110°

GTA Online Brings in Over 60 Million In Microtransactions, According to Distributor Take-Two

GTA Online has to this date brought in almost $66.4 million through microtransactions.

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dualshockers.com
Magicite3717d ago

GTA5 PC/next-gen edition, GTA6, GTA7...GTA10 confirmed.

TheBurger293717d ago

Yea its great that they are making a lot of money but not when it comes at the expense of the gameplay. ALL of my friends on xbox stopped playing in November.

Audiggity3716d ago

Well, the 4 of you certainly put a big dent in their revenue stream. Keep it up.

VIVA LA REVOLUCION!

KrisButtar3717d ago

I was hoping the Microtransactions would fail and they wouldn't try it again but now we will see them more often from Take Two.

Palitera3717d ago (Edited 3717d ago )

Obviously. Did you really hope it wouldnt work? It is perfectly designed to have an awful progression. They don't even give the players the usual lots of variety from GTA games to make the grind even worse.

Pay to win (Warframe, Deep Down), pay to pay (ESO, GTA5 MP) and all this BS will dominate this generation.

The exploit works.

Meanwhile, we can't avoid that stupid people fall for the scam, but we can always support the last decent companies: From Software and CD Projekt, for instance.

Audiggity3716d ago (Edited 3716d ago )

What about the "scam" to pay a monthly subscription for MMO's?

Or the "scam" to sell recycled DLC and games (Call of Duty)?

Or how about the "scam" to pay for $60 games vs. $50 games?

Oh, and the "scam" to pay for extremely overpriced, terribly slow, US based internet connectivity with awful customer service and equally bad cable providers?

Then there's bottled water... what a "scam"...

It's called capitalism. Sorry!

Seriously. Stop whining about microtransactions. You don't NEED to pay to play. You don't NEED to pay to win. The game is fine without buying Shark Cards and the people who do buy them don't even gain a large advantage. It's nominal at best and EASILY defeated by anyone that is actually good at the game.

Muffins12233716d ago

Yes the weak 12 year olds fell for the trap and now all us gamers must suffer with this curse and be forced to live with micro-transactions in the gta universe.Before you know it we will be paying for cheat codes!

KakashiHotake3717d ago

Unfortunately gamers it seems microtransactions aren't going anywhere. Company's are making too much money off it.

Muffins12233716d ago (Edited 3716d ago )

If it gets out of hand or really bad then people will not support it and the game company will fail. Theirs always that game company out there that's gonna say "We don't do this".So there will always be healthy competition fighting this. :)

GentlemenRUs3717d ago (Edited 3717d ago )

I feel sorry for the people who paid out for the GTA$... Oh wait, I don't...

BWHAHAHAHAHAAHHAAH!!!!

This is another reason to why I stopped playing back in October.

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120°

GTA 5’s cut “James Bond Trevor” DLC was already part-shot, actor says

The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.

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theloadout.com
Killer2020UK3h ago

More interested in money than giving fans what they want. Such a shame

CrimsonWing693h ago

With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.

Profchaos2h ago

I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.

Because when online started taking off many of the studio leads began having falling outs and leading including a founder

andy851h ago

This makes me sad. Trevor was one of my favourite characters in gaming

50°

Grand Theft Auto V PC Optimized: Best Graphics Settings in 2024

Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.

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pcoptimizedsettings.com
310°

Ex-Rockstar Dev Finally Explains Why Small Planes Randomly Crashed in GTA San Andreas

Former Rockstar Games Technical Director Obbe Vermeij has finally revealed why some planes would randomly crash in GTA: San Andreas.

Profchaos17d ago

This fly by feature was on the cutting room floor due to the random plane crashes and it's one of those things I'm so thankful made it into the final version as these random fly by and crashes make the world seem more alive on the extremely limited PS2 hardware you needed everything you could possibly get in a open world to convey that feeling.

And accross hundreds of hours of gameplay I probably died around 3 times as a result of these fly by failures but I loved every time it happened

isarai17d ago (Edited 17d ago )

It made the world feel more human, and honestly kinda insane that even today with all these open world games, almost no one can capture that like R* even when compared to their ps2 games

Skuletor16d ago

Lol, I remember those. I vaguely remember dying from one crashing into my car once too.