170°

GTA V Heists demand increases pressure on Rockstar

Product-Reviews writes: Some of you may have thought we were being far-fetched when we suggested that GTA V Heists wouldn’t have a release date until 2014. With Rockstar showing no sign of providing the content though, are you now starting to believe that Rockstar doesn’t really want to provide Heists, unless players start buying some cash cards first?

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product-reviews.net
tr00p3r3798d ago

As legendary as Rockstar may be.. business is still business.. I have a feeling that they are going to do whatever it takes until they start seeing those cash card purchase numbers go up.

Philoctetes3798d ago

Yeah, I sold this game several weeks ago. Very good SP campaign, but incredibly disappointing MP. I should have learned my lesson from GTA4 and picked up at half price a few months from now, but I wanted on last swan song on the PS3. Oof.

-Foxtrot3798d ago (Edited 3798d ago )

See this is why online is never a good idea with single player focus games.

Sorry but I would take single player DLC like those we saw in past Rockstar Games then online DLC.

I know it's going to upset some fans but most people play GTA for the single player, if you bought GTA primarily for the online then I'm sorry but your just going to have to wait. When it comes to GTA or any Rockstar game so far, single player always comes first.

Maybe Rockstar next time shouldn't focus so much on the online, I mean it's had problem after problem. You get less money from missions now to try and get you to buy into micro transactions, none of the glitches are being fixed, people are abusing them and going around with a crap load of cash spoiling the fun for other players...not to mention most of the missions can only be done with a certain number of people, least give us the option to go at it alone. I've been in 2-4 player missions and to be honest you could do it by yourself. I think if your going solo and you have it on hard then you should get more respect and money for "taking on the world" so to speak.

I would of rather had the resources spent on the multiplayer, and I believe a lot of resources have went into it, to be spent on the single player.

porkChop3798d ago

GTA V and GTA Online were created by completely separate teams, and Online was worked on by every single Rockstar studio. It had no impact on the singleplayer whatsoever.

What I don't understand is how over 1000 developers working on GTA Online for 5 years still resulted in a completely broken, boring, and pointless multiplayer game.

-Foxtrot3797d ago (Edited 3797d ago )

Yeah but you would of still had resources SPENT on getting the other team to do it.

It's like ME3, they had another team do the online but they could of spent those resources and money on their own team or the other team to help with fixing the ending and getting the full thing done on time...with the Omega DLC instead of cutting it.

steve30x3797d ago (Edited 3797d ago )

I bought GTA V mainly for single player but saying GTA V is focused primarily on single player is wrong. If that was the case why does GTA Online have more gameplay features than single player and why is most of the additional updates with more areas , more missions and more of most everything going to be primarily for online?

Single player map isn't going to get bigger and single player mode doesnt have ATM's that you can put your money into them , you cant buy properties in single player mode either. Everything that is in single player mode is in online plus more.

Also I would have prefered more resources were spent on single player with more missions , a bigger map and a much bigger list of cars with the ability to modify every single sea and road vehicle including big rigs.

rdgneoz33797d ago

"Single player map isn't going to get bigger and single player mode doesnt have ATM's that you can put your money into them"

You don't need to put your money into an ATM since you don't have to worry about others stealing it. Single player also doesn't punish you for blowing up vehicles around you...

pompombrum3797d ago

I don't think they should have called it GTA Online tbh and instead used it as a sort of stepping stone for a full retail release for a GTA Online product. It has so much potential but it's just dull unless you're playing with friends. They also need to find a way to add more pedestrians and stuff to the game because the world feels dead compared to the SP.

Heists would certainly help make the online more desirable but it's problems run far deeper than that imho.

hankmoody3797d ago

The problem with this game is, if you're playing with more than three other crew members, finding a job that will accommodate all of you (I'm talking 5 and up) starts becoming more and more difficult. Last night we had eight of our guys on, raring to go and we wound up getting split up into different jobs because we couldn't find jobs that we could all join in on.

porkChop3797d ago

The way I see it, the game supports 16 players. EVERY job should support those 16 players as well.

hankmoody3797d ago

By making most jobs support a low number of entrants, it kind of kills the whole idea of crews in a sense.

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50°

Grand Theft Auto V PC Optimized: Best Graphics Settings in 2024

Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.

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pcoptimizedsettings.com
80°

The Best Open World Adventures In Gaming History

The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.

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wealthofgeeks.com
140°

Rockstar Need to Learn From This Mistake for Grand Theft Auto 6

Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.

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culturedvultures.com
boing132d ago

Cost of realistic looking movement.

lucasnooker32d ago

Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…

Profchaos32d ago (Edited 32d ago )

Oh and hundreds of millions of dollars in revanue to boot.

Lots of complaints about gta ever since the hd era started and yet it's bugger than its ever been with gta vi up to 180 million trailer views alone. The next game is shaping it be be another genre defining game

MetalGearsofWar32d ago

They already learned they dont have to actually make a great game

sagapo32d ago

The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.

Zhipp32d ago (Edited 32d ago )

I did accidentally beat someone to death a couple times. An unfortunate mistake but besides that I didn't have any problems with the controlls

jznrpg32d ago

Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games

Profchaos32d ago

I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.

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