GameSpot writes: "With a bigger roster than ever, online multiplayer, and the ability to share screenshots, custom levels, and game replays with friends, Super Smash Bros. has never been better."
The Good
* Relatively lag-free online multiplayer
* The ability to share game replays, screenshots, and custom levels with friends
* A massive yet surprisingly balanced character roster
* Tons of ways to customize your matches
* A lengthy single-player adventure mode.
The Bad
* Some of the platforming stages in Subspace Emissary could have been done without
* Custom levels can't be used in online matches.
Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.
Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll
Should be some tunes from the first Mortal Kombat in any list tbh.
I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.
Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.
You may have head of The 7 Deadly Sins in Christianity, but what about The 7 Deadly Sins of Game Design? Jason Capp is here to break it down.
For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.
There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!
how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years
this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel
At last a good game on the Wii again besides those countless dumb minigamepacks
come on...you all know this would have got a 7.8
look at the bottom advertisment they are paid to advertise for SSBB
Yep gamespot are back in bussiness...*i hate them*
by the way i wud giv ssbb 9.5
is there a game informer review yet? just asking...
this isnt a sony game clown... this is a game made by the perfectionist at nintendo, while it deserves a 10, this review is not bad.
Gamespot should go back to reviewing their games with other decimals than .5 and .0, example: 9.6.