Super Smash Bros. Brawl isn't a giant leap forward from Super Smash Bros. Melee, but it didn't have to be. This is going to be the game that Wii owners will be playing for the life of the system, and they're going to love every minute of it. While the single-player stuff, and in particular the story mode, don't do much to improve upon the core appeal of the game, the actual fighting is just as much fun as ever. If the community takes off, online play will keep this one on your Wii long after your friends have gone home for the night. Super Smash Bros. Brawl's unmatched four-player action once again redefines the party game, proving that you don't need a collection of mini-games to have a great time.
Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.
Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll
Should be some tunes from the first Mortal Kombat in any list tbh.
I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.
Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.
You may have head of The 7 Deadly Sins in Christianity, but what about The 7 Deadly Sins of Game Design? Jason Capp is here to break it down.
For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.
There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!
how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years
this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel
Thank you Game spy for not getting swept up in the hype. I offer salutes. I have nothing against brawl but its hard to justify giving a sequel a 10 or a 9.5 even when it barely adds anything new in terms of gameplay.
8.8 all over again!
Good review overall..great game also...not rally a fan of the Wii but I will definetly be playing this one at my freinds house.
it doesn't really matta....a game like Smash Bros shouldn't even be rated by number scale...simply....a buy or don't buy.....and quite frankly it's a buy!
Greatest investment you can make on the Wii! nuff said!
Seriously.