80°

10 Critically-Acclaimed 2013 Video Games (With Major Gameplay Flaws)

WC - 2013 has been a stellar year for gaming. From cinematic mainstream AAA titles like GTA V, The Last Of Us and Bioshock Infinite, to the steadily increasing rise of the indies like Brothers: Tale of Two Sons and Gone Home, the end of 2013 has left behind many memorable gaming experiences, and hopefully inspire success in 2014.

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whatculture.com
PeaSFor3756d ago

on The Last Of Us:"why can the enemy see your character plain as day, but is somehow blind to the goings-on of your allies"

because it would be a pain in the ass to have an AI always wrecking the whole STEALTH gameplay, you cant really count on a AI to do exactly what YOU want, so thats why its made on purpose to not waste your effort at being stealthy.

honestly, who really want to see the AI going all "leroy jenkins" on the enemy and waste your experience? NOT ME.

GarrusVakarian3756d ago

I knew exactly what the title was referring to in regards to TLOU the moment i saw it.

Don't people read developer interviews or watch Dev diaries? It was said by ND that they INTENTIONALLY designed it that way because it would have been a pain in the *** for the enemy AI to keep spotting Ellie/Bill/Tess and end up blowing your cover.

Both options suck in my opinion (it sometimes broke immersion a little), but the option they implemented into the game sucks less.

iamnsuperman3755d ago (Edited 3755d ago )

I think it would be like the malaria issue far cry 2 had. Great idea but never worked in practice (o e reason that game was ruined) .

The systems are just not powerful enough for ellie to hide all the time (also the developers don't want to turn ellie into some annoying character you have to make sure she doesn't do anything stupid. Your meant to sympathise and like Ellie as it is important for the story). It would be good if she could but I wouldn't say it was a major gameplay flaw. It would have been if the did let the enemies see ellie (especially on these 7 year old system)

-Foxtrot3756d ago

Thing is if ND did allow enemies to see your AI companion then the flaw in the game then would be "AI's always ruin stealth gameplay"

GarrusVakarian3756d ago

Exactly, it's lose-lose for ND because the haters are just going to bash either option.

As i said though, they implemented the option that sucks the least. I would much rather have enemy AI that don't see friendly AI rather than having to restart the checkpoint every 10 seconds.

StifflerK3756d ago

I think the point is that the AI should be smart enough to stay in cover.

Good example - Uncharted 2 - breaking in to the museum - your npc partner stays in cover and out of sight .

It's good that ND didn't penalise the player for the AI's faults , (unlike Res Evil 5 - Sheva's AI could be pretty frustrating at times) , but it's still not ideal.

That said - it doesn't break the game + it's still a great experience overall.

The same goes for the other games on the list - there's not a game out there that is 'perfect' - and it's easy to nit-pick over flaws - but it's the overall experience that matters most.

CrossingEden3756d ago

Yes because completely breaking immersion is totes the perfect solution to that. DERP, maybe they should've just removed the lowest common denominator stealth mechanics and leave those mechanics to games like metal gear or splinter cell.

PeaSFor3756d ago

denaturate the whole game for a minor nitpicking and whinning?WHAT?

now that's a DERPY thing to do, the blatant majority of peoples just dont care and totally enjoyed the game.

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Goro3756d ago

Here come the Naughty Dog Fanboys.

PeaSFor3756d ago

are you lost or you just doesnt have any valid points to say?

DanielGearSolid3755d ago

Stanford's Nass suggests that people are quick to vocalize their critical comments because of the "brilliant but cruel" phenomenon. This term was coined by Harvard Business School professor Teresa Amabile, after her research found that negative book reviews were seen as more intelligent and reliable than positive reviews, thus shedding light on people's natural wariness against overly positive evaluations.

"Being negative makes you feel smarter," says Nass. "The guy who says 'I agree' never seems as smart as the guy who says, 'I disagree.'"

SneakyDoo3755d ago

God ND fanboys, calm down about the whole AI thing.

50°

Grand Theft Auto V PC Optimized: Best Graphics Settings in 2024

Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.

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pcoptimizedsettings.com
80°

The Best Open World Adventures In Gaming History

The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.

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wealthofgeeks.com
140°

Rockstar Need to Learn From This Mistake for Grand Theft Auto 6

Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.

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culturedvultures.com
boing136d ago

Cost of realistic looking movement.

lucasnooker36d ago

Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…

Profchaos36d ago (Edited 36d ago )

Oh and hundreds of millions of dollars in revanue to boot.

Lots of complaints about gta ever since the hd era started and yet it's bugger than its ever been with gta vi up to 180 million trailer views alone. The next game is shaping it be be another genre defining game

MetalGearsofWar36d ago

They already learned they dont have to actually make a great game

sagapo36d ago

The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.

Zhipp35d ago (Edited 35d ago )

I did accidentally beat someone to death a couple times. An unfortunate mistake but besides that I didn't have any problems with the controlls

jznrpg36d ago

Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games

Profchaos36d ago

I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.

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