Nintendo has to make a change. Stopping short of channeling the prevalent "Nintendo is doomed" meme that has become so popular on the Internet for the last five years, the Japanese game giant that singlehandedly resurrected the industry in both the East and the West is on the verge of being left behind by Sony and Microsoft and has to adapt. The industry continues to expand, yet Nintendo is still playing catch-up. The company's arrogance and stubbornness has led it to this point, not unlike Sony's downfall in 2006.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
What do they have to be arrogant about? The Wii died much quicker than PS3/360. 3DS is selling way behind what DS was in its time. They should have seen the Wii U's failure coming.
How about we settle this once and for all.
Everything will be the downfall of Nintendo. Just like it was every generation since the 5th.
It has nothing to do with arrogance and everything to do with incompetence.
This article should be titled
"Hi guys! I'm bored, here' let me post another pointless doom article!"
Haters are bored apparently.
I don't think it's arrogance. Nintendo just doesn't know what they're doing. The company is poorly managed and their current troubles with the WiiU and early struggle pre-price drop 3ds is a symptom of their incompetence.