Gaming Blend "Four of the biggest games due out in 2014 are actually games you could consider to be always-on titles. They are heavily focused on multiplayer, and even their single-player offerings are still tied to online gameplay. Do you know which games I'm talking about? Well if you do, you have to ask yourself whether or not you're okay with the direction the industry is heading in."
Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.
That's extremely low for microtransactions, especially for a game that's essentially designed around it
For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.
In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.
The series' next iteration is coming this year.
Personally, I couldn't care much less about Always-On DRM. I'm connected to everything 24/7 as it is. The only issue I could see is issues with internet outages in areas where highspeed is less dependable.
I have no Internet so.... not so much actually
There is a difference about having DRM in an always online multiplayer game like MMOs for example..and forcing DRM on a single player game!
I don't want to be refrained from playing my SINGLE PLAYER game just because my internet got cut off.
Any games that are always-online are an automatic boycott from me. I'm not speaking on behalf of anyone but myself, of course.
There's a difference be it slim, between always-on DRM & a game that has a mp continuity that requires Internet to function.
This was always how the industry was going to combat piracy and the used market. Thanks to the consumer deserved backlash....the used market should be spared. (Online passes, bound games to accounts)
So hackers - always the cancer of gaming, ends up being the main reason a always-on connection is fueling the designs of upcoming games.
And these days....I find my gaming coin being limited to best value I can squeeze out of my hobby. That tends to mean if game has no mp I won't buy it. Furthermore, the mp needs to have either an established fanbase (so I have confidence in it) or I see the potential in the ip.
Sp is all but dead. And it's sad.