Daniel Dunham writes "The needless expense of AAA video game development is stifling creativity and originality in mainstream console gaming space. Need proof? Well, you needn’t look much further than popular AAA video game franchises such as Dead Space, Resident Evil and Final Fantasy, to see what I’m talking about."
INDIE Live Expo, Japan’s premiere online digital showcase series , will debut never-before-seen games & content updates across more than 100 titles on May 25th.
"The best games of the year and the creative teams behind them were in the spotlight at the grand award ceremony of the German Computer Game Award 2024." - German Computer Game Awards.
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The answer is more than simple. So many game companies spend 10's of millions of dollars on developing a Game that they hope will make Call of Duty(Overrated) sales. The fact that the industry is TOO focused on graphics imposes a serious problem to innovating gameplay mechanics in a AAA title.
Let's go back to the days when risk was taken without the expense of multimillion dollars projects at the hope of selling a million...
There were more garbage games but also more gems..
This is true. AAA games play it safe because they have to sell 3 mil copies to even be considered a success. High production value, low creativity, endless sequels.
instead of spending $80 million on a game, make 4 $20 million dollar games.
* expands possible genres
* allows more experimentation
* allows more IP's to be liked by gamers and potential for them to catch on.
An important article because people need to be familiar with some of these concepts.