280°

Telltale Needs To Stop Pretending Their Games Aren't Broken

NowGamer: "We explain why our patience with The Walking Dead developer is wearing thin and why repeated technical issues with Telltale games need to be addressed."

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nowgamer.com
Gamesgbkiller3725d ago (Edited 3725d ago )

I'm still waiting for EP1 on VITA.

Why does it take so long ?

Did they decide it to wait for all the EPs to come out ?

cleft53725d ago

I agree with the author 100%. I like the stories they tell, but deal with the glitches and bugs is just so annoying. If they are going to doing all of these games they need to get their act together and make sure these technical issues are fixed.

AntoineDcoolette3725d ago

Damn am I the only one who had a nearly glitch free experience with The Walking Dead?

Only issue I remember was when episode 2 came out and was unplayable until it got a patch several hours later.

Soldierone3725d ago (Edited 3725d ago )

You'd think with months between episodes the least they could do is make sure it functions properly lol....

I remember people hating me for saying the first season had issues... I mean I loved the games, great stories, but to say they didn't have glitches?

Fix those glitches and the game gets so much better. Their poker game was horrible.... such a simple idea that is destroyed by framerate issues and glitches.....

morganfell3725d ago

First they stated they were planning to add inverted aim to TWD. And then they quietly ignored all the questions over that. Now finally TWAU has begin to convince people all of the money the studio is making apparently goes into the ether and they are not the developers they appear to be at first glance.

There are more than a handful of upset people at GAF: http://www.neogaf.com/forum...

minimur123725d ago (Edited 3725d ago )

The only glitches I've noticed, which are pretty annoying but it doesn't really bother me too much. Its just before the gameplay cuts into a cutscene where it freezes for about 4 seconds, but I'm not sure of that's because my ps3 is full up on HDD space, 320gb (plus the fact that its my own one, not stock) but the system itself is only a year old from the store.

Edit: thinking about it, I do remember there being out of sync sound. I noticed it but obviously brushed it off. They clearly faced a huge bug and effed up along the line, which is why it took 3 months ( but it still should've been playable lol)

+ Show (1) more replyLast reply 3725d ago
Kryptonite42O3725d ago

@ AntoineDcoolette

I didn't notice any really bad glitches or issues either.. at times the frame rate was a exceptionally disappointing, but it wasn't game breaking or anything. I still enjoyed the game from start to finish.. That goes for TWAU too, which I'm actually enjoying even more than TWD

porkChop3725d ago

They really do. Trying to play TWD on Vita is a test of your patience. Their games have such ridiculously poor performance no matter what platform they're being played on, and Telltale doesn't even bother trying to fix the performance issues in any of their games. It just comes across as lazy, disrespectful, and greedy. They want your money, but they don't seem to care about the quality of your experience considering they continue to release games with the exact same problems.

DanielGearSolid3725d ago

Their games have issues, but to call developers lazy, disrespectful, and greedy is a bit much...

You dont know anything about their development cycles, workloads, resources etc... Atleast get more informed about certain situations before getting up on your high horse

(For the record I do not enjoy telltale games at all... But It does bother me when outsiders like us call devs lazy when these games take thousands of man hrs just to get to playable status)

Minipandaninja3725d ago

You're right, but the article just said they took four project at the same time and they can't get to have one working properly. That's the problem and that's why it's greedy and direspectful. I loved TWD season 1 but it was broken, the telltale poker game is lagging when you are betting. They took the game of throne project and it will probably be the same. It's hard for fans of a serie to see the game been nearly unplayable.

porkChop3725d ago

"You dont know anything about their development cycles, workloads, resources etc..."

I know that they've taken on 4 different games all at once even though they can barely handle making a single working game. I know that they continue to move onto new projects without ever fixing the problems with the old ones. I know that they continue to move onto big money making franchises like Game of Thrones and Borderlands. I know that they made truckloads of money with TWD, money that could be used to improve their engine/games, but they choose not to.

AntoineDcoolette3725d ago

I'm interested in what these issues are if you don't mind elaborating.

Minipandaninja3725d ago

The frame drop constantly and it's a point and clic/reflex game. See the problem? I did TWD on ps3 because I couldn't get trough the second action scene with the xbox version. You have to aim at the head of a Z with your joystick and press a button to kill it before it kills you. The issue is that the game is frozen. You only hear sounds and then the screen saying you're dead pop. It does this on ps3 too but it's more playable and still frustrating.

porkChop3725d ago

Freezing, horrible framerate dips for literally no reason, audio glitches/cuts/distortion, laggy controls, etc.

cluckey073725d ago

I played it on Vita and I had almost no issue what so ever.

porkChop3725d ago

Consider yourself very lucky then. The game itself is great, but the performance/technical issues completely kill the experience for me.

SnakeCQC3725d ago

I'm still having problems with choices not carrying over between episodes on the steam version. I won't be buying any of their games again.

Lord_Sloth3725d ago

You misspelled "Bethesda" there.

Soldierone3725d ago

You spelled it wrong too, it's spelled "EA"

Lord_Sloth3725d ago

EA is greedy as hell, I can't argue that but how many glitchy games do they actually launch?

Flewid6383725d ago

The TellTale games, and more specifically the Walking Dead, are among the most critically acclaimed games on the market.

They have no incentive to fix this. Wanna vote them into fixing their games? Vote with your wallet.

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70°

Telltale Games Confirms Layoffs; All Projects Still in Production

Today Telltale Series has confirmed to TechRaptor that it has laid off a number of employees, while the games currently in development remain in the pipeline for the time being.

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techraptor.net
mooreneco21200d ago

Sadly, this is Deja vu, with Telltale going through this type of thing before in 2018 - thoughts are with those affected. Games companies and all sectors always follow each other, with the bad press reducing as each new announcement is made - sad times we live in.

190°

How Supermassive Games Is Repeating Telltale's Mistakes

Supermassive Games has failed to innovate since its breakout hit Until Dawn and its games are getting more stale, something that sadly echoes Telltale Games' downfall.

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comingsoon.net
ApocalypseShadow668d ago (Edited 668d ago )

Trash article. More jaded commentary from individuals that play so much of something, they get pulled out of the very thing they liked before. Or think everyone is as jaded as them with the genre. Thing is, the developer wouldn't be making these games if they didn't think there was an audience. And, they are not in financial trouble as Tell Tale was. Try again.

Critiquing is fine as we want developers like Super Massive to stay the course of making good games. Especially after rushing games out too quickly after their break out hit. But to go on and say they are on a decline when the very game they just released was received well by the gaming community is jumping the gun. Not only that, but Until Dawn: Rush of Blood was a hit on PSVR fool. Not everyone gets nausea from VR.

Not only that, but the ignorant opinion that Quantic Dreams has declined when Detroit: Become Human is a great game for its genre, was received well by gamers and sold well, speaks volumes about this person's opinion.

plmkoh668d ago

Tell Tale's biggest mistake was attaching their works to huge existing IP that requires big royalties. They didn't invest in bringing new ways to interreact with their games or even improvements to graphics/mo-cap.

Supermassive is the complete opposite. Their games are completely original works, they own their own titles, there is a level of exploration in their games and the graphics continue to be worth a look.

Notellin668d ago

Agreed. This article is complete garbage. The games it compares The Quarry to are hardly competitors and nowhere in the league of the game.

Knushwood Butt668d ago

I need to play Rush of Blood again.

Bobertt668d ago (Edited 668d ago )

These type of games are about the choices and the story. Some of the later releases may have faltered in those areas making them not as good as the original. But i don't see how this author wants them to innovate. It just seems like the author wants to play a different genre. What they need to do is come up with better stories and choices.

SyntheticForm668d ago

Currently playing TQ and have no complaints. Really enjoying it. Hats off.

StarkR3ality668d ago

The reason that telltale fell into financial ruin was the amount of money they had to pay out for the big License fees. Batman, Borderlands, walking dead, they had to pay through the nose to get rights to use them. Supermassive don't have that problem, although I would love them to do a Nightmare on Elm street, Friday the 13th or Halloween game, the rights to those properties would likely be too much to warrant the cost.

MadLad668d ago

Dumb, uninformed take.
Telltale went under due to, mainly, piss poor management. They grew the team way too big, and took on way too many projects at one time; stretching the key talent far too thin.
Then constant crunch pushed much of said key talent to move onto other studios.
Tied into the fact they kept utilizing antiquated tech instead of moving onto a new, modern engine.

None of this applies to Supermassive, thus a pointless and uninformed article we have here.

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50°

The Power of Story in Video Games

Powerful storylines and narratives drive player engagement. MOBA Champion examines the best examples of good storyline in video games to better understand what engages and compels players to continue playing.

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mobachampion.com