320°

'Reviewers should PAY for games'- Renaud Charpentier, Creative Assembly

Taking douchebaggery to a whole new level in the midst of the full on 'perfect storm' that has engulfed Youtube following their recent 'Copyright Blitzkreig', a lead developer at Creative Assembly has gone on record to take the lunacy and bitter reactions one step closer to the edge of madness by claiming ALL videogame journalists should actually PAY the developer for their review copies, or is it just the ones who delivered a negative score?

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gamesmediapro.co.uk
Mikelarry3767d ago (Edited 3767d ago )

buhahahahahahahahah..... oh wait he was actually being serious BUHAHAHAHAHAHAHAHAHAHA

EDIT: you see what i find really funny is the ps4 and xbox one were created with the idea of sharing game videos with friends and the internet by making sharing easier and now is the time these so called developers want to kick up a fuss REALLY !!!!!

jimbobwahey3766d ago

I think making reviewers pay for the games they review might actually improve the review process. I mean the expected result is that because they paid for the game, they'd be more critical? I sometimes feel that reviewers give games too easy a ride just because they got the game for free, so they excuse problems that anybody who paid for the game would not.

Besides, it would also put reviewers in the position of then having to deal with whatever launch day problems the game has, rather than playing games in a closed environment where the multiplayer works flawlessly because it's via LAN rather than online servers.

I think it's far too common these days that because of my above points, games get scores that are far too generous.

Mikelarry3766d ago (Edited 3766d ago )

while i see where you are coming from and your suggestion makes sense this same logic would then need to be applied to alot of other consumer goods we currently make use of that would mean only the well known will be reviewed as no-one will be willing to give the unknown brands a chance since they can only review a few now have to pay for the product.

Bigpappy3766d ago

I believe that if they pay for the games, you should get a better review. Their is something about paying for things that makes you feel more attached. Plus it feels less like their are trying to please publishers.

admiralvic3766d ago

"I think making reviewers pay for the games they review might actually improve the review process. "

Fun fact and completely off the record, a lot of sites don't get every game for free and rarely know what or when we will get a game. When I was working for a decent / good site (100,000+ views a month), we had games come at completely different rates.

Ni no Kuni came a week after release.
Neverdead was a week after release.
Mugen Souls came 2 months before release.
We never got Twisted Metal, Starhawk, New Super Mario Bros. U, Animal Crossing, PlayStation All-Stars Battle Royale, Persona 4 Arena, Ninja Gaiden Sigma 2 Plus, and many many many more games.

"I mean the expected result is that because they paid for the game, they'd be more critical? I sometimes feel that reviewers give games too easy a ride just because they got the game for free, so they excuse problems that anybody who paid for the game would not."

Sadly, it doesn't work that way. What typically happens is one of two things. Either the game gets more "genuine" praise, because the person reviewing it had to buy it out of pocket. At the same time, it's also possible it will get more hate because they had to pay for it. So while it might not have been a 2 - 4 out of 10, the simple act of buying it left such a bitter taste in their mouth that they had to take it out on the game and the score is so much lower. In the end, you will never find a fair line, nor will you find people (consumers or reviewers) willing to overlook massive problems because they like one or more aspects of the game.

admiralvic3766d ago

"Besides, it would also put reviewers in the position of then having to deal with whatever launch day problems the game has, rather than playing games in a closed environment where the multiplayer works flawlessly because it's via LAN rather than online servers. "

Most reviewers, at least the people below the "professional" IGN level, play largely the same game as everyone else. I reviewed for a site and got many review copies and I can tell you I rarely saw a game before release and if I did, it was extremely rare to see it more than 5 days before release. All of these games were retail games (more or less) and played no different than a copy I could buy in stores.

"I think it's far too common these days that because of my above points, games get scores that are far too generous."

The issue is how the community acts towards people that think contrary to them. Case in point, I thought Tearaway was way too short, needed more levels / content and probably should have been a $15 - $20 digital title. However, there are many people that agree with the 8+ review scores being accurate, even though they paid $40 dollars for it, versus the reviewer probably paying nothing. I am also sure there will be people who disagree with this comment simply because I didn't praise Tearaway, which many Vita gamers consider to be the Vita GOTY and some consider it the best title on the actual platform. I mean, the game is about 2 - 3 hours long with almost no replay value with a $40 dollar MSRP, yet it is averaging an 87 on Meta with a 9 average across 162 user reviews.

We're getting to a point where smaller websites don't want to step on toes (because that cost them views, money, status, and perks), which is enough to kill the site. The average site, not places like IGN, but a place like NowGamer (they're on Metacritic) don't offer writers a lot of perks. I've been doing this for 3+ years and outside of free review copies here and there, I've easily lost $1,100+ dollars writing for a gaming news site. There isn't a lot of money to be made and it's something people typically do because they enjoy doing it. This is why you see a lot of garbage editorials about top 10 this or flame bate articles, because these sites need to turn some sort of profit.

Even when I was working for my last site, you had to be the top contributor of the month to make a cent. Even then, which on average was 60 - 80 articles, the reward was a mere $60 dollars. This is roughly 1 day of work at minimum wage and it was entirely possible I could be 2 articles short of the minimum and end up with nothing.

SilentNegotiator3766d ago (Edited 3766d ago )

Jim Sterling made an episode on why that is a completely ridiculous suggestion:
http://www.escapistmagazine...
Reviewers could never afford that.

It would be great to see less reviewers give every game an 8+ because they paid for it themself and have realistic expectations, but then reviews would be infrequent from the same great reviewers, day one and beyond only, and less frequent.

Wingsfan243766d ago

As a reviewer myself, I can't say I agree with you. When you look at it from our perspective, readers want reviews of a lot of games ha, and with the amount of games some sites review, that'd be a ridiculous amount of money to spend and in the end, it wouldn't work and there'd be a lot less reviews and games being missed because of money issues.

I do see your point in thinking that way, but I'd be careful to generalize all reviewers in the same boat. Personally when I get a review copy I look at my readers as customers and want to be as honest about a product as I can be and want them to take our opinions credibly. That way they come back to read our other reviews and know we provide honest feedback, and more often than not, the developers really appreciate the feedback on their games so they can improve next time. Although, that's normally the way smaller developers look at it.

And as other comments said, we normally get the same game the consumers get, with the same bugs and patches you have to install.

So, all in all, it's really based on which reviewers you trust and opinions matches up with yours I guess. Obviously there's always different opinions, but as I've said numerous times, reviews should be about the quality of a game over whether you liked it or not.

CoryHG3766d ago

not me. i started out reviewing by paying for the games. i don't give good scores for the simple fact i received the game. Credibility is important to me.

Prime1573766d ago

I agree. If they get a game for free they go easy on it. If they have to pay they feel the pain of all of us, but they are jaded because it wasn't free.

Median income in America (#1 @ $14bill market) is ~36,000 a year... if you had to buy a game on that income you'd appreciate it more...

I don't know, I think part of it is that people need to learn to "shop" reviews to find their own interests...

At the same time, you get well received games like journey that cause a studio to falter...

Edit: I'm talking to myself.. I screwed up as I contradict myself... I guess this is complicated...

Anon19743766d ago

I'm not sure this is necessarily the answer, but it certainly beats the trend of reviewers demanding free copies and money for their review "services". Paid reviews are the norm for mobile game sites (trust me on that one).

Personally, I think if your review site is worth anything you don't need to charge for reviews.

Runa2163766d ago

Clearly you've never, ever been a game reviewer.

Athonline3765d ago

If they start paying for their games, be more transparent what they bought, what they got for free it would be great for me.

Reviewers should get a couple of days for single-player in advance and only review multiplayer games post-launch.

Over the last years I kept coming across more and more "professional" webpages, biased, exploiting console wars and trends, misinforming people. Such sites in my opinion just hurt the communities, as they split gamers and report news/ review based on personal believes.

Even this article is extremely biased. Journalism should be neutral, stating facts and not personal opinions. For personal opinions, there are blogs, Facebook, Twitter and your good-old grandma, who will agree with you whatever you say.

+ Show (9) more repliesLast reply 3765d ago
snipermk03766d ago

@AdmiralVic: Excellent post. I totally agree with you. I used to work for a gaming publication too and more often than not, we had to pay for games out of our pockets. I don't know why everyone of the common folk think that game reviewers are just sitting on a bed of free games.

Eonjay3767d ago

Thank God for PS4 streaming. Now I can get reviews from actual people and not just a select group of people who decide what to hype.

MidnytRain3766d ago

You could do that before PS4 streaming...

admiralvic3766d ago

"not just a select group of people who decide what to hype."

Indeed, the select group of people with $100 or so dollars to spend to buy a HDPVR.

Prime1573766d ago (Edited 3766d ago )

I noticed you got more disagrees. I really don't think those people understand what $100 means to the median (edit: 50% Mark, yes, I do think i have to explain median to a "large" minority of people) household income.

I've lived on both sides of that line... the <40k line sucks, especially when supporting another human. You have to decide if you want that hdpvr or that $800 tv, or that game, or that sofa, or those phone accessories, or that phone plan, cable plan, which console you want, which graphics card (all similar to your monthly rent and expenses, and equal to 2% of your yearly income).

TheGamingHeretic3767d ago

Unfortunately, This fight is as old as time. It also is amazing to me how developers can be so short sighted to think that reviewers are out to get them. I understand the emotion that is tied to putting your heart and soul into something. However, if it's bad - it's bad. That's just the way it is. Even reviewers like 'Angry Joe' (from The Angry Joe Show) aren't out to destroy games. You can truly tell he loves it when a game is awesome.

Also, speaking on behalf of a brand new Game Review Website - we have to buy the majority of the games we review. Only the really really big ones get it free, especially from AAA titles.

Hicken3766d ago

Well, if you're already paying, it's nothing different, right? What would be your complaint, since it would put bigger sites in the same boat as you?

Some reviewers aren't out to destroy games... but some are. Tom Chick is one, William Usher is another(though I think he's just a massive troll), so's Arthur Gies over at Polygon, and I'm sure there are plenty of others that could be named.

To me, too many reviewers have become opinionated and full of themselves. They think they're more important than they are, and it's led to a rather crappy reviewing ecosystem(which is pretty in-line with gaming journalism, in general). Sessler's ranting prior to the PS4 release is indicative of that attitude.

Let em pay for the games. What's it gonna hurt them? Maybe, as someone else said, they'll be more critical- and thus, more fair- since they have to invest in these games just like us normal people.

TheGamingHeretic3766d ago

I would counter that the reasoning is that by allowing free games, then critics are able to do more reviews and give more press to both good and bad games. It doesn't limit their ability to expand.

The only people that requiring full payment of games would hurt are the smaller critics that most people consider to be 'honest'. IGN would not be to badly impacted by this, nor would any other major outlet. However smaller outlets (such as The Gaming Heretic) most assuredly would and you would just have even less 'true journalism'.

It decreases the ability of smaller organizations to do reviews and thus hurts gaming overall as only bigger outlets can afford to give their reviews because they can afford it.

Prime1573766d ago

I think there is an issue we aren't seeing. Very, very few critics get THE MAJORITY free.

In that being said, wouldn't you go into a game with a bias because said publisher or studio made you buy to review?

@thegamingheretic, "The only people that requiring full payment of games would hurt are the smaller critics that most people consider to be 'honest'. "

I disagree simply because those smaller critics already pay for most of their games. Time, money, and notoriety...

XiSasukeUchiha3767d ago

WTF damn what wrong with this world , it's going upside, 180 , and over the top hopefully if this true make it good pay.

B1663r3766d ago

Reviewers should disclose if they got their game and hardware for free in addition to how they get paid.

In addition to that, PS4 game reviewers should indicate if they went to the PS4 press only launch event, and received a 3 night vacation in a 5 star hotel, and the monogrammed PS4, basically if they took part in the extravagant gifting that Sony engaged in right before the launch of the new consoles.

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130°

70 percent of devs unsure of live-service games sustainability

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

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gamedeveloper.com
thorstein1d 19h ago

It was worrisome to begin with.

It's a niche genre with only a handful of hits that can stand the test of time.

Cacabunga22h ago

I like the sound of that!! I will for sure never support these gaas games.
Sony must be shocked at gamer's reaction, making them cancel a few of these and hopefully go back to the good heavy hitters they had us used to..
now bring on that PSPro reveal and show us some SP 1st party awesomeness.

CrimsonWing691d 18h ago

What’s to be unsure of!? Look at the ratio of success to failure!

DarXyde1d 1h ago

It's pretty ridiculous.

Imagine having a breadth of data at your disposal to see the statistically low success rate of these games, only to be laser focused on the exceptional case studies.

shinoff21831d 17h ago

Yes. Stop all the live service bs.

jznrpg1d 16h ago

Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.

MIDGETonSTILTS171d 16h ago

Helldivers 2 manages just fine…

Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.

Make so much content that you can drip extra content for years, and the game already feels complete without them.

Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.

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60°

The Battle Pass Is The Worst Thing To Happen To Modern Gaming

Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."

got_dam1d 21h ago

Battle passes AND meta gaming both.

DivineHand1251d 19h ago (Edited 1d 19h ago )

I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.

I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.

lucian2291d 18h ago

battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional

470°

PS5 Pro specs leak video taken down by Sony

Sony is taking actions as video by Moore’s Law is Dead, has been issued with a copyright claim.

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videogameschronicle.com
andy852d ago

And people say it's all fake because Sony haven't said anything 😂 conveniently forget the PS4 Pro was only announced 2 months before release.

BeHunted2d ago

It's fake. There's no factual evidence other than his own made up specs.

Hereandthere2d ago

What were the specks Sony was afraid of showing?

Shikoku2d ago (Edited 2d ago )

Digital foundry put a video out saying what he leaked was exactly what they also knew about the PS5 PRO. So no it's not just stuff he made up

Babadook72d ago (Edited 2d ago )

If it’s fake what copyright does MLID infringe upon?

😂

andy852d ago

Aye because they'd go to the effort of copyright claiming it if it didn't exist 🙃😂 you'd have to be a special kind to be thinking its not a thing by now

Cacabunga2d ago

They need to reveal it with uncharted killzone or a heavy hitter like this

Ironmike2d ago (Edited 2d ago )

U mean the specs that we'll established digital foundry which said these are the actual specs published a video on 2 weeks ago I mean they are only one of most trusted sites for tech information but they just made up a video for the sake of it

Christopher1d 19h ago

I would love for it all to be fake, but lots of people are saying they've seen/heard the same thing. But, man, we 100% don't need mid-gen upgrades when we're failing hard to optimize current hardware.

+ Show (4) more repliesLast reply 1d 19h ago
Seraphim1d 15h ago (Edited 1d 15h ago )

if I recall Sony lowered sales expectations for PS5 earlier this year. if that is the case we won't hear anything about a Pro until next year or shortly before/when it's dropping. After all, if the Pro was dropping this year/fiscal year they wouldn't have lowered expectations.

As for squashing rumors. Yeah, shit like this prevents potential buyers from adopting now, just like slim rumors in the past. It only makes sense to keep things under wraps from a business perspective. Despite living in a technological age of unfettered access to information we don't need to know whats going on behind closed doors be that at Sony, Nintendo, MS, or amongst any development studios. When the steak is done we shall feast.

JackBNimble1d 14h ago

By the time games are actually made to take advantage of the pro spec's the ps6 will be released or close to it.

jznrpg2d ago (Edited 2d ago )

Just announce it already! I want to preorder one asap. But in reality they don’t want to lessen PS5 sales until Pro is ready to launch so I understand the business part of it. September is probably when they announce it with an early November launch like the PS4 Pro

Ironmike2d ago

Pro won't lessen sales sames ps4 pro never and the ps4 pro was more relevant at the time cos move to 4k this not needed

RaidenBlack2d ago (Edited 2d ago )

Yea, my brother got his PS4 (coz of a good deal) after the PS4 Pro's release.

darthv721d 23h ago

^^same here. I got a base 4 for only $100 off a guy who bought the Pro. then a few months later I found a guy on craigslist selling a pro for $100 because it was left behind by his former roommate who moved out. That was the beginning of my obsession to buy up the different variants of the PS4 that were released.

As of now I am really only missing the 500m one and the gold slim but otherwise I have pretty much all the other retail ones. https://consolevariations.c...

BoneMagnus1d 21h ago

@darth - Nice collection!

crazyCoconuts1d 16h ago

Anyone with 4K that appreciates 60fps is gonna disagree about it not being needed.
DLSS is a god send for Nvidia, and there's been nothing like it for AMD...yet ...

+ Show (1) more replyLast reply 1d 16h ago
DeadlyFire1d 21h ago

They will announce it around E3 timeframe about May-June whenever they do a showcase for the year.

neutralgamer19922d ago

Just announce it this thing will sell well

Ironmike2d ago (Edited 2d ago )

I don't think it will pll still haven't seen the potential of ps5 yet

Cacabunga1d 19h ago

agreed, but it might sell if they announce some 1st party games to lead the way. if people see the difference with the base version they can move on. for my sake I am still gaming mainly on PS4 (still not finished with RDR2 due to lack of gaming time). I have a huge backlog on PS5 I am hoping to get into.

mark3214uk2d ago

why? game makers havnt even come close to maxing out current spec yet, were getting al lthese new TFlops and game maker are making crappy remakes not worthy of the ps3

Minute Man 7211d 23h ago

The guts of the 5 and X are 5 years old

fr0sty1d 17h ago

People keep saying that, yet we still have games running at near HD resolutions, 30fps, and ray tracing features turned off.

PRIMORDUS2d ago (Edited 2d ago )

I would take that video and upload a torrent of it, fuck that copyright bullshit. If your going to do something that has a chance of being taken down, make a torrent first share it. Then Sony or any other company is helpless and you can laugh in their faces, taunting them to try to take it down 🤣

LoveSpuds2d ago

With kind of analysis and advice, you could be a lawyer for Trump!🤣

tronyx122d ago

As much as the PS4 Pro didn't represent a major % in the playerbase, announcing a 'better' model will hinder sales from the 'base' model. They are right, business-wise.

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