190°

"Joie de jeux" - Are games as fun as they used to be?

In an age of Achievement hunters and Trophy whores, it’s easy to say that video games as an entertainment medium have lost their luster. It’s much harder to back up that claim, but the question remains: have we lost sight of what makes video games fun?

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theblunderbusters.com
Software_Lover3762d ago

I don't think so. The internet has ruined the fun factor for me. Everything has to be so serious and if it doesn't have a huge budget then it isn't taken seriously.

Too much hype for mediocre games.

frostypants3762d ago (Edited 3762d ago )

Go back and play those old games. There's a reason you don't play them much anymore. They were fun for their day but with a few exceptions, they are significantly less engaging than what is put out there now.

I'm all for nostalgia but c'mon. Hell, look at the explosion of indie development. The indie gaming scene was borderline irrelevant until recent years.

3762d ago
JokesOnYou3762d ago (Edited 3762d ago )

kakano I disagree with you but I recognize its your opinion. I'm not really nostalgic, Doubledragon, Shinobi, all the way up to Perfect Dark were all great games of their gen, but I don't want to play them now= I want new experiences that incorporate new gameplay, bigger environments, and better graphics....it's the same reason I don't care much for so many of the generic cell phone games and 90% of indie games just don't excite me.

Well what's the world coming to when I agree with frostypants?

Uhm I think games are every bit as fun and more so as in the past but YES a big problem is we get waaay too wrapped up in the technical details at times and of course the devs today are relying too much on post release patches, don't get me wrong small tweaks to fix these complicated next gen games after release is now par for the course and welcomed but bugs, glitches, and downright unfinished games is BS.

So imo we need to just enjoy great games if they are indeed great, and devs need to do their part by making the best product they can at launch.

Tetsujin3762d ago

@ frosty

The indie scene has been more "vocal" and more recognized in the recent times (thanks to the internet), however they've been around since the NES days, and maybe even earlier.

@kalkano

I'm in the same boat; I've noticed playing a lot of older games (especially NES) and that's after purchasing a PS4. I'm sure I'll get a lot of hate, and someone will probably argue I don't even own one, but I've seen myself lately going back to older games, at least until MGS 5 GZ and Strider gets released. I just noticed a lot of games today are so worried more about the unimportant that they forgot what makes a game good - story, replay, fun factor, and catering to your fans.

toddybad3762d ago

I disagree. The reason modern games are less FUN is that they didn't necessarily require engagement before.

Modern games are determined to draw you in a present an all encompassing vision - and there are plus points to that - but it does detract from just having blind fun because you're almost forced to care what happens if you make mistakes.

That said, Resogun does show how to do it properly and does bring fun back into gaming. I've moved from the 360 to PS4 and this is the most fun I've had in years just playing without caring.

3761d ago
fendernow3761d ago

You really make no sense. First you went making a case against playing old games and then the second paragraph states that you are all for nostalgia.

I think you should go back and check your head. Not trying to start a fight with you but seriously, you just made no sense.

+ Show (3) more repliesLast reply 3761d ago
Tetsujin3762d ago

I miss the risks devs took back then; making a lot of legendary games we still sometimes play. I also blame the "follow the leader" approach a lot of devs use today, especially with the over saturation of 1/3rd person shooters.

frostypants3762d ago (Edited 3762d ago )

But some of the most innovative games of all time have also come out in recent years. Demon's Souls was possibly my favorite game of all time...it changed what the meaning of "multiplayer" could be and went so far as to intentionally block mic communications in order to achieve its vision. Limbo was also a great game, who's closest approximation would have been "Another World"/"Out of this World", which came out 20 years earlier. It brought back a genre of side-scroller that had been criminally neglected for decades. Or look at Fez...very innovative (let's not let the fact that the developer is a preening emo douchebag get in the way of that).

The massive publishers will be a bit more risk averse because there's so much money to be made now. But the smaller devs are still out there and still doing crazy new things.

zeal0us3762d ago

Back then they gave you a complete game and made sure the game wasn't bug infestation or glitch horde.

frostypants3762d ago (Edited 3762d ago )

@zeal0us, clearly you weren't playing PC games back in the day. Glitchfest releases have been a problem since the dawn of time (see: every Bethesda game...EVER). They just didn't show up on consoles until recently. At least today you can just hop on the internet for a patch and get it in minutes. In the old PC days, you'd have to either find the patch on somebody's obscure dialup BBS system and pray to god you weren't downloading a virus, or pony up for AOL or Compuserve and get it there. And the download took f*cking forever. As in, start it and come back in several hours...if it was a small patch.

I'll say it again: people are letting nostalgia get in the way of objectivity.

zeal0us3762d ago (Edited 3762d ago )

I have to say it was the dlc, pre-order dlc, day 1 dlc and patch that ruin for me rather than the internet.

It is like most modern games has become too dependent on those things. Half the time it got me wondering whether or not I'm getting a complete game. I don't even buy games at launch anymore because of this. I rather wait for the game to get fully patch, decrease in price or for a GoTY edition to come out.

3762d ago
zeal0us3762d ago

True the internet is require for DLC but however it doesn't stop a developer for slacking off and releasing bug fest game. Just look BF4 upon its release that game was plague with problems

I still like getting on the internet watching videos of gameplay, reviews, previews and etc. You can enjoy/like the internet and despise how some publishers and developers use dlc as quick cash grab. Not mention how day 1 patch have made some publishers more bold to release un-finish product.

3761d ago
Beastforlifenoob3762d ago

I agree Indies are great
INDIES FTW!!!

The reason i prefer indies is because 1.) they are more originial (usually)
2.) they dont DLC rip you of
3.) There graphics may not compete with todays AAA but there always fun.

+ Show (1) more replyLast reply 3761d ago
vikingland13762d ago

When I was a kid any game was fun because it was new tech. And now that I'm older I like more story driven games. But they are fun still or I wouldn't play them still . To say whether they're more fun is too hard to decide for me.

frostypants3762d ago (Edited 3762d ago )

I look at it this way: back in the day when I was playing stuff like Contra games, I imagined how cool it would be to play that but in a first person perspective. Today, we have games like Battlefield (let's get into BF4's glitches). We're living the dream gamers back then could only imagine. Playing those old games is amusing for a little while, but in the end they have nowhere near the depth or visceral feel. I think people let nostalgia get to them too much.

There are some old games that when they came out, they blew our minds, and when we go back to play them we remember that feeling. Doom, for instance (probably the biggest example for me). But if you put Doom in front of someone who wasn't there to play it at the time, they'd experience it very differently. They'd just see a really limited, pixelated FPS that for some silly reason couldn't do true multi-story architecture maps.

toddybad3762d ago

But sensible soccer is still the best multiplayer football experience ever. Just far more fun against a mate than anything FIFA can deliver.

There are examples in every genre.

KyRo3762d ago (Edited 3762d ago )

While I still enjoy gaming, it's nowhere near as fun as it used to be for me. To much is shown before hand these days and with the dominance of online gaming, games have become more competitive than fun.

I used to love online gaming but getting right back into single player games now days because that's where the variety it, not shooting someone with a gun part 6383237.

frostypants3762d ago (Edited 3762d ago )

Good point. And I think in less story-driven games, co-op is the way to go. We need more Diablo and Borderlands type games and less competitive FPS's (because honestly, only about 5% of them are worth playing).

vikingland13762d ago

I'm just starting to play online co op and loving it. My 1st game that I enjoyed online co op was Diablo 3.

IC3_DEMON3762d ago

Developers aren't really on their A-Game anymore. Today it's more about pushing as fast for as much as you can. End of the day bugs are overseen and the consumer "has" to put up with it.

The fun factor is than taken away if I have to be the one testing the game instead of playing it.

willie323762d ago

For me, the online competitive games have ruined the fun for me. I can only play these games in small doses. The fun really exists in the coop community games. These games remind me when my brother and I would play split screen Twisted Metal 2 all night long.

Software_Lover3762d ago

Twisted Metal
Goldeneye
Mario Bros (nes)
NBA Jam
Contra

It's like after the ps1/N64 days gaming, and the culture, just died. The ps2 had some good games, but it still wasn't the same.

willie323762d ago

The games that I am pumped for this next gen are games that have a heavy emphasis on coop. I expect these games to be good fun.

1. Division
2. Dying Light
3. Destiny

Show all comments (39)
70°

30XX Gets a New Combo Ranged/Melee Character Called Delta

"30XX is one of the best roguelikes out there, combining the tight platforming action of the Mega Man X series with the challenge and randomization that roguelike fans crave. Batterystaple Games has done lots of refinement through updates since 30XX first appeared on Steam Early access a few years ago. The latest such update adds a new character for free, one who combines the best attributes of the two existing characters. Also, the Steam version is on sale, making it a great time to travel to the distant year of 30XX!" says Co-Optimus.

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co-optimus.com
60°

Hammerwatch II Will Stop Dilly-Dallying and Head to Xbox and PS4 on April 23

"Hammerwatch II's journey to Xbox has been long and perilous. After first launching on Steam in the fall of 2023, the game finally turned up on PlayStation 5 last December. Since then, Xbox gamers who enjoyed the original Hammerwatch and the sublime Heroes of Hammerwatch have been anxiously awaiting their turn at the long-promised sequel. At last, the wait is nearly over because Hammerwatch II will hit Xbox and PlayStation 4 on April 23," says Co-Optimus.

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co-optimus.com
250°

Sea of Thieves Welcomes 40 Million Players

Joe 'Three Sheets' Neate (Executive Producer): "As I’m sure you can imagine, when it comes to Sea of Thieves my days are full of numbers. Development costs, active servers, days until the next update… Sometimes, though, a truly extraordinary number stands out – a number like 40 million, which I’m incredibly pleased to say is the number of pirates who’ve now set sail in Sea of Thieves!"

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seaofthieves.com
darthv729h ago

Garrr... more people to walk the plank and send to Davey Jones locker.

would have been funny to release this on talk like a pirate day.

Obscure_Observer8h agoShowReplies(3)
TrueRican694h ago

I pre-order the premium edition for my PS5 today

Crows901h ago(Edited 1h ago)

40 million have set sail...that's great. How many are sailing now? Monthly active users....when it actually matters. How many people purchased the game is another important number.

Gamingsince19811h ago

You don't get numbers like that from MS mouth pieces, they just like to say stuff like "this game was looked at 129 million time, the biggest amount of people browsing a game of this genre on xbox gamepass ever in the last 3 weeks compared to before gamepass was out (small print only 2 million bothered playing longer than 20 seconds and only 100 people are playing it concurrently)

It's all smoke and mirrors

nibblo57m ago

There are usually around 10,000 concurrent users on Steam not counting Xbox or PS but really it doesn't matter as long as there are enough people on the servers to play which there always were and will be for a long time now with the PS players coming on board. Same goes for how many people bought it and how many are on GP, we aren't the accountants of these console companies so why would we care?