190°

Vince Zampella: Titanfall’s Story is “Not Going to Ruin the Multiplayer Experience”

During yesterday’s VGX 2013 live show Respawn Entertainment co-founder had some reassuring words for those competitive online gamers that don’t really care about having the story interfere with Titanfall‘s deathmatches, explaining that it won’t “ruin” the multiplayer experience.

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WeAreLegion3784d ago

Will the multi-player experience ruin the story? The campaigns were my favorite part of COD2, MW, and MW2.

Godmars2903784d ago

Will the story be worth anything in the first place you mean.

ABizzel13784d ago

Based on what was shown and what's been told thus far my guess is the story is going to be told in an opening cinematic, and the rest will likely be intel briefs that happen before the missions (rounds).

Pintheshadows3784d ago

It'll probably do story telling like Brink. By that I mean it will have one and forget about it in 20 minutes.

Bimkoblerutso3784d ago

It's a shame too, because they could really do a lot of interesting things with that whole "corporation-run warfare" angle they have in the trailers.

But no...like most shooters these days, it's looking like all the effort is going to be put into letting players throw e-peens around online.

AliTheSnake13784d ago

Really cheap. What I like in call of duty the most is the campaigns , they cost the most to make, really high value production, great story, with outstanding voice acting and Epic musical score.

nukeitall3784d ago

The single player campaign in CoD is among the best, and CoD4:MW has some of the most memorable missions. Who doesn't love Ghillies in the Mist?

I trust the creator of CoD: MW series to deliver one of the best campaigns AND multiplayer experience. Hands down!

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kiz26943784d ago

Thats exactly my thoughts reading this.

otherZinc3783d ago (Edited 3783d ago )

WeAreLegion,

I agree completely!

I don't play multiplayer anymore. I play for the campaign.
I also play for campaign co-op.

If Titanfall didn't have a singleplayer mode, I'd rent it for myself and buy it for my son. I would normally buy 2 games for us to play together.

That's why I like Rainbow 6, Gears, & Halo so much. Campaign Co-op is so much fun playing with my kids & friends.

KonsoruMasuta3784d ago

Story never ruins multiplayer. It's usually the other way around.

Irishguy953784d ago

...
...
It works both ways. For a game where multiplayer is the main component, focusing on single player can take away the quality of it.

Unless you can find some logical fallacy in my statement?

WeAreLegion3784d ago

I think he wants examples.

CGI-Quality3784d ago

The story takes away the quality of the multiplayer? LOL. Now I've seen/read it all.

OT: I'd prefer a story segment. The reason I have little interest in Titanfall is simply that, lack of a proper story element. I mean sure, if that's not part of the dev's original vision, then keep it mulit-only. However, from the sounds of it, they're dabbling with the idea, so if you include one, go all out.

Irishguy953784d ago (Edited 3784d ago )

Sorry but you must be joking if you think it doesn't work both ways. Games with good single player often have 'tacked on' multiplayer. Not that I expect any of you retards...to put it kindly...to understand that.

I don't care what you prefer CGI. Nobody cares what anyone prefers. The point is, devs normally focus on either single player or multiplayer. Whichever one isn't focused on suffers. Alot of games have tacked on single player, or tacked on multiplayer. There are only a handful of games that manage to pull off having both a great single player campaign and great multiplayer. Again, it has nothing to do with what anyone prefers. YOu like Single player over multi. Good for you. I like Single player and Multiplayer. I know which games are going to skimp out on Multi for single or single for multi.

Can't believe I have to explain how it works both ways. Well ~ N4G.

Oh right - Multiplayer ruins story right? no. Neither ruin each other. There are multiplayer focused games, and Single player focused games. Then there are the odd few which do both well, an example being Halo. Alot of single players games don't even bother with the Multiplayer aspect because you guessed it, the time taken to create multi would leech off the time given to create a great single player experience. And vice versa.

MrSwankSinatra3784d ago

you do a lot talking but don't name examples of how it goes both ways i see more single-player based games that could of been better if they had didn't have a shoe-horned multiplayer component then i've seen multiplayer games with a shoe horned single-player component.

malokevi3784d ago

Reviewers unanimously said that BF4s lackluster, poorly executed pseudo-military campaign dragged down the review scores. Efforts that could have gone into making the multiplayer even more exceptional than it already is were put towards pandering to people who have some inexplicable aversion to all things multiplayer.

So, yes, single player can come at a detriment to the multiplayer experience, whether or not any of you are willing to admit it.

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Return_of_the_Mack3784d ago

I believe the words he used were "not going to ruin the TRADITIONAL experience"

NarooN3784d ago

I literally thought the game was MP-only. Guess it'll be like Planetside 2, where they hype up the backstory but it turns out none of it is present in the actual game, lol.

SirBradders3784d ago

The stories simple, 2 factions with different perspectives and wanting control over some resource.

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370°

That day when Activision fired Jason and Vince

“Jason and Vince just got fired!” A lead artist shouted, as he rode in on one of the many small kick-push scooters that would typically lay around the studio. He quickly scooted away to some other part of the office space to spread that shocking message.

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DaniMacYo71d ago

Activision would say that to all their victims. Here’s money now get over it.

RhinoGamer8871d ago

A friend worked there in production and was miserable due to working with IW and with ATVI. When he complained to his VP about it, he was told...be glad you have a job and are making games.

mastershredder71d ago

Sounds about right, but is also sounds like something Infinity Ward would say. They made their own bed and cashed in hard to do it. F em.

franwex71d ago

That sucks, but that’s corporate America. I mean, they could’ve turned down the money and leave to Respawn too. At least they got something, my corporation would’ve probably expected everyone to go back to normal.

gold_drake71d ago (Edited 71d ago )

daaaym

"oh we're running ur life? pff get over it, like honestly"

scum

theindiearmy71d ago

I mean, if my company wants to give me a bonus and raise my salary by 50%, I'd get over whatever the hell they wanted me to. 🤷‍♂️

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120°

Respawn Boss Confirms "Other" Star Wars Project in Development at EA

It seems there might be more Star Wars stuff on the way from Respawn's parent company EA according to Respawn boss Vince Zampella.

masterfox356d ago

we need this Star Wars UNcharted type of game:

https://www.youtube.com/wat...

This looks way more impressive than Survivor imo, and is from 2012 I think!!

IamTylerDurden1356d ago (Edited 356d ago )

1313 was going to be tough. Savage cancellation by Disney. Jedi FO/S was imo built off the carcus of 1313 but 1313 to me looked and sounded more compelling for its time. How about a Bioware Star Wars? Please?

-Foxtrot356d ago

I don’t think I could trust the Bioware of today with Star Wars

It already makes me nervous with Ubisoft doing an open world SW game

I honestly can’t even which multi platform developer could do SW justice outside of Respawn.

IamTylerDurden1356d ago (Edited 356d ago )

Ofc there's more, it's Disney, they will milk until it's powder. We know Quantic has a game, KOTOR should still be a thing. Jedi and other EA games, VR, etc. I'm all for more but we knew Disney would bleed it dry. I just hope for more SP and RPG as opposed to mp.

excaliburps355d ago

What if it’s a Star Wars MP game to replace Battlefront?

Majin-vegeta356d ago

Jedi power battles game again?

RaidenBlack355d ago

The Star Wars Respawn FPS, right?

senorfartcushion355d ago (Edited 355d ago )

Mobile games and GOAS games?

Xdefiant but with Star Wars probably

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190°

Respawn Boss Vince Zampella Admits Battlefield 2042 "Strayed Too Far From What Battlefield Is"

Respawn Entertainment -- and head of the entire Battlefield franchise -- Vince Zampella -- thinks Battlefield 2042 strayed too far from the franchise.

_SilverHawk_579d ago

All they needed to do was make a better bf4 game with a different story and better online multiplayer

porkChop579d ago

Agreed. Though BF4 was similarly broken at launch, along with every BF game since then. I think DICE needs to either take more time or reign in the scope of what they do. If they consistently can't release a working game it's because they're building games they know they don't have enough time to finish.

RaidenBlack578d ago

Or make Bad Company 3.
They've already assigned Ridgeline Games developing the next BF campaign.
Let DiCE and Ripple Effect handle the multiplayer side of things.
And release it not before 2025 and focus on current-gen platforms from ground up.

LordoftheCritics578d ago

But if they make BC3 what will happen to Battlepass 6?

Concertoine578d ago

The problem is current gen is growing too slowly because of supply that could get worse.

excaliburps578d ago

Yes. For multiplayer, all we wanted was better graphics, more maps, more destruction, more class items, etc.
DICE kept pushing for what they wanted and not what gamers wanted.

awiseman578d ago

Dice, is just another word for EA.

KyRo578d ago

If I remember reading correctly Vince made Devs go back and play older BF titles after the mess of BF2042 to understand what it was what made BF special.

I also remember reading that a lot of Devs that made the classic BF games were put on BF Portal duties which for me is baffling.

Vince has a good track record of changing things for the better so whilst BF2042 was a average game, I'm optimistic for the next installment.

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Sciurus_vulgaris579d ago

Ever since Battlefield 1 the Battlefield franchise has gotten less-and-less immersive. The combination of historical inaccuracy [when set in an historical setting] and imbalanced classes is what drove me away from the series. I however, didn’t start playing battlefield until battlefield 4, so I can’t speak for long-term fans of series.

Pyrofire95578d ago

Unless they went really wild with it's inaccuracy, I doubt many people care about some inaccuracies as long as it captures an idea of WW1 and it's fun.

awiseman578d ago

It's basically grounded fortnight. That's not excusable.

Pyrofire95578d ago

Was Levelution not well liked?
I only started playing BF games last year and really like the BF4 stuff. I don't know why they haven't done that again. (aside from the massive amount of work that must take to make a level with evolution.)

Yi-Long578d ago

It kinda depended on the map and how the ‘levelution’ affected it. If you’re an assault type that ran/drove to every flag, I don’t think it made a whole lot of difference on how it affected your match, but if you’re playing as a sniper or are mostly in a boat, and ‘suddenly’ there’s a huge storm, you’d lose your long-range targets and ‘boating’ was more difficult.

I think for most players, some of the stuff was cool the first few times, and after that it was a ‘shrugs’ moment. Siege of Shanghai was probably the best map, in that the tower is pretty much the heart of that map, and flattening the tower made that flag far more vulnerable to take-overs.

Yi-Long578d ago

As we’ve been saying for years; All Battlefield needs to do/be, is be a Battlefield game. That’s it. That’s all.

It doesn’t need to copy all kinds of features from other games. It doesn’t need legends, or heroes, or battle royale, or whatever. Just 10-12 cool gorgeous fun maps, 32 vs 32 players, 5/6 flag conquest. That’s it. 4 classes, good balance between solo-play & squad-play. Good balance between vehicles & infantry gameplay.

A good Battlefield match is short but sweet (20-30 minutes), and ensures that YOU -can- make a difference, regardless of your individual play-style. That’s what made it special. If you’re on a ridiculously huge map with insane amounts of other players, you’re not really going to feel you’re making a significant contribution. Not to mention when half the folks on the map are bots, of course.

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