Insiderp :"Microsoft would hope that many developers would be aiming to have a 60 fps/subHD game over a 1080p/30fps one, and thats where Xbox One could potentially achieve parity against the PS4 version of the game".
Waiting a decade for new instalments in franchises as massive as Fallout and Elder Scrolls feels like a waste.
Microsoft have Obsidian but I feel it's Bethesda who just don't want to play ball as they've always said they want to do it themselves.
Once MS bought Zenimax in 2020 they should have put the Outer Worlds 2 on the back burner, allow Bethesda to finish off its own Space RPG with Starfield (despite totally different tone why have two in your first party portfolio with two developers who's gameplay is a tad similar) and got Obsidian for one of their projects to make a spiritual successor to New Vegas.
When the Elder Scrolls VI is finished Bethesda can then onto the main numbered Fallout 5 themselves.
The Outer Worlds 2 started development in 2019 so putting it on the back burner wouldn't have been the end of the world, they'd have always come back to it once Fallout was done and it would have been nicely spaced out from Starfields release once they had most likely stopped supporting it and all the expansions were released.
If they did this back in 2020 when they bought Zenimax and the game had a good, steady 4 - 5 years development, you might have seen it release in 2025.
We are literally going to be waiting until 2030 at the very earliest for Fallout 5 and all they seem bothered about is pushing Fallout 76.
I disagree. Part of these games is the support for the mod community. If they move to releasing a "next game" every 2 or 3 years, the modding support plummets and the franchises turn into just another run of the mill RPG.
Make the games good enough to withstand the test of time, to keep people coming back to them and expanding on them with mod support.
Athenian Rhapsody is a JRPG with a difference: alongside turn-based combat & exploration, you'll need to complete WarioWare-style microgames.
Originally launched in 2011, El Shaddai: Ascension of the Metatron is coming to Nintendo Switch, so It's time to look back at the original.
Still have my ps3 copies. Bought it at launch and another one when I found it cheap and in perfect condition about 10 years ago. I wouldn’t buy it on Switch but if they made a PS5 version I would. I still have one of my PS3 Fats hooked up so good to go either way.
Id play it again on the switch. I wished my 360 version was bc but this is still a good way to play.
Hi,
I am new user and this is my first submission
thanks
nothing really new here, just talks about the hardware
Author has forgot to mention that Sony will also making performance improvements to the SDK's and new and upcoming games will push hardware even further. So the situation we are in now (Lower resolution on X1) is very unlikely to change! We just need to accept that and move on and enjoy the experiences on both machines provide!
Cheap ass looking site with no fresh information.
the bandwith of the esram is totally wrong
"The slides appear to indicate that the Xbox One's eSRAM is arranged in four segments of 8MB each, with four 256-bit read/write data paths. Peak bandwidth is indicated to be 204 GB/s"
the average is 150/160 gb/s as u can find on digital foundry
http://www.eurogamer.net/ar...
pretty much the same average of the gddr5 that have as peak 176gb/s
the cpu have access to the esram...
"Digital Foundry: And you have CPU read access to the ESRAM, right? This wasn't available on Xbox 360 eDRAM.
Nick Baker: We do but it's very slow."
so is a sort of huma...
and still
the esram can read and write simultaneously
"The big revelation was that ESRAM could actually read and write at the same time, a statement that seemingly came out of the blue. Some believed that based on the available information from the leaked whitepapers, this simply wasn't possible.
"There are four 8MB lanes, but it's not a contiguous 8MB chunk of memory within each of those lanes. Each lane, that 8MB is broken down into eight modules. This should address whether you can really have read and write bandwidth in memory simultaneously," says Baker."
""Yes you can - there are actually a lot more individual blocks that comprise the whole ESRAM so you can talk to those in parallel. Of course if you're hitting the same area over and over and over again, you don't get to spread out your bandwidth and so that's one of the reasons why in real testing you get 140-150GB/s rather than the peak 204GB/s... it's not just four chunks of 8MB memory. It's a lot more complicated than that and depending on how the pattern you get to use those simultaneously. That's what lets you do read and writes simultaneously. You do get to add the read and write bandwidth as well adding the read and write bandwidth on to the main memory. That's just one of the misconceptions we wanted to clean up."
i hope that little sites like that...before write something try to get more information possible
that article is totally misleading
ps. seem that for the ps4 we have 1.84tf......i would fix that xb1 isnt 1.3 tf...but the correct number is 1.35tf
pss on this note "eSRAM is virtually ineffective for any resolution above 720p"
he dont have any idea of what he is talkin about clearly
this put this article on the lowest lvl possible