DSOGaming writes: "Well, let's be honest here. The first game that came on our minds while watching Middle-earth: Shadow of Mordor's pre-alpha gameplay walkthrough was Assassin's Creed. Monolith's title looked too similar to Ubisoft's series, and it appears that we weren't the only ones getting those AC vibes from this new LOTR game."
GF365: "Oftentimes, video games have characters who are antagonistic and really not very pleasant. Here are some of the friendliest characters in games where you might not otherwise expect to find them."
This weekend from August 10-14, players can play for free Assassin’s Creed II, Brotherhood, Revelations, Black Flag and Valhalla on Xbox, PlayStation and PC (availability dependent on platform).
Unfortunately, the open worlds in games like Middle-Earth: Shadow of War, Halo Infinite, and the original Assassin's Creed do more harm than good.
I legitimately loved Halo's switch to open world. They made traversal of the map entertaining, and everything involved just tied into the (what I consider) awesome gunplay.
The entire time I really felt the slow takeover of the map, and all the little steps forward felt satisfying.
I don't know what more people really want there, considering the setting and story. A handful of soldiers hunkered down on enemy territory; slowly trying to win the battle.
I think R* are the only ones who have made compelling open worlds. I can’t stomach most open world games and how boring they are with busy world. It’s like a flex to make this massive environment, but it’s extremely boring to traverse and play in. GTA V and Red Dead Redemption 2 blew me away with how incredible their worlds were. Elden Ring was the only other game to give me that sense of awe.
I’m back on an open world kick after Horizon. I don’t know what clicked in me but exploring the map and seeing the detail work has me loving open worlds again. Playing AC Odyssey on hard and really enjoying it and the map. Reinstalling RDR2 tonight because damn, that map is just incredible for sightseeing.
Halo Infinite felt off. It's like the developers didn't know what they really wanted to do
Depends on which open world titles u play, most of em are shitty AF, but I honestly admire open world genre, sometimes to just take a break from fighting and missions you explore n see details you haven't noticed before cause you were too busy body at first, then boom finding some dope equipment or things to sale
Drama for your and my mama. The games do look very similar.
Even if it is using those assets, lots of game developers share assets. Not a big deal in my opinion as long as they're credited for it.
The 8 minute gameplay video screamed Assassin's Creed in terms of climbing and parkour right down to the animation. There was even one of those ropes across two buildings that looked identical to the ones in Assassin's Creed lol. It still had some originality in other aspects though. It'll be unfortunate if the game gets delayed because of this as it looks really good. Hopefully a formal apology is issued due to the lack of acknowledgement and permission?
some animation's did look straight from AC but I suppose a lot will be changed before release
So much more hyped for this then the next AC, although I still need to give BF a try
Let's be fair to the guy, when you go read all of his Tweets he doesn't actually have a problem with his coding being used, and seemed genuinely enthusiastic about the game itself. But he did mention that if AC code is in the game it'd be nice to get a mention in the credits :D