Michael Marr of Capsule Computers wrote :
In recent weeks, I’ve found myself being asked the same question a lot of people lately. “Are you getting an Xbox One or PS4?” When you work with video games as a profession it’s a pretty difficult question to avoid. It is with some disdain that I honestly answer “Neither” each time I’m asked.
BY JASON MONROE: The very best pirate-themed video games that you should play instead of the disappointment that is Skull and Bones.
PoE: Deadfire, Unless you have a or PS5 or an SSD don't bother, loading times are insane. A minute and a half to go into a room to investigate a desk in an inn and then an additional 1 1/2 minutes to leave the room and then load to leave the inn???
And they never fixed it.
Ubisoft has just released Skull and Bones on PC and consoles. And, from the looks of it, the game wasn’t received well by some gamers. Not only that but it appears that Skull and Bones can be worse than Assassin’s Creed: Black Flag, a game that came out a decade ago.
I wanted a Black Flag sequel so bad. It's still my favorite AC entry. The fact that they ignored everything that we loved about that game in this "spiritual successor" is making me enjoy watching this game crash and burn quite a bit. Either do it right or don't do it at all. (I understand the legal binding they got themselves into with the Singapore government to release this game at all costs)
/grabs popcorn
11 years of development. Multiple restarts. All the while people have been saying they don't want some pirate game where you can't even get off your ship. 11 years of people telling Ubisoft all they want is a pirate game that's basically Black Flag without any of the assassin or animus stuff. Yet they still served up this trash that no one wanted, charged $70 for it, and had the balls to call it AAAA.
The Guillemot family honestly needs to be forced out of Ubisoft. They've doubled down on everything players don't like about their games, they want AI to create "rough drafts" of their stories rather than letting their writers do their jobs, and they literally do not give a shit what their playerbase actually wants. 5-6 years ago their stock was worth more than 4x what it's currently worth. The company is dying.
What has happened to developers? How can you possible make a worse looking game 11 years later? It’s honestly mind boggling.
Enough has been said about this game already. The gaming world shrugged when it was announced so many years ago, and instead of listening to all the criticisms from the community back then, Ubi just sailed on and kept making a game nobody really wanted. What a waste of money and effort.
Skull and Bones borrows more than naval combat from Assassin's Creed: Black Flag, but Ubisoft's live-service adventure doesn't compare.
Black Flag was the Pinnacle of pirate games for me. Wild that it’s been 11 years, played it after coming home from college classes every day
Watching Skull and Bones gameplay really shows how important all the AC elements like land exploration and fighting really were in making it such a great game. To go back to just sailing with those basic ass controls a decade later is just sad.
I agree with how lots of titles are yearly regulars but have very little different features to warrant a completely new title which is usually priced at a full price.
Haha. Sequelitis. Love that. On topic: Yes it will and that's because of the publishers, not developers.
Given a chance, developers would have already lead this industry to new heights of creativity, but these bloodsuckers such as EA and Activision only see the almighty dollar and nothing else, hence, gen 8 will suffer sequelitis like the generation before it.
Yes, they will suffer from it because AAA publishers will never stop being too greedy.
Sadly we'll probably see CoD 52 this gen.
It'd be nice if publishers would make more new IP, but they're too scared that they'll lose money.
It's a new generation and we are already seeing some amazing new IPs from all publishers; EA, Ubisoft, Microsoft, Sony, Activision, etc: Games like Destiny, Quantum Break, Titanfall, Order 1886, Rime, The Division, The Crew, Watch Dogs, Star Citizen, etc and more, not to mention we're going to see Indie developers shine this generation, just look at No Man's Sky. There will be plenty of new IPs this generation.
But this doesn't mean we don't want sequels, I for one would love a Last of Us 2, Halo 5 and Zelda U, but a balance of the two would be great throughout this generation.