In the case of Telltale, however, it’s even more tragic. Here’s a studio that made their namesake by releasing a game that shook the foundations of gaming and had some questioning the validity of the classification gaming itself. Going from that, to just continuing to do that but in new worlds reminds me of the executives from “South Park” who surmised that if saying shit in a TV show was popular and revolutionary, then saying shit even more and in different episodes is sure to be just as popular and revolutionary.
Today Telltale Series has confirmed to TechRaptor that it has laid off a number of employees, while the games currently in development remain in the pipeline for the time being.
Sadly, this is Deja vu, with Telltale going through this type of thing before in 2018 - thoughts are with those affected. Games companies and all sectors always follow each other, with the bad press reducing as each new announcement is made - sad times we live in.
Supermassive Games has failed to innovate since its breakout hit Until Dawn and its games are getting more stale, something that sadly echoes Telltale Games' downfall.
Trash article. More jaded commentary from individuals that play so much of something, they get pulled out of the very thing they liked before. Or think everyone is as jaded as them with the genre. Thing is, the developer wouldn't be making these games if they didn't think there was an audience. And, they are not in financial trouble as Tell Tale was. Try again.
Critiquing is fine as we want developers like Super Massive to stay the course of making good games. Especially after rushing games out too quickly after their break out hit. But to go on and say they are on a decline when the very game they just released was received well by the gaming community is jumping the gun. Not only that, but Until Dawn: Rush of Blood was a hit on PSVR fool. Not everyone gets nausea from VR.
Not only that, but the ignorant opinion that Quantic Dreams has declined when Detroit: Become Human is a great game for its genre, was received well by gamers and sold well, speaks volumes about this person's opinion.
These type of games are about the choices and the story. Some of the later releases may have faltered in those areas making them not as good as the original. But i don't see how this author wants them to innovate. It just seems like the author wants to play a different genre. What they need to do is come up with better stories and choices.
The reason that telltale fell into financial ruin was the amount of money they had to pay out for the big License fees. Batman, Borderlands, walking dead, they had to pay through the nose to get rights to use them. Supermassive don't have that problem, although I would love them to do a Nightmare on Elm street, Friday the 13th or Halloween game, the rights to those properties would likely be too much to warrant the cost.
Dumb, uninformed take.
Telltale went under due to, mainly, piss poor management. They grew the team way too big, and took on way too many projects at one time; stretching the key talent far too thin.
Then constant crunch pushed much of said key talent to move onto other studios.
Tied into the fact they kept utilizing antiquated tech instead of moving onto a new, modern engine.
None of this applies to Supermassive, thus a pointless and uninformed article we have here.
Powerful storylines and narratives drive player engagement. MOBA Champion examines the best examples of good storyline in video games to better understand what engages and compels players to continue playing.
Yea. I worry the same thing. When you got a big thing going and it feels right... Over rubbing sure can make things raw!
Please TellTale, Don,t over-rub it, you had been doing it just right!
I think they are...they have way too much coming out
The Wolf Among Us
Walking Dead Season 2
Game of Thrones
Tales from the Borderlands
I find it funny though how they can do up to FOUR projects yet not one of them is some original story from them, something where they would of thought "Hey since we can do another project why don't we for once try and do our own story"
I just feel like are choosing big names to attract already established fanbases.
it kinda worried me when at the vgx's were one of the dev's look confused when told about the sex scenes and said "there's sex scenes?" its not that they wont do a great job but it feels like yeno.. :/
Keep in mind that Telltale usually puts a lot of work into making their games long before they've been announced. They started working on The Walking Dead game before the TV show was even created. We likely won't see Game of Thrones for another year at least... and Tales from the Borderlands has likely been in production for quite some time.
So to answer your question, yes they are always careful.
I was thinking this same thing during the VGX's
One of the things I didn't like about TWD was how long it was between some of the episodes, me thinks some of them will be really delayed now.