180°

Are Numbered Sequels A Thing Of The Past For SCE Worldwide Studios?

Have you noticed that recent sequels from SCE Worldwide Studios haven't been numbered? Is it deliberate, or just a coincidence?

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igameresponsibly.com
Wizziokid3804d ago

TBH it's just a name, numbers only really point out where the game is in the series. You don't need them.

Retard3804d ago

Makes you think how high the number would be for Nintendo's line up. Mario XXVIII!

Misaka_x_Touma3804d ago

nope
SMB1-3, World, 64, Sunshine, Galaxy 1-2, 3D Land and World from EAD Main Team.

darthv723804d ago

numbers dont just translate to the games but also the systems.

sony, so far, is the only company to number their systems as 'technically' they would be considered sequels as well.

roadkillers3804d ago

Sometimes I try to get into a new series, but get confused because they are not numbered... Then again numbered sequels confuse me, I thought Final Fantasy X-2 was 12.

kazuma9993804d ago (Edited 3804d ago )

Ghost 2 in the making so im guessing no? lol and btw does anyone know how to re-adjust the vita screen to remote play? downloaded warframe and it readjusted so that now when I play Battlefield 4 the screen is cut off :(

XboxFun3804d ago

It's just like movies, numbers after a title (especially after 2) almost seems to initiate a collective *sigh* among people as if they're saying "wha...another one?".

Not putting a number after the title doesn't seem to get that same reaction even though most people still call the movie or video game by it's sequel'd number

Captain Qwark 93804d ago

im the opposite lol i get annoyed with a lack of numbers and then having to remember the order if i go back. im not retarded, leaving the number out isnt going to make me magically forget about the other 15 before it, id much prefer to not have to google the chronological order

that said, im also not the same type of person to go "oh another" or "they just had one last year, blah, blah, blah"

if you get tired of a series, stop playing or watching. simple as that, sadly those are the idiots who they think they need to hide the numbers from

MilkMan3804d ago

(praying)
Please be so, please be so, please be so, please be so, please b......

McScroggz3804d ago

I think it's really smart. For Killzone: Shadow Fall and inFamous: Second Son, the fact that they aren't sequels is a comfort to those who haven't played the previous entries in those series. Having a number implies a certain amount of information necessary to fully understand and enjoy the experience - right or wrong this IS the perception. But now, with Killzone and inFamous a gamer sees a subtitle and doesn't feel daunted by ignorance of the series or an obligation to go back and play the other games.

To fans of Killzone and inFamous, it doesn't matter whether or not there is a number or not - they are getting the game. But there are lots of people who will get the game that may otherwise not have because it doesn't have a number.

Hicken3804d ago

Well, in the case of those two franchises, the new entries also break away from the previous in terms of story: the main characters, in particular, are completely different. Theoretically speaking, Killzone 3 and inFamous 3 can always still be made, going back to the original casts of the two franchises, respectively.

God of War is the same, though different, in that it was a prequel, and thus having it be the next in line numerically would make less sense.

KwietStorm_BLM3804d ago

But they both follow the same canon, and they're very much connected to the same storyline. Its just the stories have evolved, so what does a number matter? It's not a reboot, but it's just not following the same characters from the previous games.

Hicken3804d ago

On the inFamous front, I don't think it's the same world, though I hope you don't quote me on that. That said, it's a far enough departure from the previous entries that it could warrant a new subtitle rather than a number, which leaves space for Cole's story to continue with a numbered tale some time down the road.

As for Killzone, I didn't finish 3, so I don't know for certain, but there's likely still the possibility that Rico and crew could have yet more adventures. After all, it's been quite some time since KZ3 than Shadow Fall takes place. More than enough time for another two or three stories. Granted, that may never happen, but it IS possible.

It's entirely possible that the games really did just eschew the next number while still being the next game. But when I look at both franchises and see just how far each departs- as far as characters are concerned- from all its predecessors, it hints to me that the next numbered entry could still be made. It'd be different if the preceding games had different protagonists in each entry, but knowing that they didn't makes these feel almost like spinoff titles.

EBTpickle3804d ago

Well, I always thought of the "2nd Son" moniker as a symbol of a second (new) protagonist. Since it's the third installment in the series.

Hicken3804d ago

The Second Sons were also a group of ne'er do wells in the original games.

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70°

New Speed Golf mode whacks a Critical Hit towards Golf With Your Friends

Golf With Your Friends gets better again, with the introduction of a Critical Hit DLC pack and the launch of Speed Golf.

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thexboxhub.com
140°

MediEvil 2 Remake May Be Shadow Dropped At PlayStation Showcase/State Of Play In May 2024

A remake of MediEvil 2 may be getting shadow dropped at the rumored PlayStation Showcase or State of Play presentation in May, 2024.

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twistedvoxel.com
Relientk7711h ago

What, I thought this was dead after Shawn Layden left Sony. I would definitely pick this up if it's true. I have such great memories of playing the MediEvil games on PS1 and I played the PS4 remake. Such a great and underrated series.

Cacabunga57m ago(Edited 56m ago)

A rumored game at a rumored show.. we’ve seen it all

TiredGamer56m ago

Agreed. The first remake was stylistically beautiful and a very noticeable improvement over the original in every regard. And it was reasonably priced and sustainably developed (i.e. not some mega big budget game that was do or die for the developer).

Zeke682h ago

Thanks for the spoilers... :(

RonnySins2h ago

Another day, another remake. Ugh!

SonyStyled1h ago

If you played the original print I can see your annoyance. I didn’t and probably a lot others the past 20 years.

Was it any good? Would you suggest playing the original print of 2, or suggest the remake? Just wondering because I didn’t play the originals as I had an n64 at the time

TiredGamer59m ago(Edited 55m ago)

I played the first remake and absolutely loved it. The quality of life and control improvements were very noticeable. I tried playing the PS1 original and gave up halfway through at the janky controls.

Expect the same for part 2. The PS1 version is janky as heck, but I would gobble up an improved remake day one.

The beauty of this kind of stuff is that I find myself enjoying more retro gaming today, so a relatively low budget classic remake (call it a single-A release) is exactly what is missing from first party releases in the modern age. I don’t want every game to be an unsustainable AAAA endeavor that is just overwhelming in every regard. Truly miss when game releases could be modest-sized surprises and still be commercially successful/viable.

Bring on more quality classic remakes!

Knightofelemia2h ago

Such a good series I also wish Sony would dust off Wild Arms and Legend of Dargoon even the Legend series needs to see the light again.

Omegasyde1h ago

My bets on new Socom and/or Wolverine (since Deadpool 3 is dropping in the summer).

I think one after this state of play will be PS5 pro preorder

60°

"Darkest Dungeon II" is coming to Playstation consoles on July 15th, 2024

"The Vancouver-based (Canada) indie games developer Red Hook Studios are today very happy and excited to announce that their roguelike /strategy/RPG “Darkest Dungeon II”, is coming to Playstation consoles (PS5 and PS4) via PSN on July 15th, 2024." - Jonas Ek, TGG.