"Dan Baker, Partner at Oxide Games speaks to GamingBolt about how their in-house engine is shaping up."
Joe 'Three Sheets' Neate (Executive Producer): "As I’m sure you can imagine, when it comes to Sea of Thieves my days are full of numbers. Development costs, active servers, days until the next update… Sometimes, though, a truly extraordinary number stands out – a number like 40 million, which I’m incredibly pleased to say is the number of pirates who’ve now set sail in Sea of Thieves!"
Garrr... more people to walk the plank and send to Davey Jones locker.
would have been funny to release this on talk like a pirate day.
Epic milestone!
After 6 years and 40 Million players, the people on N4G who called DOA on SoT must be feeling pretty stupid right now.
Especially considering that *right now* Sea of Thieves is leading Playstation Store´s pre-order charts ahead of the freaking Stellar Blade. O.o
https://store.playstation.c...
Congratulations to everyone at RARE and Team Xbox
Devstream 178 was filled with so many cool announcements for the game's community, and were able to ask a lot of questions about Warframe: 1999 and more!
From The Growing Stones and Valkyrie Interactive comes The Mildew Children on Xbox and PC. Ready for the fairy tales and horror it brings?
But PS4 and X1 are actually utilizing six cores for games, not to mention Wii U with three...
For AMD's sake.
Good interview but poorly interviewed. Twisted headline, pushing to much for opinions on Xbox vs PS4 technical differences, we know they're restricted on answering those things directly. Asking how mantle will effect console visuals, when Mantle is specifically for PC.
But yeah, look forward to seeing their hardwork in action.
No shit Sherlock - in response to the title.
And I think Sony studios will be up to speed already. Working with Cell.B.E will make them ready for multi core CPU.
No?
I'm more interested in the "Flux Capacitor" Engine than Nitrous Engine.
The XB1/PS4 have 8 core CPU but they are SIngle threaded so as long as the Engine evenly distribute work then you are fine.
The real issue is Game engines that don't evenly distribute work across multi cores and engines that don't make use of Multi-threaded cores like Intels.
Most of these problems have been solved so we should all be good BUT yes a few games out there have this problem ESPECIALLY PORTS!
on the PC side I'm more interested in Low Level api's than game engines as PC's have been seeing proper Dev techniques now but Low Level api's are needed.......
as the GPU is doing most of the work anyway now a days.
In consoles it's still a nice balancing act of CPU/GPU to get full potential out of the consoles.