GameZone's Lance Liebl writes, "The problem is that I've moved on. When I bought SimCity, I expected to be able to play a game. And for weeks I wasn't able to. Even when I was, there were so many bugs that the game wasn't even fun. It was impossible to manage traffic because of logic flaws. Maxis had so many problems on their hands -- including unstable servers -- that I started to look at other flaws with the game. It was a SimCity that lost its identity as the city-management game that tons of gamers loved, shifting into a role as a multiplayer, multi-city reliant sh*t show of bugs with nothing but excuses thrown at consumers for why there couldn't be an offline mode."
Some games force online-only measures onto people. It sucks! Especially when some titles, like these seven, 100% didn't need it.
The following is an excerpt from Chapter 5 of The Secret History of Mac Gaming, “Simulated.”
EA has something of a reputation when it comes to awkwardly handling much-loved franchises. Here are 7 that Screen Critics feel they ruined.
Need for Speed as well. Here's to hope that the new one will be a return to form for the franchise.
This article is the perfect definition of "NO SHIT"!
for me i have been waiting for this : ) and a cheaper price
I really like this version of Sim City just the cities aren't as big as anticipated.
At least from my perspective they already ruined everything that made Simcity great, even excluding the horrible online only component and game breaking bugs. This was a day 1 buy for me and I was utterly shocked to find how limited the city size and complexity was. Even with every game breaking bug fixed, the game is just terrible compared to the ones of the past.