DSOGaming writes: "CRYENGINE modder 'carlos333' has finished his map that is inspired by 4A GAmes' Metro: Last Light."
The Metro video game series started with a humble b-list title, before building a strong fanbase and becoming a pioneer in the industry.
4A Games celebrates the 10th anniversary of its first-person shooter by offering it free for a week.
4A Games' Metro: Last Light originally launched on Xbox 360, PlayStation 3 and PC 10 years ago today, and still holds up.
I got bored of Hogwarts crazy quick and it's bugs, was looking for just any good game got the Metro trilogy for about £8.50 in a Steam sale played through 2033 Redux, Last Light Redux and now am on Exodus. The series is awesome, the first two are like more liner story driven FPS with a few options to confront the levels, stealth, no kill runs and guns blazing, depending on how you play effects the story and its outcome. Third game I'm playing now is heavy story driven (but optional if you don't want to listen you can just walk away... I don't know why you would though) with large open levels that take hours to explore and still some of the best use of RTX I've seen to date, can play this game on ultra with DLSS set to quality, raytracing set to ultra at 4K with no dips, played on Extreme setting and was getting a few drops around water and some interiors.
Cant recommend this series enough and as a new fan I can't wait to see the next game in 2024... I also got the audio books so looking forward to see how well the games follow the original books. A4 Games are extremely talented.
4A engine supports physically based lighting, only the very latest cryengine supports that, I dont know if the person creating the maps is using that version or not. Probably not. And thus even though trying to show how other games would look on cryengine, taking the same attempt with metro last light is wastage of time.
In short simulation of metro last light screenshots with cryengine looks like shit.