CCC Says: "The Xbox One was recently released, and I swear I’m trying to hate the pack-in Kinect as much as I’m supposed to in order to keep my gamer cred intact. I really am trying, but I just can’t seem to hate it all that much. Yes, it’s adding an extra 100 dollars onto the cost of the system, and maybe it’s not deemed absolutely necessary to the functionality of the system. Still, I can’t help but see it as a proper part of the console, even if it is a physically separate device."
"Hammerwatch II's journey to Xbox has been long and perilous. After first launching on Steam in the fall of 2023, the game finally turned up on PlayStation 5 last December. Since then, Xbox gamers who enjoyed the original Hammerwatch and the sublime Heroes of Hammerwatch have been anxiously awaiting their turn at the long-promised sequel. At last, the wait is nearly over because Hammerwatch II will hit Xbox and PlayStation 4 on April 23," says Co-Optimus.
Joe 'Three Sheets' Neate (Executive Producer): "As I’m sure you can imagine, when it comes to Sea of Thieves my days are full of numbers. Development costs, active servers, days until the next update… Sometimes, though, a truly extraordinary number stands out – a number like 40 million, which I’m incredibly pleased to say is the number of pirates who’ve now set sail in Sea of Thieves!"
Garrr... more people to walk the plank and send to Davey Jones locker.
would have been funny to release this on talk like a pirate day.
40 million have set sail...that's great. How many are sailing now? Monthly active users....when it actually matters. How many people purchased the game is another important number.
40 Mil across Stream, Windows 10, and Xbox. Healthy numbers for sure, but when PC is the biggest platform, I expected more. It’ll be interesting to see how it does on PlayStation. Very well could be double that player count in 6 months with PS too. It’s crazy for developers to skip the most popular platform, not sure why they’d want to, but they must have had their rea$ons.
Devstream 178 was filled with so many cool announcements for the game's community, and were able to ask a lot of questions about Warframe: 1999 and more!
Agree completely. I unhooked my Kinect to play my XB1 on a different TV yesterday, and it just felt empty. I have been converted. Voice controls are a key part of my next gen experience.
It's basically exactly like MS said it would be. You don't know what you're missing until you get some time with it. I'll never go back. Something about needing to navigate with buttons feels so clumsy.
That's funny. Xb1 doesn't feel next gen without their cam and Ps4 doesn't feel next gen with theirs....lol
"PS4 doesn't need a camera to feel next gen. Its power alone makes it next gen. It doesn't need any gimmicks."
Ps4 may not need them but they sure do have them....lol I'm still owner ding why those controllers have that shrilly light on them.
With the kinect you get the full experience..ms has been saying this from the start...mine is always plugged in and its been pretty amazing.
That's because the console was designed around Kinect. If MS hadn't first made it required there wouldn't be such negativity surrounding it, but overall it wouldn't have changed anything.
I love the kinect. It's one of the main reasons why I bought the xb1. However, I assumed I could use it for chat instead of a headset but it doesn't seem to be working. I have 3 xb1's and none of them work as a mic even though the setting is checked off.