people want these games as quick as possible when all we want is a standard development time of at least 4 years or so rather than waiting 15.

mandf5h ago

Yeah I’m going to say it, who cares about the modding community when making a game? Half the time developers only tolerate modders because they fix there game for them.

Skuletor6h ago

Yeah, let's all advocate for smaller gaps between series' releases, then we'll probably get headlines about how the series have dropped in quality and they could have benefited from more time in the oven. Let them cook.

SimpleSlave5h ago

"how the series have dropped in quality and they could have benefited from more time in the oven" So every Bethesda game then? Got it.

Listen, I would agree if this was about From Software or something, but Bethesda?

🤣

C'mon now. What timeline are you from?

Skuletor3h ago

Think about it, they're already bug filled messes on their current schedule, can you imagine how much worse it would be if they rushed things?

-Foxtrot1h ago

@Skuletor

Who's saying to rush the releases? No one is saying that...

People just don't want to be waiting 15 years for a sequel, they aren't working on the game for that long, you do realise that right? The issue isn't coming down to them working on the game and us "rushing them", it's the fact they are working on other games like Starfield now meaning bigger gaps before they even get started on them.

I bet you any more Elder Scrolls VI only entered full development last year when Starfield was finished despite being announced in 2018.

Duke193h ago

I mean you aren't wrong. People are going to complain about anything

isarai5h ago

Hows about you focus on quality, just a thought 🤷‍♂️

Sciurus_vulgaris5h ago

Bethesda [or Microsoft] would have to reallocate internal and external studios towards fallout and elder scrolls titles. Bethesda has the issue of developing 2 big IPs that are large RPGs on rotation. If you want more Fallout and Elder Scrolls, development will have to be outsourced.

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