90°

DLC Done Well

GamePointsNow take a look at a few example of the right way to handle downloadable content

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gamepointsnow.com
Excalibur3728d ago (Edited 3728d ago )

I hate sites like this, 5 seconds into reading the article you get some annoying popup that blocks 1/2 the screen and doesn't go away.

I'm not approving just for that fact.

BlueCroup3728d ago

What pop up did you get? I'll get it looked at

Excalibur3728d ago

Some Facebook/Xbox One ad.

dumahim3728d ago

Yeah, something about liking the page on facebook and giving away games. You want us to like the page when the image covers the article and can't be removed? Had to refresh the page to get rid of it.

BlueCroup3728d ago

Ah it shouldn't be super intrusive, I've passed it on cheers

dumahim3728d ago

Don't agree on Fallout or Borderlands.
Fallout 3 DLC was pretty short. It was good stuff, just not really much there. New Vegas didn't allow the option to finish the game and continue exploring, so I didn't even bother getting DLC.

Borderlands DLC was mostly done by other companies and was, for the most part, rather boring and added very little. The DLC didn't get good until the level cap update and Tiny Tina's, which is the one Gearbox did themselves. By the time I was done with that, I didn't want any more new DLC and would have preferred they started working on BL3 instead.

LAWSON723727d ago (Edited 3727d ago )

Fallout 3,oblivion, Halo3,and Civ5 IMO had the best DLCs this gen. Worthy mention is Undead Nightmare for RDR and General Knoxx. Sadly I have not given B2 Dungeon Assualt (Borderlands 2s DLC was not as great as the first) or XCom expansion a try yet which I hear are both pretty good. The rest of DLC I played has been nothing great

GentlemenRUs3727d ago

Borderlands 2's DLC was horrible!

admiralvic3727d ago

Yup, though this article should touch on single examples over actual games. I mean, a lot of these games got really heavy into pointless DLC no one cared about or wanted.

Burnout had cars you could buy.
BioShock 2 had characters, more trial packs and a bunch of multiplayer updates. That is, in addition to Mirnova's Den, which is the only DLC worth touching on.
Borderlands 2 had a lot of DLC packs that were looked down, over priced characters (their characters cost more than a fighting game character...), costumes, $4.99 for an arena and the head hunter packs.

The best example of "DLC done well" are those that actually do it well. A great example is Soul Sacrifice. They added like 10 or so new bosses and gave you like 70 missions for free. Spelunker HD offered you 10 super hard levels for $2 dollars each. They actually added so much content that you could get twice the game for $8 dollars ($2 less than the games actual price). There are many examples like this, which really should have been used.

SaturdayNightBeaver3727d ago (Edited 3727d ago )

lol yea , i was gonna read it but when i saw borderlands picture im not sure anymore.. maybe 5 dlc's done right in the eyes of corporate publishers.

210°

What Made Fallout 3 One Hell of a Game?

Bethesda's post-apocalyptic RPG remains an unabashed classic, more than a decade and a half on from its launch.

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gamingbolt.com
ZeekQuattro2d ago

For me its the fact that I could put hundreds of hours into it and still find areas I missed in my earlier runs. It was also my first FO and despite what I had to put up with at times such as overall crashs and killing my orginal PS3 with the YLOD it's still my favorite entry to this day.

-Foxtrot2d ago

Tons of reasons

But my silly little one…hunting for unique weapons and armour

Something Fallout 4 just didn’t really have as much because they replaced most of it with randomly generated customised weapons. Even Elder Scrolla doesn't do it as well.

Yui_Suzumiya1d 9h ago (Edited 1d 9h ago )

I remember during my first playthrough of Fallout 4 back in 2015 I somehow got an automatic combat rifle that shot explosive rounds by defeating a legendary creature. Unfortunately that was the only playthrough I ever got that weapon. It's a shame because it was absolutely epic!

Vits1d 22h ago

Sense of exploration. That was why older Bethesda games were so good. They might have had glitches, broken mechanics, meh visuals, etc., but they were some of the best around when it came down to the sense of exploration. You could go wherever you wanted and you would find something cool; it might have been a faction, a weapon, an enemy and much more. And that is what they are lacking now. Skyrim still had a lot of that, but Fallout 4 dropped it by focusing on an interconnected world and more randomly generated rewards. Fallout 76 just kept that trend and added multiplayer, and Starfield went even further in killing it by creating a whole universe with parts completely isolated from each other.

EazyC1d 20h ago

I think the retrospective of Fallout: New Vegas' existence has somewhat diminished the view of Fallout 3 in the eyes of many, but it getting out of the vault in Fallout 3 was, for me, the most remarkable experience I've had in a videogame.

I was 12 when it came out, and I remember I just saw the score it got in Gamemaster magazine (remember those!? 😅), and I just went to the shop and bought it with my pocket money.

Not knowing anything about the game, I thought the whole thing was going to be about growing up in a vault, especially given that I'd spent about 2 hours in it....I literally could.not.believe it when you got out and it was just this wasteland on every direction. Amazing.

Tody_ZA1d 19h ago (Edited 1d 19h ago )

Probably because these Bethesda games were hand crafted so that exploration meant something. Unlike Starfield where this sense of exploration is replaced with the illusion of scope and procedurally generated worlds. A player can always appreciate when they wonder into an unforgettable new encounter by accident or stumble across a new questline that becomes their favourite. Just like a player can always tell when they're ploughing through filler on auto pilot, that they'll forget the moment some resource numbers go up and nothing worth remembering occurred.

I mean, in Fallout 3 you could nuke an entire town as a SIDE QUEST. In The Elder Scrolls Oblivion and Skyrim, the Dark Brotherhood questlines were my favourite in any RPGs and you could completely avoid them if you didn't care for them. In The Witcher 3 side quests take you on ridiculously dark and mysterious storylines that are some of the best I've played in RPG history. There's a reason why people still talk about KOTOR to this day. Difference between a developer creating something or just padding a game world with stuff.

Fist4achin1d 15h ago

There were some side quests that could yld have been developed into an entirely separate game. Some great writing there.

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100°

5 Amazing Side Quests In Games That You Need To Experience

While gamers usually take notice of the mainline missions, these 5 side quests deserve more widespread attention for how entertaining they are.

150°

Fallout Anthology Edition Looks Pretty S.P.E.C.I.A.L.

The Fallout Anthology Edition is coming to PC very soon, and is packaged with some very S.P.E.C.I.A.L. bonuses.

-Foxtrot10d ago

It’s an awful downgrade to the last one they did

They included physical disc back then

ocelot079d ago

Forgot I ordered this until I got the dispatch email.

FPS_D3TH9d ago

I want the first two games to come to iPhone/android

Friendlygamer9d ago (Edited 9d ago )

I would love the classic fallout games on console. Closest I could find was atom rpg, I liked that one a lot

saint_seya8d ago

I though it was a new Killzone when i saw the image, looks like a hellghast..