Insiderp :"Microsoft would hope that many developers would be aiming to have a 60 fps/subHD game over a 1080p/30fps one, and thats where Xbox One could potentially achieve parity against the PS4 version of the game".
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Available to purchase and download from the Xbox Store, playable on Xbox One and Xbox Series X|S is Hidden Cats in New York.
Recruiting Reid is one of the most time-consuming tasks in Eiyuden Chronicle, as it involves numerous steps, primarily traveling from one town to the next and winning many Begioma battles.
Hi,
I am new user and this is my first submission
thanks
nothing really new here, just talks about the hardware
Author has forgot to mention that Sony will also making performance improvements to the SDK's and new and upcoming games will push hardware even further. So the situation we are in now (Lower resolution on X1) is very unlikely to change! We just need to accept that and move on and enjoy the experiences on both machines provide!
Cheap ass looking site with no fresh information.
the bandwith of the esram is totally wrong
"The slides appear to indicate that the Xbox One's eSRAM is arranged in four segments of 8MB each, with four 256-bit read/write data paths. Peak bandwidth is indicated to be 204 GB/s"
the average is 150/160 gb/s as u can find on digital foundry
http://www.eurogamer.net/ar...
pretty much the same average of the gddr5 that have as peak 176gb/s
the cpu have access to the esram...
"Digital Foundry: And you have CPU read access to the ESRAM, right? This wasn't available on Xbox 360 eDRAM.
Nick Baker: We do but it's very slow."
so is a sort of huma...
and still
the esram can read and write simultaneously
"The big revelation was that ESRAM could actually read and write at the same time, a statement that seemingly came out of the blue. Some believed that based on the available information from the leaked whitepapers, this simply wasn't possible.
"There are four 8MB lanes, but it's not a contiguous 8MB chunk of memory within each of those lanes. Each lane, that 8MB is broken down into eight modules. This should address whether you can really have read and write bandwidth in memory simultaneously," says Baker."
""Yes you can - there are actually a lot more individual blocks that comprise the whole ESRAM so you can talk to those in parallel. Of course if you're hitting the same area over and over and over again, you don't get to spread out your bandwidth and so that's one of the reasons why in real testing you get 140-150GB/s rather than the peak 204GB/s... it's not just four chunks of 8MB memory. It's a lot more complicated than that and depending on how the pattern you get to use those simultaneously. That's what lets you do read and writes simultaneously. You do get to add the read and write bandwidth as well adding the read and write bandwidth on to the main memory. That's just one of the misconceptions we wanted to clean up."
i hope that little sites like that...before write something try to get more information possible
that article is totally misleading
ps. seem that for the ps4 we have 1.84tf......i would fix that xb1 isnt 1.3 tf...but the correct number is 1.35tf
pss on this note "eSRAM is virtually ineffective for any resolution above 720p"
he dont have any idea of what he is talkin about clearly
this put this article on the lowest lvl possible