Pixelux Entertainment announced today that Remedy Entertainment is the first to use the new Digital Molecular Matter (DMM) Playback System for high quality in-game destruction in their upcoming Xbox One Title, "Quantum Break"
Hanzla from eXputer inquires: "If Xbox can care about preserving its games and legacy, what exactly is wrong with Nintendo, trying to kill game preservation single-handedly?"
Ahh yes the good old game preservation of saving all your games to a removable hhd on the Xbox 360, taking it round your mates house, setting up multiple tvs to
Be met with “save data corrupted, please re download”
Or how about removing 360 games
From the store
, download them now or else, and, better hope to god that save data doesn’t corrupt, or it’s lost for ever
Nice one ☝️
This is just a scammy PR move to distract from the fact they are going digital only and trying to push streaming and subscriptions only.
No gaming company has pushed harder to remove ownership than Microsoft.
Without discs there is no preservation, preservation can't be done by the rights holders it can only be done by the consumers, anything else is a lie.
Nobody wants this. Sales or the lack of it in the case of XBOX is very telling. I wonder how the adorably all digital series X will fare. Adorably dismal perhaps?
Only time will tell, but for from someone like me suspecting that Xbox is trying to gracefully exit the console market, that "forward compatibility" team is trying to get Xbox games playing on Windows PCs. I mean, it's nice that they're not planning on exiting with a "enjoy your games while the hardware still works" message, so that's nice. They still have a brand to protect via Microsoft so probably feel obligated to have a better exit strategy.
Microsoft's future in the video game space is murky right now, so let's break it all down.
Not anytime soon. But they're on that path.
One thing not mentioned in the article is Microsoft's money bags. If Sega had Microsoft's money, they would have still been around as a hardware manufacturer. Xbox as a platform only survives because of the money bags. They can continue making consoles for the core and port to PC.
The multiplatform strategy is only the result of arrogance and misguided leadership that blew up in their face. They thought gamers would jump on Xbox in droves if they knew that many of their favorite games would be only on Xbox. But that's not happening at all. Sales didn't increase. They decreased. Why? Because the dumb asses thought giving away these expensively made games in a cheap service would also turn the tide.
Gamers on other platforms are willing to buy quality. They don't need to be handed nearly free games in a service that aren't even finished and sometimes average in their development. Gamers buy Nintendo games. They buy Sony games. Microsoft groomed their base to not buy games. Even the quality ones. It has always been their plan to go digital. But most gamers still like single player gaming. Still like physical releases.
Microsoft's problem has always been that they don't produce high quality games at the same output as Nintendo and Sony. Actually, they should be producing quite a lot more because they're worth over 2 TRILLION. How they don't have more is ridiculous and no excuse. Buying publishers to take away from competition only backfired. Because it still takes millions of dollars to continue to make those games from the publishers they snatched. Their only choice was to crawl back to their competitors to help sustain those developers because Nintendo and Sony platforms were the ones buying games.
Am I sorry for Microsoft? Hell no! They deserved last place for putting in the least effort. They deserved the fallout for buying up the industry and didn't make a single blip on the radar against their competitors where they now need those same gamers they took away games from to support them. Part of it may have been to cash in on their competition. But the result is the slow death of their platform. They may go 3rd party. They may keep making hardware. I don't give a shit about them to worry about it. I only give a shit about the destructive nature of their industry moves that only negatively affect gamers. They could sell and drop out of the industry and I wouldn't blink. Probably laugh. But not blink. They deserve whatever comes to them. At least Sega put in the effort when it came to games. They just had poor leadership. Microsoft has poor leadership and barely makes memorable games. That's a killer combination. And not in a good way.
Not sure about that. It's been two decades and I still think about Power Stone, Shenmue, Crazy Taxi, Jet Set Radio, Seaman and others, but I'm not sure I'll remember Xbox Series X/S games in a few years from now... Maybe I'll remember about the franchises that the Xbox brand spawned, but I don't believe that the Xbox Series lives up to the late Dreamcast or even to the Xbox name itself. I do have great memories about the 360 with Blue Dragon, Gears 2 and Lost Odyssey though
No, Dreamcast was ahead of it's time and most still have very fond memories of it that had one. It also had some good games on it even in it's short lifespan. Xbox has none of these qualities.
Microsoft has announced the Microsoft Rewards app on Xbox will be discontinued in April and has confirmed that weekly streaks will also be coming to an end.
Man this is incredible. Destruction tech used in film and tv shows :)
Wood splinters, steel bends, everything big or small destructs realistically
Mixed with Quantum Break's amazing graphics. I can't wait
http://minus.com/lbjSbBqpe0...
"DMM is a deformation-based fracture system that simulates the physical properties of any material using finite element analysis. If a structure exists - big or small, dense or thin, floppy or rigid - DMM causes it to react in the same way as dictated by reality. For example, wood doesn't simply break along a predetermined seam every time - rather, it bends and splinters into pieces from the point of impact. The same rules apply to any substance imaginable: rubber bends and snaps back into place. Glass shatters. Steel dents and bends. Plastic deforms. DMM can even simulate plants and organic objects through the adjustment of 14 different material physics settings ranging from toughness to volume preservation."
"DMM has played a key role in shaping Quantum Break, our vision of next-gen entertainment. We have been able to simulate complex scenarios on a scale that hasn't been possible before and then allow players experience them in real time. Can't wait to show the world more of what we're able to do!", said Mikko Uromo, Tech Team Lead at Remedy Entertainment."
Wow sounds great. Can't wait to see this in action.
This is one of my most anticipated games, i really cant wait to see more about it. Remedy is an amazing developer and they are in full force with Quantum Break, cant wait for this!
This is my most anticipated console release at the moment. Hoping to see more of the game soon. Not entirely sure what to expect from it at this point.
See, this is next generation.