GamerFitNation presents the Superman Game Project, in which 20 video game developers answer the question: Is it possible for a game developer to create a good Superman Game?
Bethesda will do as Bethesda does, tormenting us with talk of a playable build of TES 6 on the 30-year anniversary of The Elder Scrolls series.
Playable builds is always good to know sounds like they've started full production. Still BR awhile but good to know development is goin smooth.
I lost a lot of enthusiasm for Elder Scrolls VI after playing Starfield. It was interesting, but it was still a massive disappointment for me. Elder Scrolls is different from Starfield in many ways, but I can’t bring myself to trust Bethesda with anything anymore.
Speaking on what’s coming next for Naughty Dog, which could be either their new IP or The Last Of Us Part III, Druckmann gave what he seems to feel are realities of the project he’s talking about. That it’ll both be “really ambitious” but also “really hard.”
Neil Druckmann talks about Naughty Dog's Next Game which is really ambitious and parts of it are hard to make! pic.twitter.com/IqY2KEI1Gb
— DomTheBomb (@DomTheBombYT) March 1, 2024
"I’ve really surrendered to knowing it’s going to be really hard, knowing it’s going to stress members of the team out"
As if crunch wasn't stressing them enough
That it’ll both be “really ambitious” but also “really hard.”
Not 'is' but 'will be', kinda suggests that they haven't started yet, hope not.
Come on ND, a game PLEAAAAASSSSEEEE. Desperate this gen.
Also, just off-topic slightly but..
Does anyone think that layoffs now may well be making space for AI integration of game development, and 'crunch-time', 'unsustainable', 'big budget' are all terms been used to butter us up to receiving the news that AI integration will help and maintain the level of AAA games that were accustomed to? Perhaps the layoffs were the devs that didn't join a union quick enough and if only they had the smarts of SAG members and strike while the time is right, before its too late?! Imagine DEV's on strike at a time like this, there's already a game drought.
A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.
Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.
A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.
Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol
Hope you guys like the video.
I don't understand this...There are enemies and weapons that can hurt Superman. How is he any different from Wolverine who is also basically invulnerable.
And the stripping of Superman powers?? That is the cheap and easy way out!
It has to be an open world that is fully destructible. He can fight Parasite, Bizarro, he can fight Intergang that are equipped with Apocalypse weapons, he can fight anyone from Apocalypse who are all New Gods, he can fight Zod and Kryptonian criminals from the phantom zone, imps from the 5th dimension, Metallo, Lex Luthor, Brainiac!
C'mon it's as if none of these developers are comic fans.
Its easy....give it to Rocksteady! They seem ti b able to understand the perspective of the hero himself or herself.
The biggest obstacle to a great Superman game is that we need a game engine that can support fully destructible open worlds and as far as I know, no such game engine exists. The closest thing would be DICE's Frostbite engine but even that was not designed for full destruction, just scripted "levelution" if certain parameters are met.
Superman requires a truly NEXT next-gen game engine. He is "lighting the way" but we just can't "join him in the sun" yet.
Maybe 5 years from now?
Awesome video. I actually sat down and pondered to myself why Superman games fail, and it's because he's not "definable". Batman is definable, he's somewhere between 2 to 3 marks above the average human; as for Superman, he's not. Just look at his weaknesses: magic, Kryptonite, a light from a red sun, similarly powered beings; unobtainable things for a normal person. Hell, even dying is questionable, as it's been shown that he actually goes into a coma-like state; and even in All-Star Superman, despite mimicking a nuclear reactor, he's supposedly alive and fixing the sun?!
The bottom line is like what some of the developers have said, he's so powerful, that the story must make sense in why he can take damage and/or why he's gimped.