It seems like developers have not been fully utilizing the potential that the current generation game consoles have been providing. This article takes a look at how game developers are not utilizing the new consoles and still developing the games for last-gen consoles.
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Waiting a decade for new instalments in franchises as massive as Fallout and Elder Scrolls feels like a waste.
Microsoft have Obsidian but I feel it's Bethesda who just don't want to play ball as they've always said they want to do it themselves.
Once MS bought Zenimax in 2020 they should have put the Outer Worlds 2 on the back burner, allow Bethesda to finish off its own Space RPG with Starfield (despite totally different tone why have two in your first party portfolio with two developers who's gameplay is a tad similar) and got Obsidian for one of their projects to make a spiritual successor to New Vegas.
When the Elder Scrolls VI is finished Bethesda can then onto the main numbered Fallout 5 themselves.
The Outer Worlds 2 started development in 2019 so putting it on the back burner wouldn't have been the end of the world, they'd have always come back to it once Fallout was done and it would have been nicely spaced out from Starfields release once they had most likely stopped supporting it and all the expansions were released.
If they did this back in 2020 when they bought Zenimax and the game had a good, steady 4 - 5 years development, you might have seen it release in 2025.
We are literally going to be waiting until 2030 at the very earliest for Fallout 5 and all they seem bothered about is pushing Fallout 76.
I disagree. Part of these games is the support for the mod community. If they move to releasing a "next game" every 2 or 3 years, the modding support plummets and the franchises turn into just another run of the mill RPG.
Make the games good enough to withstand the test of time, to keep people coming back to them and expanding on them with mod support.
Yeah, let's all advocate for smaller gaps between series' releases, then we'll probably get headlines about how the series have dropped in quality and they could have benefited from more time in the oven. Let them cook.
Bethesda [or Microsoft] would have to reallocate internal and external studios towards fallout and elder scrolls titles. Bethesda has the issue of developing 2 big IPs that are large RPGs on rotation. If you want more Fallout and Elder Scrolls, development will have to be outsourced.
Inb4 excuses about devs needing time to understand the tech, even though the new consoles are just (lower) mid-ranged PCs.
No point yet
defecation is what developers do to consoles
Did this author see what happens when last gen games are ported to current gen? Eg: TR Definative edition people called it a cash grab.
Personaly I would love to see some more ports. But I would say I'm in the minority.
Seeing how the install base for PS3 and 360 exceed the PS4 and X1 by a factor larger than 20 it's no wonder they are still making games for last gen. Also the author assumes Devs will just instantly transistion from one gen to the next, as if they've been working with the PS4 and X1 tech since their conception. Unless you're a 1st party Dev you've most likely had Dev kits for about a year at most, many third parties are porting last gen into current gen titles since all they need to do is bump up the visuals.
It doesn't matter which console they sell a game for, whether it's for PS3 or PS4 they're going to be selling it for $60. And while I made it sound like porting was easy (tbh I have no idea), it still costs money. The only reason to make a game for a current gen console to go with a last gen console is to appease fans. Many companies don't want to spend extra money to make a few people happy (since most people probably won't care too much if there is only a last gen version).
I can understand wanting more games for the shiny new console you just bought, but from a Publisher standpoint making a current gen version is a costly service, not a necessity.