Sean Halliday of Pixel Gate writes:
''Microtransactions are becoming commonplace in a lot of videogames in recent years. They were once a key feature in most free-to-play games, but now they’re making their way into retail releases. Microtransactions have the ability to support or break a game, and it’s purely down to how they are handled that determines which side the swinging pendulum falls upon. The difference between how free-to-play and retail games offer microtransactions is that an initial investment is usually required. Retail games with microtransactions represent a potentially huge problem, especially if said game has a large focus on multiplayer. In that vein, enter Fifa 14.''
Games Asylum: "Outdated football games are a common sight when scouring jumble sales, car boots and charity shops for bargain price video games. Entire shelves filled with decade-old FIFA and PES games spread across a dozen formats. Often they end up in bargain bins, sitting alongside unwanted celebrity fitness DVDs and seemingly random TV show box sets. But here’s the thing. Not all football games gathering dust in the likes of Oxfam are in fact worthless."
Vote now for your favourite installment in EA Sports’ decade-spanning football sim series.
Here are the top 20 selling games on Japanese PSN in 2014.
Fifa mostly referenced due to not playing the latest Madden
No, I'm sure the games are killing the micro transactions.
how do micro transactions work in sports games.
EA kills every game that has the back luck to fall on its hands.
EA are killing sports games with bugs/glitches and no real gameplay improvements