Valve released a brochure full of pictures of funny little boxes and specs during the CES 2014. A total of fourteen were released. Prices vary from US$499.00 up to US$6000.00, which is rather hefty. Some of these router-like looking boxes come with a standard build while a few others can be customized. - See more at: http://themodernmage.com/st...
If you're in the market for an RTX 4090 graphics card, this one is currently the cheapest one you'll find on Amazon after a hefty discount.
Nvidia DLSS 3.7 is the latest update to the long-running AI upscaling technology, and it further shows native performance doesn't matter.
I think hardware development is at a point where they need to figure out how to draw less power, These beefy high end cards eat wattage, and I'm curious if using DLSS & AI in general will lower the power draw. It would seem like the days of just adding more VRAM & horsepower is over. Law of diminishing returns. Pretty soon DLSS/FSR will be incorporated into everything, and eventually the tech will be good enough to hardly notice a difference if at all. AI is the future and it would be foolish to turn around and not incorporate it at all. Reliance on AI is only going to pick up more & more.
PS4 Pro had dedicated hardware in it for supporting checkerboard rendering that was used significantly in PS4 first party titles, so you don't need to look to PC or even modern PC gaming. The first RTX cards released nearly 6 years ago, so how many nails does this coffin need?
Almost deaf person:
- lightweight portable 5$, speakers of 0,5cm diameter are the final nail in coffin of Hi-Fi audio!
Some people in 2010:
- smartphones are the final nain in the console gaming's coffin!
This is just the same.
AI upscalling is complete dogshit in terms of motion quality. The fact that someone is not aware of it (look at the deaf guy example) doesn't mean the flaws are not there. They are. And all it takes to see them, is to use a display that handles motion well, so either gets true 500fps at 500Hz LCD TN or OLED (or faster tech) or uses low persistence mode (check blurbusters.com if you don't know what it means) also known as Black Frame Insertion or backlight strobing.
Also, image ruined by any type of TAA is just as "native image" as chineese 0,5$ screwdriver is "high quality, heavy duty, for professional use". It's nowhere near it. But if you're an ignorant "journalist", you will publish crap like this article, just to flow with the current.
There's no coffin to native res quality and there never will be. Eventually, we'll have enough performance in rasterization to drive 500fps, which will be a game changer for motion quality while also adding other benefit - lower latency.
And at 500fps, the amount of time required for upscalling makes it completely useless.
This crap is only usable for cinematic stuff, like cutscenes and such. Not for gaming. Beware of ignorants on the internet. The TAA is not "native" and the shitty look of the modern games when you disable any TAA, is not "native" either as it's ruined by the developer's design choice - you can cheat by rendering every 4th pixel when you plan to put a smeary TAA pass on it later on. When you disable it, you will see a ruined image, horrible pixellation and other visual "glitches" but it is NOT what native would've looked like if you'd like to honestly compare the two.
Stay informed.
How much VRAM is standard today? My laptop has a 1080p QLED display but only an Intel Iris Xe with 128MB of VRAM. I currently do all my gaming on it but certain titles do suffer because of it. I plan on getting a Steam Deck OLED soon to play the newer and more demanding titles.
This LG gaming monitor has a stunning 240Hz OLED display, and now it's a fraction of the price thanks to this deal on Amazon.
Some of these are quite reasonably priced. Others are... Well... let's just say it'd be easier to just upgrade an older PC and run SteamOS on it.
Absolutely nothing.
Because it has Linux as an operating system which is just flat out bad.
Not able to run DX games means for now it is completely pointless for anybody because every developer is developing for DX.
If this creates a rift in PC gaming were some games are restricted to linux and others restricted to DX it will be disastrous and fracture the PC market.
I am sorry, but they bring nothing to the table whatsoever. They are overpriced PC's (as in I could make similar spec machines for cheaper) in pretty little boxes and as it stands the OS needs some serious work as Einhert alluded to.
It won't be relevant for a while yet, probably not until next gen. It will take a while to bed in much like Steam at its inception but I am not so sure this will be a success on that level. I think Valve have misjudged this a little.
Not split-screen gaming that's for sure.