God of War will inevitably return in the PS4 generation, but what will it look like when it does? Will Kratos return? Will we get an entirely new setting?
The Opening Levels that hooked gamers from the outset.
Now that Death Stranding has landed on iOS, here are five other PS4-era blockbusters that we'd love to have to play on our iPhones at any time.
Like the film or television industry, the world of gaming has seen its fair share of reboots over the years. While some of these video game reboots have had
GOW would look amazing on PS4 but I would rather they work on a new IP for a bit. Let the game sleep for awhile or let the VITA get one first. Then bring out one on the PS4.
I think it should take a break for a bit. Maybe release one in the second half of this generation, in about 3+ years. I Love the GoW series, but it's time to rest.
I'm in the middle of Ascension right now and feel a little bored. I don't like the control changes, with the exception of the big kills which you now control instead of just the QTE instakill. And I honest to god have no idea what the story is. Maybe I missed a key part, but where is Kratos going for all this and what is the purpose for this particular quest?
It just seems like room after room of enemy waves then puzzle, enemy waves then puzzle, etc.
My mind goes crazy thinking about Sony's 1st party studios creating new IPs hopefully in different genres. Great opportunity to show off more of their creativity.
In fact any dev working on new genres get me excited that's why I was so disappointed when Respawn and Bungie went right back to FPS
nintendo rehashes mario thousands of times yet noone criticizes it, yet when sony makes another sequel to a franchise ppl says its enough, what hypocrisy
God of War IV needs to be:
1) More open, not too open where it becomes unfocused but enough to let you explore a little.
2) bring back the old composers.
3) Change to Egyptian mythology.
4) Calm Kratos down a bit without making him boring like he was in Ascension.
5) Free camera BUT only during combat scenarios, with a semi-automated camera the rest of the time, a.k.a. you still have some control but it's mostly directing you.
6) Try to make QTEs less noticeable, the tried with the promptless mini0games in Ascension but they can do even better.
7) It is obviously going to be stunning but I would like to see completely different enviorments, more forest areas, waterfalls, snowy mountains covering in 2 feet of snow, desert with dynamic sand...
8) It has to be 12 hours + even on the easiest setting and not looking for collectables. That would make it around 15 hours for people playing on normal and actually go out of their way to find shit.
9) 1080p is a must, the variable framerate in GoW3/A at 40-50fps is perfectly fine, 1080p is more important to me for that extra detail and clarity.
10) Bigger in scale, yes, bigger.
11) Needs to feel like an adventure, venturing to different islands, driving a boat accross the ocean, flying on pegasus 2.0... etc.