iamnsuperman

Contributor
CRank: 20Score: 381420

User Review : Killzone: Shadow Fall

Ups
  • Multiplayer
  • Graphics
  • Performance
Downs
  • Story/Storytelling

Once More Into The Fray

It has been just over 2 years since we last delved into the Killzone universe (on a console) and boy have things changed. Killzone 3, literally, ended with a big bang when the Helghan home world was destroyed by Sev and co. I said back then the ending felt a bit rushed and I was unsure how they could really make a successful sequel without rebooting the series. Their answer was Killzone: Shadow Fall and honestly I would have preferred a full reboot than this half-assed mess. The problem is, Killzone: Shadow Fall is highly unrealistic.

You may say that criticising Killzone: Shadow Fall for being unrealistic is a bit harsh considering it is a sci-fi shooter, with inter planetary travel and a race of human offspring who have a hard on for the Nazi wardrobe, but the set up still needs to make sense. After the events of Killzone 3, the ISA and Helghast organise a deal where the ISA would give part of their world (Vekta) to the Helghast survivors. After several years a wall is built to divide the two nations who live on the brink of war (Cold War parallel here). This causes a major gameplay problem that the developers tried, admirably, to solve. With this setting you can’t have an all-out run and gun type of game because it doesn’t reflect the setting. The set up feels like a list of random “cool” suggestions with little thinking of how this would impact gameplay.

Stories have evolved in recent years; to the point where the story is as much a part of the gameplay as the controls/level design. So when I was mowing down waves of Helghast in Shadow Fall, I often thought that my actions should start a war of some kind. I was clearly ISA (evident by what the Helghast say) and I wasn’t unequipped (so it would be quite hard to deny ISA backing). What I was doing didn’t relate to the setting I was in. At one point some Helghast invade the ISA part of Vekta. The game justifies this action by saying they are terrorists and not the Helghan government but this is quite hard to accept this when they look exactly the same. There is no identifying marker saying these were the Black Hand (the Helghan terrorist group). This all just makes the game extremely hard to follow. I often found myself clueless on where I was and why I was there. The voice acting didn’t exactly help sell the story. Overall the voice acting was pretty weak with cut scenes falling flat and the dialogue feeling it was best suited for a Syfy channel film.

What is odd is, despite the plot being stupid and the voice acting being less than stellar, I really enjoyed myself when I played this game. The level design is pretty damn good. It isn’t as open ended as I would like but you do feel like the environment you explore belongs to a much larger ecosystem. It is something that is lacking from most first person shooters. It feels like the world doesn’t end past the invisible wall which is the problem with a lot of games. This is helped by the phenomenal draw distance. Not everything is fine and dandy with the level design as I did come across an instance of just pure laziness. In one level mid-way through the game I managed to enter a room that was an enemy respawn point. I shouldn’t be able to get to these points in a next generation game. This was something that was barely acceptable at the start of the 7th generation.

Killzone: Shadow Fall does get the graphics and the performance right. This is one good looking/preforming game. The developers have finally gotten rid of the brown smudge effect, which has plagued first person shooters since Call of Duty 4 was released, by adding colour (even the Helghast side of the fence has colour). The character models and environments are extremely detailed (there are some, graphical, stand out moments that will make your jaw drop) and there is little to no performance drop.

Killzone: Shadow Fall offers a new gameplay mechanic which is actually quite useful. You may think the game is playing itself but the automated robot is very useful and quite comforting to have with you on those lonely solo missions. I found two of its abilities useless except for the zip line (which is a necessity at some point during the game) and the attack mode. The attack mode is really useful and creates opportunities for you to out flank entrenched enemies. Speaking of the enemies, the AI isn’t spectacular but nor is it crap. They duck behind cover and sometimes slowly move towards you (depending of the level) but they don’t think as a unit which is a big shame. They attack as individuals which is something I was hoping that would disappear in a new generation.

Being set in a different era to Killzone 3, the weapons in Killzone: Shadow Fall have (not just changed but) evolved which keeps this game feeling fresh (a big bonus since the weapons haven’t really changed since Killzone 2). The weapons also feel varied with the same base weapon appearing but with differing attachment each time. It is a nice touch. The weapons pack a punch as well. They sound and feel extremely lethal

The multiplayer has also evolved. Like the single player mode (and past Killzone games) your character has weight to him (something I am pleased to see return) but at the same time the multiplayer feels like a totally different beast. It is everything Killzone 2 was but better. The maps are varied in size and intensity and the performance is solid. The big change is the custom mode option which means you can go all retro and have a pistol only map. It is an underrated feature that I do miss in competitive online multiplayer. Also the XP system has gone and a new challenge system takes its place which is less about getting to a certain level to unlock stuff but a more personal touch to the online experience (unlocking things by class). There are three basic types of classes to choice from (Scout, Support and Assault) which may seem limited but each class has a significant role to the warzone. I am actually having a lot of fun with the multiplayer (something I haven’t said in a long time when it comes to a FPS)

Overall this game falls short because of its story/storytelling and honestly I am not surprised. The problem is Killzone: Shadow Fall is being affect by the abysmal ending that was Killzone 3. Whipping out the Helghast home world was a monumentally bad idea. It flung this game into a situation that the developers clearly tried to fix (sadly they failed). This is a big shame as this is a visually stunning game that preforms very well both online and offline. It is still an extremely fun game to play but I must give this game a 7 out of 10 as the story/storytelling is awful and forgettable.

Score
9.0
Graphics
Stunning game. Character models and environments are top notch which is aided by a good draw distance. Finally colour has made it to Killzone
7.0
Sound
Despite the guns sounding powerful I had to take some points away from the less than stellar voice acting and the set pieces sometimes feel a big quiet and awkward)
6.0
Gameplay
Killzone has gone back to its roots which is very much welcome but what brings down Killzone is the story/storytelling. The setting doesn't fit with the gameplay
9.0
Fun Factor
Extremely fun to play. The level design is extremely well done and made me enjoy the single player despite the story being a mess
9.0
Online
It is nice to see some change to the formula. Getting rid the the XP system and taking all the good things out of Killzone 2 has made this online portion a solid and worthwhile experience
Overall
7.0
Aery3796d ago

I think this is a good review, but I really disagree with the final score and the gameplay score.
I mean, the gameplay of KZSF is pretty nice and there are some cool ideas.
The story is weak in your eyes? I don't think it relates to the gameplay.
Also, you review suffers from the same problems of a lot of other reviews out there. Killzone is not (only) about the campaign, the MP component play a strong and important role in the franchise and in ShadowFall the MP is really, really good. So, even if you think the campaign sucks, the multiplayer is so good you can't really score this game under the 8 (well, let me say I hate the "score" concept, but it's a very fast way to express an opinion!).

Also, you score the Online and fun factor with a nine, so the overall scores doesn't reflect at all the previous scores.
It's like: Hey Jeff, this game is very fun, with an awesome online, but ... meh.

You mention too many times that the story is a mess, but this game is not Bioshock, HalfLife, etc. so to give a "decent" score to a fun and enjoyable game because of the story, it's not so "fair" (for this kind of game).

Killzone, it's about spectacular action sequences, with challenging moments, an awesome MP with great maps.

So, I don't know why but it looks like a lot of gamers give too much importance to the story, for games that are not story-centered.

In the end, to score an FPS "low" because of the story/storytelling sounds pretty "strange" to me, but I must admit your review is pretty nice, better than a lot you can read "out there", so I hope you don't take my message as a "personal attack" :)

iamnsuperman3796d ago (Edited 3796d ago )

That is fair. I level mark (something I on recently decided to do). A game needs to hit a certain criteria across the board to get a certain mark. I decided to do it that way to remove as much personal basis towards the score

Also I put story in game play as too me the two are too intertwined to count them as separate things. Story is a big deal now as a lot of developers are really pushing the medium in thatway. Similar thing happened to the movie industry not so long ago. Sure we like to be entertained (and the premise of a game is to be fun) but it is hard to ignore an area that is lacking when other developers are doing it justice.

Aery3796d ago

I see, and of course it's your opinion and I will never try to change your mind, I just felt like expressing the idea that certain games don't really need to be very good in the story-telling department and Killzone falls in that category. I know there are a lot of "hard" choices to make when you create such a complex product like a videogame and trust me, to write a very compelling and good story it's not so easy as it may look since you need to "support" the story with a proper game play, level design etc. Products like Killzone cannot afford to have an important and well written story (maybe better dialogues where it's needed) because it's time consuming and you'd need to cut elsewhere. Bioshock Infinite for example didn't have a multiplayer and games like CoD or Battlefield should rather skip the campaign next time, so we can have a less broken MP (the real reason these games exist).

What I try to explain is you are right about the idea the game industry needs to start telling better stories, but I think you hit a bit hard on a game like Shadowfall (at least in the score!) since this game delivers the most important thing : it's fun, or at least the multiplayer it's really fun and enjoyable.

Ps I always read and enjoy your review (you are really active) and most of the time I agree with your analysis and score, that's why I spent some time to post a message on this review, because I hope to have a nice exchange of opinions! (I always try to keep away from lame/flame bait review).

NewMonday3796d ago

I think an arbitrary all aroun number sends the wrong message, its better to at least have sub-scores for different categories like graphics/gameplay/story/music.

the reason for the game scoring high with some low with others is because they have different priorities, those who were let down by the story/writing were disappointed those who don't pay attention to it rate it high.

the same thing happened with GOW:A, the prequel story was underwhelming and it dragged the game down.

Waking Dead won many GOTY awards for it's story telling, just think how great KZ:SF would be if it had the same level of writing or even close.

who would care for MGS if it had a bad story?

Sony need to go hands on with this they have a big movie production studio and they should get some people from the division to fill the gaps.

GG used a hollywood script writer for KZ3 but that is the wrong way to do it, the story guy needs to be embedded and with a high level of authority, that's how ND do it, it's interesting that I cant find creative director on GG game credits.

what's inexcusable is that writing is cheapest cost in development, a AAA game today needs hundreds of coders/artest but writing just needs a handful, just take a look at the credits of some games.

Derekvinyard133796d ago

Good review, without spoiling anything for anyone here, I agree with your story complaint. The last good killzone story was 2. And that was good not great.

coolbeans3795d ago

I thought KZ2's story was rather "meh" overall so that doesn't get me too excited for 3 and Shadow Fall.

nanotech_Ninja3796d ago (Edited 3796d ago )

I think you may have been a little to harsh because of the story.. The game is a launch title, and shows off the early capabilities, beautifully. (Yes the story was horrible, but I knew I was not buying it for the story, I wanted to see the tech. which it delivered on, that's just me.)

I own, and play each.

BF4 9 -Graphics, gameplay.

Killzone 8.5 -Graphics, and gameplay.

Ghosts 7.75 -party system, and gameplay

Killzone had the most rewarding style, of single player.

Ghosts had the most Cinematic & Arcady feel to single player.

Battlefield, haven't played past the 2nd chapter yet, so I can't say.

lex-10203779d ago

Let me save you the trouble. BF4 has an atrocious single player, but it gives you some special weapons like the p90 you can only get by beating the campaign

ape0073796d ago

good review but how can fun factor be a 9 while gameplay a 6

flawed gameplay make fun factor worse

pivotplease3793d ago

I think he inserted the story into the gameplay criterion because it didn't have its own section. As for his actual take on the gameplay, it seems like the 9.0 for the fun factor is the score to go by. Just my take.

SweetIvy3795d ago (Edited 3795d ago )

I see your point there but I also agree that a game such as Killzone isn't primarily created or bought for the story.
I mean, when I want a good story with awesome characters I play Uncharted (I also read the books and they have the same tune and feeling).
What KZ needs to do, for me, is blowing me off and it does.
Personally I think such a game should be rated separately for the online and SP campaign. It really depends on he person though on what's important for you.

Me, I'm going to play a hundred hours online (prolly) so it certainly weights much more than the 15hours (rough number) of the campaign.

I cannot agree with the 6 on gameplay though and your other scores don't agree with it as well.
I do think an overall 7 is too low for the good things you point out.
Let's be fair and 8 would fit better, something like KZ with a very good story would be a 9-9.5, just as Uncharted, don't you think?

p.s. I don't think KZ story to have been so bad so far (not having played this last chapter yet), there isn't many shooters around that have actually built a saga spanning so many games and I think that's something pretty cool of KZ.

Show all comments (16)
400°

Killzone After a Decade in Hibernation

It's been 10 years since Killzone: Shadow Fall arrived for PlayStation 4 early adopters, and there's no sign of another sequel.

Obscure_Observer160d ago

Sadly it was dumped by Guerrilla to focus on Horizon games only. Mainline, VR and Multiplayer.

Vengeance1138160d ago

lmao sadly? Are you pretending to have actually played the series lol Sorry bud, no Killzone on Xbox.

Cacabunga160d ago

With the downfall of COD and BF, Killzone def. has a chance to make a groundbreaking comeback

160d ago
Notellin159d ago (Edited 159d ago )

What a low-functioning reply here typical of the fanboy N4G community.

Rimeskeem160d ago

“Dumped”

I think it’s called moving on.

Barlos159d ago (Edited 159d ago )

They brought out 4 main games and 2 spin offs: one on PSP and one on Vita. That's a decent run for any series. I also understand that Shadow Fall wasn't a success commercially despite it coming out at PS4 launch, and as a big Killzone fan even I couldn't get into it, so I think Sony/Guerrilla could see it was time to move on.

Don't get me wrong, I'd love another Killzone game in the vein of KZ2 but it's just not happening. Hell, I'd even take a remake or remaster of the first 3 games.

I'd hardly say it was "dumped" though, it spanned 3 console generations and 2 handheld generations.

1Victor159d ago

@obscured:”Sadly it was dumped by Guerrilla to focus on Horizon games only. Mainline, VR and Multiplayer”

Happily it was dumped by Guerrilla to focus on Horizon games only. Mainline, VR and Multiplayer( edited to reflect the writer true feelings and allegiance)
Kill zone was a FPS far ahead of its glitched competitors with nauseating bad camera angles, 10 years old screaming curses like a drunk sailor and bot aiming assist.

ChasterMies159d ago

“Sadly”?

The Horizon games were among the best games of all time. Killzone Shadowfail wasn’t.

Shane Kim159d ago

True, but damn the memories of KZ2 multiplayer. Still no MP as fun as that to this date.

Mr_cheese159d ago

Dumped and shelved are two different things

Tacoboto159d ago

And Sony as a whole dumped the FPS genre so they wouldn't have products competing with COD and (until purchase) Destiny.

+ Show (4) more repliesLast reply 159d ago
GoodGuy09160d ago

I loved the KZ2+3 campaigns and MP in 2. There could be so much more done with the franchise. Horizon although good, I wish they'd go back to this wonderful IP. Take a break from Horizon please.

Flawlessmic160d ago

Agreed dude, I would absolutely love a reboot of the series, one can only hope that either resistance or killzone makes a return.

Have nothing but great memories, especially of the first 3 games, but all 4 were show stoppers graphically.

blackbeld160d ago

To making it a successful reboot they have to change that buttons layout! Make it playable like the cod button layout. Otherwise I’ll skipping it again.

Rynxie159d ago

And that's the reason why many fps games failed. Instead of being original and catering to it's fans, they tried to make it like cod. No, kz doesn't need cod button layout. It needs to be like it was on kz2 or balanced liked kz3.

Lightning77160d ago

I think Kill Zone would do great in Sony's LS push. As well as MAG reboot and bring back Resistance into LS.

Sharky231159d ago

@Lightning77

I think WarHawk would have been a great Live service game.

thorstein160d ago

Killzone games were so polished. The gameplay was just simple joy. MP was one of the best experiences.

I remember KZ3, just staring at how awesome they animated the water and then getting wasted because of it.

P_Bomb160d ago

It’s been a decade? Now I’m sad.

LiViNgLeGaCY159d ago

I hear ya bud. We're due for a revival.

Show all comments (58)
230°

20 Years of Guerrilla: The Story of a PlayStation Studio

The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.

Read Full Story >>
blog.playstation.com
SullysCigar350d ago

Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.

1Victor350d ago

Can’t wait for their next franchise

SullysCigar350d ago

Same. They nailed it with Horizon. The trouble is I also want a new Killzone! Can't I just have it all?!

jznrpg350d ago

I’m with you I want Horizon 3 , Killzone and new IPs

badz149350d ago

I have yet to play Burning Shores as I just started Forbidden West (bought at launch, just unwrapped last weekend LOL) and playing on PS5.

man...I still can't believe the graphics especially now I'm playing it on my LG OLED. that graphics and with stable performance backing it up, GG really is the master of their craft!

Vengeance1138350d ago

32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III

Shane Kim350d ago

That's kind of a huge drop though. It's only been two games.

VersusDMC350d ago

One year after realease HZD sold 7.6 million.

https://www.noobfeed.com/ne...

So not a drop off.

Unless you're saying a HFW should have sold as much now as HZD sold in 5 years?

Vengeance1138350d ago

It's been 3 games, this includes Call of the Mountain. Also no, its a great improvement over HZD.

solideagle350d ago

lol you are comparing:

HZD: 28 February 2017 - May 2023 (6 years+)

HFW: 18 February 2022 - May 2023 (1 year+)

We will see if it surpass original number.

Phoenix76350d ago

@shane, 2 full main games, 2 DLC add ons, 1 VR spin off game, oh and a an official LEGO set.
Not too bad for an ip that's only been on market for 6 years

+ Show (2) more repliesLast reply 350d ago
REDGUM350d ago

Wow, very impressive. I didn't know the numbers were so high for Forbidden West. Still playing through it myself

thesoftware730350d ago (Edited 350d ago )

Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.

I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.

blacktiger350d ago

thank you fps lover, I'm with you

talocaca350d ago

Such a wonderful studio. They deserve all their success.

The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.

OzzY-waZZy350d ago (Edited 350d ago )

Kinda wish they move on from Horizon tbh.

potatoseal350d ago

They are probably working on mutiple projects. One of them is Horizon 3, but another is a multiplaer game and probably somehting else.

Imalwaysright350d ago

There were rumours that they were working on a Socom reboot.

Show all comments (47)
370°

Guerrilla Announces Shutdown of Servers for Killzone: Shadow Fall and More

In August, online servers for several PlayStation games will shut down, leaving their multiplayer functions unplayable.

purple101641d ago

whrere on earth is the next killzone, im soooOOO thirsty for some proper weighted, (but still fast when running/sprinting) fps gamplay, it felt sooso so good on ps3, with that, lets be honest, very small, quite uncomfortable sixaxis dualshock controller, that was just too small for western sized hands, ok for japanese kids i suppose was the point>??

now with PS5 controller, it would be totally masterfull.

ClayRules2012641d ago

I hear you. I want some NEW Killzone, especially on PS5, with the PS5 DualSense controller with that ever so impressive DualSense of an experience Haptic feedback!

Knowing how far Guerrilla has come since Horizon: Zero Dawn, Killzone can only benefit greatly from their ever growing talent!!

Bobertt640d ago

I think Sony has given up on their exclusive shooters. They haven't released a remaster for the Resistance series or a new SOCOM game either. I don't think Guerilla is in a rush to make Killzone since they have Horizon now too :(.

641d ago
Outside_ofthe_Box641d ago

All I want is for them to build Killzone 2 with multiplayer included from the ground up, keep the gameplay the same, and I'll be happy.

GG with KZ3 and Shafowfall haven't been able to match KZ2 so I don't really have faith in another sequel.

Unfortunate that KZ2 came out during COD era where every game that didn't pay like Modern Warfare was deemed garbage. KZ2's multiplayer is definitely an all time great.

Michiel1989641d ago

since when was kz2 deemed garbage?

MizHDTV641d ago

Right on dude
KZ2 was just a special game to me

sinspirit641d ago

I'd love KZ2 multiplayer again. I also think they could easily incorporate a mode to compete with Battlefield style game modes

Seraphim641d ago

KZ2 was one of maybe a handful of games I actually put time into online. What a blast!! And the campaign was excellent as well. I certainly miss that dark world. Still ashamed I never buttoned up that Platinum.

Storm23641d ago

A remake of Killzone 2 with the same grittiness and feel on PS5 would be f*cking incredible. The SP and MP were just perfect. I played the sh*t out of that game. Would happily pay a lot of money for that.

DarXyde641d ago

Honestly, I don't like FPS games. They're not for me, but I do agree that there was something about KZ2 multiplayer that even someone like me enjoyed.

Sony really needs to get better about tearing down servers. I don't like that they shut them down.

shadowT641d ago

agree, KZ2 was a masterpiece

Muigi640d ago

KZ3 multiplayer was better imo.

Outside_ofthe_Box640d ago (Edited 640d ago )

@Michiel1989
"since when was kz2 deemed garbage?"

As with anything, things don't get the appreciation it deserves until way after it's release.

KZ2 got a lot of flak for it's weighty controls that many mistook for input lag. People didn't like that it wasn't a twitch shooter like CoD. You also had people saying things like "it feels like you're controlling a midget", "enemies take too long to die" (you can't pray and spray in kz2. You have to shoot in bursts for your shots to be more accurate), people complained about the sniping, etc.

This led to a lot of changes in KZ3 that turned the vets off like reducing the amount of variables for bullet damage, getting rid of spawn grenades, etc.

BISHOP-BRASIL640d ago

@DarXyde

I don't think there's much Sony or any other company in that position can do much different about it... Keeping servers running simply cost money, these gomes don't generate none anymore, so eventually they need to pull the plug.

Astrokis640d ago

KZ2 was definitely better then KZ3, but the third one still had strong suits. It’s been many years but I remember something about Shadow Fall being made by a team at GG that did NOT do KZ2 and KZ3 multiplayer which is why it felt different. I remember when I found that out it made a lot of sense about Shadow Falls multiplayer feeling so off.

+ Show (8) more repliesLast reply 640d ago
elazz641d ago

Horizon zero dawn sold more copies than all of the killzone franchise combined including spin offs on handheld. I guess that's the reason why won't see killzone from guerilla soon. There is at least one more mainline horizon coming out and their second team is working on horizon VR I believe. So it's gonna be a while unless another studio takes over.

Profchaos641d ago

I've been playing a lot of Killzone 2 on rpcs3 with a duelsense combined with the ability to remap controls to a modern standard and bump the game to 60fps it shows that we really need a remaster to probably the best killzone game to date although shadowfall technically beats it in the graphics department art style was so different that they are incomparable

MizHDTV641d ago

I’d be happy with a release of KZ2

John_McClane641d ago

Killzone went to the same place as Socom and Mag, more money in 25 hour single player games with no servers to maintain. Socom was literally the reason I bought a PS2, Resistance FOM the reason I bought a PS3, all gone now.

senorfartcushion640d ago (Edited 640d ago )

Killzone has never been weighted correctly, the jumping never worked.

A new properly-weighted shooter in the Killzone series would be great. More like Killzone 1 and 2 than SF.

I think the issue comes from the fact that the Helghast side is sympathetic while looking like Nazi stormtroopers. The Trump age has led artists to avoid this look entirely.

ironmonkey640d ago

I feel something may be announced soon

ManMarmalade640d ago (Edited 640d ago )

The sixaxis felt fine in my hands since they're small, but the ps5 really made me feel the difference. So ergonomic.

+ Show (8) more repliesLast reply 640d ago
Gardenia640d ago

Killzone 2 was/is so good and it still looks good today. The multiplayer was fun as well. If they make a new Killzone I hope it is the style of Killzone 2.

Hauntedasylum8641d ago

I wish Sony didn’t abandon Resistance and Killzone. Those are some of my favorite series on PlayStation. If they’re not gonna make anymore, then maybe a remastered collection of each could be negotiated.

DefenderOfDoom2641d ago

KILLZONE 2 was my reason for buying a PS3. If a new KILLZONE or RESISTANCE was coming out in 22 I would try to buy a PS5 immediately.

Lightning77641d ago

SSOD2 would be big for Sony. The only reason they would be interested in it is if they can turn it into a live service game.

In which I can see that happening.

Hauntedasylum8641d ago

Hell yeah, brother. You and me both.

VanDamme640d ago

For anyone trying to understand @Lightning77’s comment, they had a typo, this should clarify:

SOD2
Superoxide dismutase 2, mitochondrial, also known as manganese-dependent superoxide dismutase, is an enzyme which in humans is encoded by the SOD2 gene on chromosome 6.

Profchaos641d ago

After 5 killzone games including portable Sony felt it needed a break I wouldn't say its abandoned however I believe we may randomly get a ps5 remaster with improved lighting to test the waters and eventually a full blown new game after all you can't just leave shadowfall on that ending

SeTTriP641d ago

Horizon is priority now its a mega franchise for them maybe after Horizon they might revisit.

Imalwaysright640d ago

I refuse to play for online play but there is one game that would make pay for it and that's Resistance Fall of Man. That's the only game that would make me throw my principles out of the window without feeling ashamed of myself.

jBlakeeper640d ago

Remember in the mid 2000’s when nearly every developer started to do FPS or linear third person? Now nearly every developer wants to do open world exclusively because it’s the easiest type of game to leave things out and then expand upon the world with DLC.

+ Show (1) more replyLast reply 640d ago
deleted641d ago

So many fond memories of both Shadowfall and Mercenaries Vita online! Shadowfall's SP may have been weak, but the MP was still a ton of fun. I had a lot of time in both, and it's especially tough seeing the Vita's best mp experience get shut down.

RIP my old friends.

LoveSpuds640d ago (Edited 640d ago )

In my opinion, I thought the single player games was really decent too and was treated quite harshly by the critics, but then, I think the Killzone franchise as a whole was kinda under rated by the critics. I always enjoyed the story in these games and I liked the slower, more deliberate gunplay too.

I remember getting my PS4 on day 1 and the first game I installed was Killzone Shadowfall, my workmates and I would play it for hours on end, the mode whish switched between game modes was brilliant.

P_Bomb641d ago

A world without Killzone Online. That it’s come to this…

Show all comments (73)