120°

Making a Next-Gen Superman Game: 20 Game Developers Tell Us How

GamerFitNation presents the Superman Game Project, in which 20 video game developers answer the question: Is it possible for a game developer to create a good Superman Game?

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gamerfitnation.com
BLACKBIBLE3780d ago

Hope you guys like the video.

NewMonday3780d ago (Edited 3780d ago )

DCUO did it great, my character is based on Superman and plays great, flaying all over Metropolis gave me nerdgasms.

as for the difficulty of his invincibility Superman is powered down in the recent movie incarnation, he is no longer the planet pusher he was in the silver age.

XboxFun3780d ago (Edited 3780d ago )

I don't understand this...There are enemies and weapons that can hurt Superman. How is he any different from Wolverine who is also basically invulnerable.

And the stripping of Superman powers?? That is the cheap and easy way out!

It has to be an open world that is fully destructible. He can fight Parasite, Bizarro, he can fight Intergang that are equipped with Apocalypse weapons, he can fight anyone from Apocalypse who are all New Gods, he can fight Zod and Kryptonian criminals from the phantom zone, imps from the 5th dimension, Metallo, Lex Luthor, Brainiac!

C'mon it's as if none of these developers are comic fans.

TopDudeMan3780d ago (Edited 3780d ago )

I didn't watch the video, but I think it would be good if he had to earn his powers back gradually so there's progression in the game.

Like if someone made an altered version of kryptonite- pick your colour (they do this all the time anyway- don't see why they can't invent one for the purposes of a game) and infected superman with it right at the beginning and it could cause superman to lose his powers for a fixed period of time. Then as you play through the game he'll find he's gradually powering up again (cue upgrade system) and you could buy upgrades for each of his powers to make them better. Then when you have all the upgrades, you're fully superman again.

joab7773780d ago

Its easy....give it to Rocksteady! They seem ti b able to understand the perspective of the hero himself or herself.

BLACKBIBLE3780d ago

Did you watch the video? They had a Deer in the headlights moments when it came to Superman. Rocksteady answered as well.

gamejediben3780d ago

The biggest obstacle to a great Superman game is that we need a game engine that can support fully destructible open worlds and as far as I know, no such game engine exists. The closest thing would be DICE's Frostbite engine but even that was not designed for full destruction, just scripted "levelution" if certain parameters are met.

Superman requires a truly NEXT next-gen game engine. He is "lighting the way" but we just can't "join him in the sun" yet.

Maybe 5 years from now?

Am_Ryder3780d ago

In Red Faction: Guerrilla, every building was destructable. It was incredible. Get it for super cheap if you haven't played it yet.

You could literally ram your car into a building in a town, blow it up and the whole building would collapse, fire a mini black hole into a petrol station, watch the whole thing shrink away, take your hammer to a warehouse and knock out all the foundations so it collapsed...

The landscape wasn't destructible, but the world was, fully.

I agree with you really though, we need more fidelity and freedom in the destruction- incl all the innards of a skyscraper and collapsing physics- to make a great superhero game.

gamejediben3780d ago

Yeah I thought about that game but it wasn't open world. It had small chunks of a world that you could destroy stuff in. But you would have to load another area if you left.

What I'm talking about would be like GTA with Red Faction's destruction + landscape destruction. It's just not possible with current technology. Maybe Frostbite 4 could handle it. But it's a ways off.

Also, to all the people saying Superman is too powerful or undefinable: What do say about Thor or Hulk or even Wolverine? Hulk and Wolverine have both had excellent games. I think it's only a matter of time before we see an awesome Superman game.

CNCOMICS3780d ago

Awesome video. I actually sat down and pondered to myself why Superman games fail, and it's because he's not "definable". Batman is definable, he's somewhere between 2 to 3 marks above the average human; as for Superman, he's not. Just look at his weaknesses: magic, Kryptonite, a light from a red sun, similarly powered beings; unobtainable things for a normal person. Hell, even dying is questionable, as it's been shown that he actually goes into a coma-like state; and even in All-Star Superman, despite mimicking a nuclear reactor, he's supposedly alive and fixing the sun?!

The bottom line is like what some of the developers have said, he's so powerful, that the story must make sense in why he can take damage and/or why he's gimped.

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300°

Bethesda reminds you how much you want The Elder Scrolls 6 by teasing early builds

Bethesda will do as Bethesda does, tormenting us with talk of a playable build of TES 6 on the 30-year anniversary of The Elder Scrolls series.

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theloadout.com
Lightning7723d ago

Playable builds is always good to know sounds like they've started full production. Still BR awhile but good to know development is goin smooth.

VenomUK22d ago (Edited 22d ago )

Whilst Elder Scrolls VI might be good, I speak on behalf of the ENTIRE N4G community when I say we'd much prefer Starfield 2 first.

RaidenBlack22d ago

eh, I want Fallout 5 before that.
(before ES6, even ... if it was possible 😈)

MrNinosan22d ago

I won't want a Starfield 2 at all.
Give me ESVI and Fallout 5... on Playstation ofc

Palitera22d ago (Edited 22d ago )

ES6 at 30 fps? Not really, thanks. Good thing the industry has evolved since Bethesda was great.

Obscure_Observer22d ago

"Playable builds is always good to know sounds like they've started full production. Still BR awhile but good to know development is goin smooth."

It will probably be a launch game for the next gen Xbox.

Fingers crossed

XiNatsuDragnel23d ago

Playable builds would be great to get those myself.

isarai23d ago

They better not mess this up i swear

Ninver22d ago

They'll find a way. If it's not $10 horse armor dlc it'll be old engine with bugs

phoenixwing22d ago

Would be nice if everything wasn't a million loading screens when it releases

QuestionMark22d ago

I lost a lot of enthusiasm for Elder Scrolls VI after playing Starfield. It was interesting, but it was still a massive disappointment for me. Elder Scrolls is different from Starfield in many ways, but I can’t bring myself to trust Bethesda with anything anymore.

phoenixwing22d ago

yeah i'm definitely going to wait a month after reviews and see what people really think of the game instead of it being day 1.

RpgSama22d ago

That one-two combo of Fallout 76 AND Starfield does not give me a lot of hope for the future.

raWfodog22d ago (Edited 22d ago )

I think it’s because some were hyping Starfield to be this ‘generational’ masterpiece when it just turned out to be an okay/good game.

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430°

Naughty Dog’s Next Game Is “Really Ambitious” And Will Be “Really Hard” To Create

Speaking on what’s coming next for Naughty Dog, which could be either their new IP or The Last Of Us Part III, Druckmann gave what he seems to feel are realities of the project he’s talking about. That it’ll both be “really ambitious” but also “really hard.”

H943d ago

"I’ve really surrendered to knowing it’s going to be really hard, knowing it’s going to stress members of the team out"
As if crunch wasn't stressing them enough

helicoptergirl43d ago

Members of the team don't have to crunch anymore

helicoptergirl43d ago

According to people who work there

H943d ago

So the people who remained in a studio that had tons of workers quiting and others laid off said that they don't have to crunch, and you are just believing that

frostypants43d ago (Edited 43d ago )

They absolutely will wind up having to crunch. Happens at the end of almost every software project development cycle, especially with release date pressures. It's part of the job. Obviously they aren't in a crunch when they aren't in that late phase. But it's wishful thinking if they think they won't see that stress again. Druckmann himself seems to be aware of that.

helicoptergirl43d ago (Edited 43d ago )

Yes I believe them. The people who want to crunch can do it. The people who mentally and physically can't, don't actually have to. Some have young babies at home. Things have changed since the Schreier report.

rlow143d ago (Edited 43d ago )

@helicoptergirl
It wishful thinking to think some workers can choose to crunch or not to do so. That’s akin to people you work with saying they don’t have to do work they don’t like and you’re the one that has to take up the slack. That’s not how things work. Especially if your the person assigned to a specific task that has to be completed for the development to move forward. It’s a team sport when it comes to making a game. As with most things in life. Now that they are a smaller group, it’s even more important for everyone to pull their weight. Peace

helicoptergirl42d ago

@rlow that was exactly the mentality before the exposure and it was talked about and reported on. It's different now. You know, sometimes things and attitudes just change for the better. They knew they needed to change and they have and they're not stopping trying to make the creative environment as good as it can be.

+ Show (4) more repliesLast reply 42d ago
Tristan198243d ago

When someone pays another person to do a specific job in exchange for a certain rate of pay, it's called work.

H943d ago

They didn't sign to crunch and neither were they paid for it, people were hospitalized in Naughty Dog

MatrixxGT43d ago (Edited 43d ago )

Exactly most of these people wouldn’t last a season in the trades.

-Foxtrot43d ago

I f******* love how many people are doing a complete 180 on their views of crunch culture despite the awful stories reported on over the many years just because we’re talking about NaughtyDog

You can’t just cherry pick what to be mad about

“They signed a contract…it’s called work…that’s life…it’s a job”

I mean really guys, if this was EA you’d be having a field day

I bet you any money if any of these guys regardless of studio went in and said to their superior “Listen, don’t feel like the over time tonight, I’ll just stick to my normal contracted hours if that’s alright” I highly doubt they’d be given a warm response

Crows9043d ago

@h9

Actually yes they did. If overtime is mentioned...that's crunch.

Christopher43d ago

@Tristan1982: The problem is crunch is because of the inefficient management and sudden changes in projects. ND made major story changes based on some feedback, that results in months of rework, redesign, etc. And none of those changes were built into the project from the get-go, so they still have to meet a deadline.

@H9: One person. And they did sign up for crunch, ND is notorious for hiring people who don't mind it. That's the problem, they tell you who they are, people just aren't listening. And, they did get paid, just their QA level of people are paid shit, which is an industry issue for something so freaking important. And people wonder why we have such broken games at launch. Because companies don't want to pay to deliver as long as people will buy enough to get them past first few months of patches and then re-release a major patch with an expansion to get people to come back.

@-Foxtrot " You can’t just cherry pick what to be mad about " -- N4G home of 'hold my beer' on that alone.

CantThinkOfAUsername43d ago

The kindda guy to guilt trip others into overwork or tell them to be better slaves ('employees'). Exactly what corps like. How does it taste?

+ Show (4) more repliesLast reply 43d ago
anast43d ago

They get paid and they signed the contract. It's not a slave factory.

Shane Kim43d ago

Shh... your in the era of feeling sorry for people.

jwillj2k443d ago (Edited 43d ago )

Assuming you have a job, how would you feel working 80 hours a week for the same pay? You’ve not experienced crunch otherwise you wouldn’t be speaking like this.

senorfartcushion43d ago

As somebody who has crunched before. No, it wasn't my choice, no, you couldn't handle it, and no, you don't work in a better industry than I do.

Markusb3343d ago

exactly, get the game out before PS6 and if it takes crunch, or over time which you get paid for, get on with it

anast42d ago

"Assuming you have a job"

Assuming I haven't worked more for less, I suppose. And yes, I do.

"Shh... your in the era of feeling sorry for people."

I feel awful for the people that fought for the workers and got stuck holding the bag and lost everything.

"no, you couldn't handle it, "

You mean "I"

+ Show (2) more repliesLast reply 42d ago
Christopher43d ago

I really hope this isn't management BS stress. I get wanting to put the best out, finding the best new ways and concepts, and ensuring your design is just top notch and not wasteful and fulfilling, but when I hear some manager talking about this my first thought is "Are these jerks changing paradigms on a regular basis that's making people play catch up and redo work to meet their new goals?"

43d ago
Kiryu199243d ago

They lost so many great experienced talented people over the past 5 years

anast42d ago

Burnout is real. I even had to change my job because of it.

Markusb3343d ago

as if you dont get paid for crunch, get on with it,

+ Show (3) more repliesLast reply 42d ago
Stuart575643d ago

That it’ll both be “really ambitious” but also “really hard.”

Not 'is' but 'will be', kinda suggests that they haven't started yet, hope not.

Come on ND, a game PLEAAAAASSSSEEEE. Desperate this gen.

S2Killinit43d ago (Edited 43d ago )

From the article:

“Working on this new game, it’s really ambitious, parts of it are really hard,…”

That is the actual quote. They are already working on it.

LucasRuinedChildhood43d ago (Edited 43d ago )

Yeah, a lot of people push fake narratives about NaughtyDog and misquote things. That quote is very straightforward.

https://twitter.com/MitchyD...
Above is the complete debunking of a false story that still gets spread around all the time. And the bad faith actors doing it also only pin it on Druckmann for some reason and ignore Straley. They want to portray Druckmann as an evil schemer, even when the false story they're spreading doesn't align with their narrative. They don't care about reality ...

SuckerPunch doesn't get even 1% of this criticism and they haven't provided any update whatsoever on their next game, and it's a sequel not a new IP, so turnaround would be quicker. That's not logical.

Markusb3343d ago

probably 7 years out at this point after wasting all that time on factions

Stuart575643d ago

Also, just off-topic slightly but..

Does anyone think that layoffs now may well be making space for AI integration of game development, and 'crunch-time', 'unsustainable', 'big budget' are all terms been used to butter us up to receiving the news that AI integration will help and maintain the level of AAA games that were accustomed to? Perhaps the layoffs were the devs that didn't join a union quick enough and if only they had the smarts of SAG members and strike while the time is right, before its too late?! Imagine DEV's on strike at a time like this, there's already a game drought.

isarai43d ago

Nah, quite literally every industry around is having layoffs.

shinoff218343d ago

I work in manufacturing. Layoffs here to. Especially people with no skill. I feel bad for them more then anything.

isarai43d ago (Edited 43d ago )

I work in advertisement, Im being laid off in may despite being the 3rd best on my team of 15 just under the team lead and assistant team lead, and the assistant team lead is out next week. Yet the last two years we've all been congratulated for record numbers. Times are weird.

shinoff218343d ago

Game drought. Lol what. I can't keep up. There's so many dope games releasing. I gotta ask what do you play

Stuart575643d ago

Not Naughty Dog games, not this gen. You know, Naughty Dog? Who the article is about?

+ Show (2) more repliesLast reply 43d ago
Brazz43d ago

I hope they remember to make it realy fun to play.

FunAndGun42d ago

I hope it's extra woke and really fun to play.

Kneetos43d ago

And then Sony will lay off 900 more staff to save costs

Christopher43d ago

Is this supposed to be a big gotcha after Microsoft laid off 1,900 and we're ignoring that? Let alone the over 16,000 other layoffs from Microsoft in 2023?

Kneetos43d ago

This is an article talking about Sony, no one said anything about Microsoft

And we should always be reminded of it like people are doing with Microsoft, Sony shouldn't get a free pass either

Christopher43d ago (Edited 43d ago )

Yes, and this article is 100% about Sony firing people.

ND says new game is ambitious - until Sony lays off 900 more staff to save costs!
Sony publishes new gameplay video - until Sony lays off 900 more staff to save costs!
Sony announces weekend sale deals - until Sony lays off 900 more staff to save costs!

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150°

You almost got a version of The Last of Us 2 inspired by Bloodborne

A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.

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Scissorman73d ago

Just make a new IP with the same concept. :)

toxic-inferno73d ago

Or just release a remaster of Bloodborne 😛

rippermcrip73d ago

Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.

toxic-inferno73d ago

Open world in a very specific sense though. The sense of exploration and discovering shortcuts within a large, challenging area would feel great in a survival game like TLOU. But I'm sceptical it would be nearly as satisfying without the bonfire/lantern respawn system.

Inverno73d ago

A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.

toxic-inferno73d ago

Completely agree with your final comment. Semi-linear open worlds like those in soulslikes are by far the most satisfying. Even Elden Ring (which is of course amazing) loses some of its heart due to it's open world.

72d ago
toxic-inferno72d ago

@SnarkyDoggy

Of course, my comment was my opinion, and may be different to yours.

I completely agree that Elden Ring's world is incredible. The design of every inch of its map is fantastic, with so much care that has been put into its layout and design to tell a story in the classic ambiguous way that FromSoft always manage. I would argue with anybody, any day of the week, that there is no finer example of open world design anywhere in gaming across all platforms and genres.

However, the 'heart' that I speak of is perhaps more aligned with gameplay. The more linear form of the previous games provides a distinct level of focus and determination that Elden Ring lacks due to the nature of it's open world. In Dark Souls, Bloodborne, etc. you often have between one and three bosses available to you at any time, requiring dedication and a certain level of grit. You have to learn each boss, master the techniques required and vanquish them before moving on. Between 60% and 90% of the bosses in each game generally result in this experience.

I had no such experience in Elden Ring, except for the fight against Malenia, because the nature of the open world meant that there was always something else to do and explore. The open world encouraged this, meaning that I spent most of the game over-levelled for the bosses I was facing. And I didn't even go out of my way to over-level.

To conclude, the heart of Soulsbourne games isn't inherently the difficult; it's the grit and determination required to beat them. There are other things that factor into the soulslike genre, but that gameplay loop is the real soul of the series. And Elden Ring, mostly due to it's open world, lacked that particular aspect.

As I have said, you are welcome to disagree with me! But I hope that further explains my original statement.

shinoff218373d ago

I don't think we need to move away from a gta open world style. There's room for all. I enjoy open and linear along with in between. If you have an issue I imagine it's on the devs.

Inverno73d ago

An in-between then should be considered more often. I'm just not a fan of the long stretches of land of nothing. Idk whatchu mean by the last thing tho, I like ND.

Demetrius73d ago

Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol

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