It seems like developers have not been fully utilizing the potential that the current generation game consoles have been providing. This article takes a look at how game developers are not utilizing the new consoles and still developing the games for last-gen consoles.
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Inb4 excuses about devs needing time to understand the tech, even though the new consoles are just (lower) mid-ranged PCs.
No point yet
defecation is what developers do to consoles
Did this author see what happens when last gen games are ported to current gen? Eg: TR Definative edition people called it a cash grab.
Personaly I would love to see some more ports. But I would say I'm in the minority.
Seeing how the install base for PS3 and 360 exceed the PS4 and X1 by a factor larger than 20 it's no wonder they are still making games for last gen. Also the author assumes Devs will just instantly transistion from one gen to the next, as if they've been working with the PS4 and X1 tech since their conception. Unless you're a 1st party Dev you've most likely had Dev kits for about a year at most, many third parties are porting last gen into current gen titles since all they need to do is bump up the visuals.
It doesn't matter which console they sell a game for, whether it's for PS3 or PS4 they're going to be selling it for $60. And while I made it sound like porting was easy (tbh I have no idea), it still costs money. The only reason to make a game for a current gen console to go with a last gen console is to appease fans. Many companies don't want to spend extra money to make a few people happy (since most people probably won't care too much if there is only a last gen version).
I can understand wanting more games for the shiny new console you just bought, but from a Publisher standpoint making a current gen version is a costly service, not a necessity.