230°

Final Fantasy XV’s Battle System Won't Be Based on Lightning Returns

GR: The battle system in Final Fantasy XV won't be based on the system that Square Enix is introducing with Lightning Returns: Final Fantasy XIII.

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gamerevolution.com
Godmars2903729d ago

Between how long the game's been in development and it has a different director, would hope it had not relation to a newer title's mechanics.

dbjj120883729d ago

Yeah, I don't want the same systems from game to game, but I do hope Square has learned from the experimentation in in FFXIII-2 and FXIII-3

Godmars2903729d ago

Thought FF13-2 and FF13-3 were suppose to be "corrections" for FF13. Built on/introduced villages and towns where they weren't "necessary" to the story in the first.

-Foxtrot3729d ago

Yeah especially when the FF13 series battle system is terrible

I mean I want turn base back as much as the next guy but what we see in FFXV is better then FF13 and thats good enough for me because we know what it's already like since we've played with the battle system in Kingdom Hearts.

gamedebater3729d ago

FF:LR has a great battle system. replace outftis with characters and you have something even better

-Foxtrot3729d ago

@gamedebater

It's really not, even with characters it would still be bad compared to turn based or other battle systems.

Hell FFX-2 had costumes and that was fun in some ways.

goldwyncq3729d ago

I personally believe that FFXIII's battle system is one of the best in the series. Even normal enemies would wreck you later on if you don't master the battle system's mechanics.

cleft53729d ago

Turn based system was fun but they are moving past it to make their games much more active. At best you can only hope that they have an option to slow down the battle system to be similar to turn based.

FF13 combat system was really well done, once you understand it's not about controlling individual characters but the flow of battle itself. Despite how much action was happening in FF13 it really was a turn based system being masked by frantic action.

For instance, when you fought a tough enemy it was about setting up appropriate paradigm beforehand. This meant one paradigm was your physical attack, another was magic, another blocking, another healing, another boosting character abilities, and another adding status weakness to enemies. The paradigm could be setup in a combination of these listed methods.

The problem with FF13 was that it didn't fully open up until you beat the game and most of the enemies could be beat without much effort up until chapter 10. The combat system was really good, it just took to long to open up.

-Foxtrot3729d ago

@goldwyncq

Yes because mashing the X button and relying on luck the majority of the time without actually putting in much input is such a good system and is so challenging /s

goldwyncq3729d ago

You do know that auto-battle is optional, right? It's not even the first FF game to make use of that feature. Relying entirely on auto-battle is a quick way to getting slaughtered, especially once you reach Gran Pulse. It's the equivalent of button mashing in fighting games. No, mastery of paradigm customization and switching to the right paradigm at the right time is why I consider the battle system to be one of the best in the series.

So contrary to popular belief, FFXIII's not just mash the X button to win, it's a lot more complicated than people give it credit for.

Godmars2903729d ago

@cleft5:
For me FF13's combat system was; cast scan for weaknesses with new enemies, switch from attack to defense/heal when HP low, rinse and repeat. Bosses were only different because special attacks once their HP went to certain levels, and their main issue was the near infinite HP they had. Making fights way long.

No real strategy was involved. Just pre-programmed methods to beat enemies.

-Foxtrot3729d ago (Edited 3729d ago )

@goldwyncq

Was going to counter but I think Godmars290 has said it better.

The only "complicated" thing in FF13 is the awful story

goldwyncq3729d ago

@ Godmars290

And yet we have FFVI where a certain crossbow weapon can pretty much kill every enemy onscreen up to a third of the game. Not knocking on the game, but it's a bit hypocrital to use that kind of argument when almost every game preceding FFXIII used the very same template you mentioned when dealing with normal enemies. No boss battle should take more than 10 minutes if you're using the right strategy. You're probably relying entirely on Auto-battle otherwise.

Not going to argue with the story since it's either a "love it or hate it" kind of thing. It has it's problems, but so does every game in the series.

Godmars2903729d ago

@Foxtrot:
The combat mechanics for Valkyria Chronicles and Resonance of Fate showed that new, dramatic, things could be done with turn based combat, its just that few wanted to explore then. Where more interested in realtime because of the COD crowd.

-Foxtrot3729d ago (Edited 3729d ago )

@Godmars290

I know it's sad...even Lost Odyssey had classic turn based combat but they added the ring system like Squalls gunblade trigger in FF8 to keep you focused in battles.

They can work, they just don't want to do it.

All they need in my opinion is to launch into the battles much quicker, instead of starting up and having a black screen followed by flashes of the scenery drop us straight in it.

3728d ago
Hicken3728d ago

XIII's battle system was not bad at all. Auto-battle didn't work in most instances, let alone all. Having a competent set of Paradigms to switch between was not luck.

If you didn't like it, that's one thing, but that's different from it being bad. Seems like most people have forgotten the difference between the two.

+ Show (10) more repliesLast reply 3728d ago
Milruka3729d ago

still using multiple accounts to boost your bubbles I see.

acharlez3728d ago

Agreed. Hearing Square actually say it is all the more reassuring.

+ Show (1) more replyLast reply 3728d ago
Soplox3729d ago

We already knew that. It will be based on the Kingdom Hearts Franchise.

HiddenMission3729d ago

Have you not watched the gameplay videos it's very similar to KH's series. Plus Nomura likes that style of play...just look at other titles that he helped create and you'll see that FF15 is an evolution of that style of combat.

Irishguy953729d ago (Edited 3729d ago )

It's been confirmed for YEARS. Somewhere between 2006-2008

This battle system is a 'more realistic' version of Kingdom hearts. In that the characters move like people instead of the way they do iin Kingdom hearts.

It's Kingdom hearts including Tps. Along with that you have the variable abilities of the characters.

Also @ Below

This game is NOT set in 13's universe. That implies that FFXV follows the same rules and backstory as FFXIII. No it doesn't. Not at all. Etro acted in FFXIII. That Etro is not the same Etro as in FFXV. All of the fal cie that lived and died in FFXIII could still be in FFXV and take a different form too, example, Etro is Dead in FFXIII's universe, yet the god is alive in FFXV and is a completely different character, the only relation is that it is still a fal cie and still creates L'cie, it also has a massive connection with the light in the sky that only L'cie can see. L'cie in FFXV are nothing like L'cie in FFXIII either.

Another pointless article which didn't do research on the game to realize the article is pointless. It's been confirmed for years what features this game will have, the battle system, open world etc.

This game has been in development way longer than lightening returns heck it was in development along with FFXIII itself. It was always going to have a different battle system which is why it was originally called FF 'Versus' Xiii. Reason why it's name was changed to FFXV is because SE realized its the best thing to come from them in a long time.

nope1113729d ago

Resembles Kingdom Hearts more, which is a very good thing.

acharlez3728d ago

A VERY good thing indeed. Who needs turn-based battle systems anymore?

Luke_fon_Fabre3723d ago

Nothing's really wrong with turn-based battles. In fact, a lot of FF fans swear by it which is why a lot of them denounced XV right off the bat (which is weird to me because I never play a FF game for the gameplay).

Dark113729d ago

Thank god it will be action-RPG.

LAWSON723729d ago (Edited 3729d ago )

Dont know why it would nomura is behind this title and he usually works on the battle system. I doubt after so much experience he would just copy FF13-3

Show all comments (49)
80°

Final Fantasy XV Review – A Royal Road Trip

Gary Green said: With my fondness for (most) Final Fantasy games and my side goal of finishing off games in my collection with loose ends, a return to Final Fantasy XV seemed inevitable. It also serves as my third Final Fantasy platinum trophy after VII and VIII, a reasonable substitute since Final Fantasy IX is nigh on impossible to master.

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pslegends.com
150°

Final Fantasy 15 director reveals why he left Square Enix, and announces he's working on 2 new JRPGs

Final Fantasy 15's director has revealed why he left Square Enix back in 2018.

Hajime Tabata famously resigned from Square Enix two years after Final Fantasy 15 shipped in 2016. In a special livestream at the time, Tabata announced his decision to resign from the company, cancelling three of four new story-focused DLC episodes for Final Fantasy 15 in the process.

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gamesradar.com
Knightofelemia131d ago

FF15 is like FF13 its subjective people either like it or hate it.

raWfodog131d ago

I liked it. I haven’t played the royale edition yet but I’ll get around to it one day.

gold_drake131d ago

no no, 15 wasnt trash.

15 had a tremendous difficult development.

FinalFantasyFanatic129d ago

I really believe 13 was better put together and more complete than 15 ever was.

EternalTitan130d ago

Found the pathetic troll.
How is your jobless life going?
Dot worry, you will never get a job or a girlfriend haha!

Hofstaderman131d ago

Man inherited a train wreck and was expected to release this game in under two years after it spent a better part of a decade in development hell. At one point there was even plans to make FFXIII Versus a musical. He did what he could.

TheColbertinator131d ago

I didn't care much for XV and I always wanted the original vision of Versus XIII but I think the dev team did what they could to salvage the project

Inverno130d ago

And yet people still blame him for the game turning out the way it did, rather than SE for the horrible mismanagement of 13 and Namura for being overly ambitious.

Dwarrior131d ago

Whatever the behind-the-scenes went on over the many years, at the end of the day it was a radical change in direction that I could not go along with. Also why I never bought 16.

gold_drake131d ago

this is also why Sakaguchi (spelling) left.

460°

There are very good reasons why FFXVI didn't sell as much as FFXV

Final Fantasy XVI’s launch was very different than Final Fantasy XV’s and the two mainline game releases are difficult to compare for a number of reasons.

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tweaktown.com
closed_account290d ago

While it seems really cool and people seem to really be enjoying it, I'm in the mood for a real jrpg right now, not an action game.

This is the first mainline Final Fantasy game I didn't pick up at launch since the original FF7 on PS1.

I'll certainly get it eventually, just not in the mood for this right now. Personal taste.

FallenAngel1984290d ago

“I'm in the mood for a real jrpg right now, not an action game.”

Implying that action RPGs aren’t real JRPGs?

closed_account289d ago (Edited 289d ago )

If I can't control the party, it's not for me. I actually really like how FF7 Remake handled combat, being able to choose to straight up action it, or slow down time for more strategic party control...regardless of how I felt about them bloating the story.

If this satisfies your jrpg itch, then cool, have at it! The story experience looks amazing though, which is why I'll probably pick it up Black Friday.

shinoff2183289d ago

You know what he's trying to say. Most of us learned of jrpg during the golden age of jrpgs and they were very very different. While I'm liking ff16 it doesn't really feel well jrpgish at all.

FallenAngel1984289d ago

@ OtterX

Props to you if you don’t like the game. Not here to say you’re wrong for not enjoying it

Just saying JRGGS come in various ways and it’s disingenuous to say one is less real than another

@ shin

JRPGs have a large variety. Even during the golden age there were plenty of quality action RPGs. It’s absurd to say there’s only one way to design a game in a genre that has so many design principles

closed_account289d ago

@FallenAngel1984 lol, yea I'm not going to dive into a semantics debate. enjoy the game, I'll catch up with it later. cheers, mate.

shinoff2183287d ago

Fallenangel

That's not what I'm saying at all. I enjoy action rpgs just as much. Star ocean is one of my favorite series. The year star ocean 6 released I've even said it was my personal game of the year. Im not thrilled they changed the combat in ff particularly, but combat aside ff16 didn't feel jrpgish at all.

MadLad287d ago

When you're basically just a spectacle fighter, first and foremost, then just call yourself that. It's like jokingly arguing GTA San Andreas was an RPG because they had a couple skill trees in it, and you can get fat.

--Onilink--287d ago

While FF16 is absolutely a Final Fantasy game (setting, characters, story, etc) it is barely an RPG, and its not just about combat.

If you want an example of an Action RPG with combat that is just as action focused as this one, while still feeling like an RPG, just look at Tales of Arise.

I’m still loving the game, but it is like 5% RPG, maybe 10% if I’m feeling generous. And what little RPG elements it has, are pretty scaled down.

Which makes it interesting in the fact that fans of the series might choose to skip it because of the little RPG in it (I would still heavily recommend it though) and non fans of the series might also skip it because it keeps being labeled as an RPG, when its basically an Action Adventure game

--Onilink--287d ago

@Otter

Interestingly enough, if you did choose to get into a semantics debate, it would honestly just make it even less of an RPG haha, as there is practically zero ROLE PLAYING in the game.
Its a linear story, a defined character with defined choices and dialog, no ability to customize your build or jobs/classes, cant modify (or use) your party members, equipment is basically irrelevant, leveling is almost as irrelevant, skills are practically based on preference as there is no elemental advantages, etc

I dont get why people seem hesitant to say this game really isn’t an RPG, its an Action Adventure game with some very light RPG mechanics (and which game doesn’t have them these days).

It doesnt mean the game is bad just because its not an RPG, if anything, it might help bring people over that DONT like RPGs

closed_account287d ago (Edited 287d ago )

@--Onilink-- ha yea, I did end up engaging in the semantics more today. (below) Yesterday I had kids running around the living room, couldn't focus enough to engage. X'D

But yea, you hit the nail on the head - it's not "enough" of a jrpg for me. It's watered down, and I was never a big fan of DMC games. I still want to experience the story eventually though.

GhostScholar287d ago

I’m my opinion jrpgs are typically turn based and not real time. People will deny that but ask how many peoples favorite jrpgs are turn based and like 99 percent would be. It’s not insignificant

+ Show (7) more repliesLast reply 287d ago
Pyrofire95288d ago

Do you mean a turn based combat game?

closed_account288d ago (Edited 288d ago )

No, it doesn't even have to be turn based. I love Tales games even. Just JRPG elements like switching between characters, buffing, finding enemy elemental weaknesses etc.

Back in the 90's we would have called this an action rpg, as it distinguishes the playstyle. I was recently playing through Secret of Evermore again on SNES, and while I love it, it was considered more action oriented:

https://en.wikipedia.org/wi...

Even the Zelda devs don't call Zelda n rpg, they call it an action-adventure game with rpg elements.

At the end of the day, it's just semantics. Yes, it is a jrpg in the sense of leveling up etc... but it's very much an action jrpg. That's all I'm saying. If you want to call it a classic jrpg, then cool. Go for it, I'm not going to stop you. 👍

Amplitude288d ago

@OtterX: It's N4G man you gotta fight in the comments, not be nice to people. You'll figure it out

closed_account288d ago

Oh man, I deal with enough screaming kids at home. I'm willing to let this one go. 😂

Shane Kim288d ago (Edited 288d ago )

It's not about that. It's that he is factually wrong. If this isn't an rpg, then what would you call Uncharted or Tomb Raider?

closed_account288d ago

@Shane Kim - I answered above. It's an action rpg. We had them back in the 90's. I gave an example. But I concede, it's still a "classic jrpg", it's just a matter of acknowledging the sub-genre.

What do you call Zelda?

Shane Kim288d ago

An action rpg is an rpg, so I don't k ow what the discussion is.

I have only played the original NES and SNES Zelda games, wich I would call action adventure games.

MadLad287d ago

@shane

Notice how Bioshock has puzzle elements, but we don't call it a puzzle game. Mafia had a racing segment, but nobody would compare it to Forza.

If a title has any sort of element that fits even the remote criteria of a certain genre, it's disingenuous to associate it with that genre.
Again, if I sold you a copy of Bioshock and told you it was a puzzle game, you'd go home and end up either highly confused, or genuinely annoyed.

This is a Final Fantasy game. It should be sold as a Final Fantasy game. The caveat being it's an entirely different experience than people have in their head when they hear Final Fantasy, and RPG/JRPG should be nowhere near the marketing for it, because it's 100% about the action and a linear story.

+ Show (2) more repliesLast reply 287d ago
Rocketisleague287d ago

Understand what you're saying lad, for me though this is what was missing from ff since ff10. As it is my favourite franchise alongside maybe metal gear...ffs have just missed the mark in quality since ps2 era.

For me ff 16 is starting to finally hit the full potential of ff. You don't watch those long summon cutscenes anymore. You play them.

Gregero287d ago

100% the reasons I'm not getting it either. No full party control and just looks too linear for me. I'll wait for FFVII remake part 2. I'm playing FFIX again for the first time in a long time and it's perfect.

Rocketisleague287d ago

Ff7 remake was much more linear than this, this is the 3rd most open one

closed_account287d ago

FFIX is one of my favorites! I hope they do a more lighthearted stylized one again some day.

I want to see Final Fantasy Tactics revitalized too. I adore the world of Ivalice. Moreso in Tactics & Tactics Advance games.

andy85287d ago

See the the thing is, FFIX is pretty linear and so are most of the older ones until late in the game. You're on a set path from area to area with no deviation like FFXVI. It's only once you get to disc 3 it starts to open up

Tapani287d ago

I can recommend Dragon Quest XI, Nier Replicant, Nier Automata, Valkyrie Chronicles IV, Persona 5 Royal, Persona 4 The Golden, Dark Souls I-III, Elden Ring, Chained Echoes, Shin Megami Tensei: Nocturne, FFX/X-2, Monster Hunter World & Rise, Ni no Kuni I & II.

On top of that you have the classic versions with great mods to make them better than the PS1 versions: Chrono Trigger, FFVI, FFIV, FFVII, FFVIII, FFIX and Chrono Cross.

closed_account287d ago

Solid lineup! You have great taste.

HomoLuden287d ago

Same here, not buying as I want a jrpg not an actionn game as of now.

+ Show (6) more repliesLast reply 287d ago
lodossrage289d ago (Edited 289d ago )

Well,

FF15 launched on more platforms than FF16
FF15 cost less to buy than FF16
The PS4 install base was bigger when FF15 released compared to the PS5 for FF16

shinoff2183289d ago (Edited 289d ago )

The install base was alot bigger if I recall. I'm not reading the article but if it's implying it's ps5 exclusive as the reason sure maybe it would've sold a little more but out of the million sold of ff15 on xbox one I have a hard time believing all one million sales came at launch

_Decadent_Descent287d ago

I love how people downvote you as if you're not stating objective facts that certainly make a difference.

MrNinosan287d ago

And what matters most was when the games where released. FFXV during Black Week, and FFXVI during summer.

andy85287d ago

And FFXVI released on a Thursday and XV on a Tuesday

TheKingKratos287d ago (Edited 287d ago )

And just like that... you made that article completely worthless .

+ Show (2) more repliesLast reply 287d ago
repsahj288d ago (Edited 288d ago )

I don't understand, Tales of Arise is a jrpg. It's also an action rpg, it even has less jrpg elements than FF16. The impact of PS5 exclusive is really strong.

goldwyncq288d ago

Less JRPG elements? That’s just flat out wrong. Arise has party member switching, status ailments, and elemental weaknesses, which XVI doesn’t have.

--Onilink--287d ago

No one that has played both games would ever say that Tales of Arise has less RPG elements. If anything, as you say, its the perfect example of being able to do heavy action combat and still being an RPG

MrCrimson288d ago

The FF16 numbers are quite good.

shinoff2183287d ago

That's not completely true repsahj. I'm sure it's having an affect but I'm a ps fan. Loved tales of arise, star ocean 6, ff16 doesn't seem jrpg or rpgish much. Some of us long time since ff1 back on nes fans have real complaints and to brush it off to the side as a console exclusive thing is just ridiculous

repsahj286d ago

I understand I'm also an RPG fan since SNES. My first ff is FF3. And also tales is one of my fave series. But for me, Arise is my least favorite Tales. Yes, the graphics are superb but everything else is just ok to me, but I still accept it. That's what I'm saying with FF16, even the change when done right is very ok to me.

Viryu288d ago

I'm currently somewhere in the middle of FF XVI I think, and so far I'm enjoying it. Problem when comparing the two is there is a lack of bromance in FFXVI and it's less open worldish. In FF XVI the accompanying characters feel more like accessories that don't bring much to your playthrough outside of cut scenes.

Pyrofire95288d ago

As far as I've seen it has been tho.

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