490°

Call of Duty Ghosts Experiencing Massive Hacking

Hacks now affecting use of perks, top scores, and even the sale of modded lobbies.

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gameranx.com
LoveForGames3803d ago

There was hacking in others CoD's too... sad that they still cant fix this problem.

supes_243803d ago

And yet people still buy this excuse for a game. They won't fix it until the gamers speak, and that's by not buying their crap games. I'm literally sitting here dumbfounded as to why some people still buy this game!

grahf3803d ago

Because people like it. And it will continue to be made as long as people like it. Does that dumbfound you?

LackTrue4K3803d ago (Edited 3803d ago )

lol....my sister has COD for the PlayStation3, and it comes with a code to download for the PlayStation4 from PSN for 10 bucks.

she offered me the digital game, I held the COD box in my hand and looked @ it and was like...
....."NAAAAAAaaaa.....no thanks"

CerebralAssassin3803d ago

I buy it because its fun. Theres hackers in every game. Halo 2 was plagued with hackers like no game ive seen before. Doesnt make it a bad game. Using that as an excuse to call if crap is a reach. Skyrim is glitched like all hell. Still one of the best out there.

of course they dont fix it until gamers speak up. How else are they going to know theres a problem? Your post makes you seem like your just hating on the game and is reaching for more excuses to bash it. Do you even play cod? Doubtful. So why voice your opinion on something you dont interact with?

Autodidactdystopia3803d ago

Whats funny is that in the cod engine, they don't even try to prevent it gameside.

They use static root addresses for all of their main variables, They don't even use multilevel pointers for their most sensitive memory addresses, its like once you attach the debugger you don't even have to try, its just a matter of finding the first address. They use no pointers at all which in my book is ridiculous, Injecting code is another story but the fact that you don't really even have to try to find values to change, says a lot.

I mean even plants vs zombies uses pointers.

The battlefield engine for example uses ~16 level pointers on almost all of the critical values that one would change to "hack"

"they cant fix it"

they wont even try haha.

BX813803d ago

I got ghost for the 360 for the campaign and was hoping for better mp. Boy was I disappointed. I really liked the story but the mp is a joke. They jacked up the unlock system IMO. Also the dog is glitchy, it will run past you then somehow side jump attack you and the new jugg running around with a knife is wack. Don't get me started on the spawn system. Needless to say I will not be trading up for a Xbox one version.

Athonline3802d ago

@Autodidactdystopia
Do you know what pointers are in programming or you are just using big words?

Pointer is a variable that holds the address and nothing more to another variable/object. Nothing more. On their own they have no security implication, in fact the less pointers used the better security-wise as less fields (global variables) are exposed.

Pointers are the bread and butter of every C/C++ programmer and it will be ridiculous to claim that a game doesn't use them or even saying that a game uses "just 16". My OpenGL at University coursework had 50+ pointers, a complete game will have thousands.

EVERY game that uses local memory is valuable to memory injection. This is how bots in MMOs, aimbots and how trainers work. They scan your local memory, read and manipulate addresses values by accessing them at an OS level.

How do games protect themselves? During online play, your local values related to your character's stats are double-checked with server-side every few intervals. There is an "error percentage", but if the difference is much higher then the game reports that the user is "cracking" (hacking is not the correct word).

CoD is poorly program from the point of view that they rely too much client-side... Done to reduce servers' load and in extend, their costs.

Sources:
BSc in Computer Science, 2 years worked as a developer and now doing a phd in security.

Retroman3802d ago

@ supes
they still buying this game becuz dev. feel it is a safe haven for them (cash cow) why bother producing new ip's when the old cow not broke.

Autodidactdystopia3802d ago (Edited 3802d ago )

@anthonline

Yes.

Do you or are you just using big words?

On a real note, I understand all of that.

Which would you rather have, a variable that is less exposed yet gives the "cracker" as you call it, unlimited access on any system to that value once they've found it.

Or would you prefer to have yes, many "exposed fields" easy to find, however hard to sift through that change each time memory is allocated.

You literally just did the same thing you accused me of.

what I said isn't wrong go check out any game on the cod engine yourself. you will see that their "vulnerable" values, health ammo and the like don't use dma for some odd reason. maybe so they have more control... to save memory beats me. you will find the static root address within a few sweeps.

1000 level pointers would be a waste of resources. I have no idea where you are getting your BS info from... oh that BS in all the crap your talking.

My wife has a BS in computer science. Still doesn't know shit about them. Throwing credentials at me is like.... Stupid

Did you even read my name? *checks dictionary*

oh and to all the other bs you just spouted.

NO shit didn't think it necessary to explain how the whole client, server system works, where certain functions are handled and how and what they communicate just to make a comment on my disapproval of their engine.

You've just been NOP'd out, <little "cracker" term there ;) let me guess, you have a BS in assembly too?

Athonline3802d ago

@Autodidactdystopia

This is a pointer example in C++:
int *foo; See that "*"? That declares that foo is a pointer.

int **foo; This is a pointer-to-a-pointer pointer called foo, in "Cheat-Engine slang" a 2-levels pointer.

int ***foo; 3-levels.

What is a pointer? See comment above.

On your memory you get pointers holding the address of an object (I hope you know what objects are). This is done for memory saving, as by using a pointer you just hold the address and not a duplicate of the object. You use pointers to access objects' variables, read and write in them. Simply object manipulation.

We usually in programming use simple pointers to point to complicated data-structures. Having a mutli-level pointer is not good practise at all; not efficient and not really a security gain. Programmers, including myself, do this a lot as we are lazy. Sometimes it is easier to point to another pointer than find a way to access the pointer in the first place...

I didn't say 1000-level pointer, I am saying games got multiple pointers.

I will agree that CoD does not use DMA. This is due to the PC version being a port...

Static memory is allocated automatically on the stack. This is much easier to program. Dynamic values are stored on the heap. This means you adjust the timeout, size, etc yourself but also have to do the dirty work, aka the clean-up. So static is easier to implement and less chances of having a memory leak. Dynamic memory is harder to implement, but if done right much better imo. DMA is not used as a security measure, but rather as optimisation technique. Dynamic memory is as easy, as static memory to manipulate if you know what you are doing.

I agree that CoD for PC is a terrible, unoptimised port. However you can't claim that other games are better client-side; the moment you write something in the memory, whenever that is a pointer or a variable, it is exposed.

And no, I don't know assembly. I am familiar only with the following languages: C, C++ (with OpenGL), Java (main language), Javascript, GWTK, Spring, Ruby on Rails, PhD, Oracle's SQL, MySQL and know a bit of .net and C#.
For assembly, FOTRAN, etc you either have to travel back in the 80s or find a low-level programmer.

Autodidactdystopia3802d ago

You keep telling me things I already know.

We seem to have the disagreement on what a pointer is and what barrier it stands to hackers.

That's ok.

Hacking memory space has a lot more to do with Assembly than any high level programming language.

I don't understand why you keep explaining to me what pointers are 0_o

I know what pointers are, they do not hold the object however they do occupy space in memory. The more there are in relation to any static address the more there are in memory. seems obvious. Absolutely there are many more than a thousand in any given game. What I was referring to is how far a single trace from Dma address to static root which I agree is used to manage memory as opposed to having to strictly place each value but it is also a useful tool against hacking.

In this regard static addresses are hidden from just blatant 1 step hacking of client side data, regardless of what the server/client protocol is doing to attempt to detect it.

As static addresses require offsets in memory back through the pointer addresses in order to hold the correct value. therefore in an intitial scan they are hidden from amateur hacker types and DO pose a significant barrier to hacking in the general gaming community.

in other words sure you can change the value cause you found it in dma space but once those addresses are moved or changed the address becomes un usable, you would first need to trace your way back through the pointers watching assembly go through the debugger and figuring out where where values are being pushed or moved from. and the more pointer levels you need to go through the more tedious and difficult it becomes not to make a mistake, as often you don't just get one address to try to trace and have to eliminate innumerable others to get to the next level.

Once you get that address though as you said the cows are free to roam.

Once you find static addresses though you can go through the assembly and literally change hard coded executable if you know what you are doing. Things like ammo can now add when the gun is fired, possibilities are endless.

but you have to get past dma first.

Maybe you know of methods I don't for attempting to hack any client side application that are super secret and super hidden, but I doubt it. Pointer scanning techniques only get you so far and only work on the first try one out of 100 times and involve huge tables that need to be stored and iterated in order to get what you want.

I still don't get why you keep explaining to me things I already know... 0_o

Your ideas on security might be more akin to enterprise level stuff where protecting the data from access altogether is outright more important in which case as you said, "exposed fields" = bad idea.

Still I disagree about the merit of pointers and their importance in videogames.

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chente00253803d ago

Just get it for Wii U.....no hackers there and it runs great on the system!

Detoxx3803d ago

"Just get it for Wii U".. Said no one ever.

chente00253803d ago

@Detox
well then,have fun being some hackers B*tch!
besides it is great on Wii U.I played Cod on ps3 last gen and since I played BO2 on wii u I have not gone back.

BOWZER353803d ago

Ya I feel like motion controls make it ten times funner on wii u, plus game pad co-op.

medman3802d ago

Cheaters, glitchers, hackers, etc. etc. is a large part of the reason I will always enjoy a great single player experience that tells a great story to any multiplayer experience.

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ZombieKiller3803d ago

It's only because COD is so rushed. I bet if the release schedule was 2 years this game would be MUCH better. But instead they half-ass it every year. The old ones get hacked all the time, and it runs off the same engine since COD 4 so I would think this one would be easy to hack too.

@ Supes: They WILL fix it eventually, but not when gamers speak with their mouths. They've been doing that for a while now. It's when they speak with their wallets (just like Microsoft) will people get their attention.

Playstationologist3803d ago

The release schedule is every 2 years for each development studio that releases COD games. Just Saiyan.

ZombieKiller3803d ago

Yeah RELEASE schedule is every year. It's a 2 year development from IW/Treyarch and I am saying that they need more time to develop this game.

Single player games- ok 2 years, but a multiplayer game that millions play, look for glitches, play for money, etc etc NEEDS to have more development time. Polish that turd damnit!

RedDeadLB3803d ago

Maybe they could if they used a completely new engine. I guess it's not hard to hack a game based on an engine that is as old as Jesus.

Gozer3803d ago

I thought COD Ghosts was supposed to be running on dedicated servers. There should be no server side cheating if they are using dedicated servers.

Gamer19823803d ago

I wish this garbage would just die its nothing but a cash cow now and not a game that helps the gaming market anymore.

AlexFili3802d ago

You think they'd be able to tell if someone got an insanely unreasonable score in a game. I guess it's not top on their priorities right now.

inf3cted13802d ago

They can fix the problem. Theyre just too lazy to make different coding.

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Lulz_Boat3803d ago

i can't belive that EVERY FU**ING YEAR IS ALWAYS THE SAME THING!

Dee_913803d ago

IW could give a crap about their games after the release.All the DLC is made early into the development of the game, and could be on disc day 1.Most of the COD's received only one update that doesn't even fix issues and glitches..Then they have these special editions for $100+ LMAO.
I will never spend a penny on COD or an IW game unless they sell the franchise to a team that actually care.

http://www.youtube.com/watc...

dasbeer883803d ago

I hate how Youtube forces us to create a Google+ account that way we can leave a measly reply on the comment section.

On topic:
As far as I'm concerned, CoD Ghosts shouldn't be an M-rated game anymore. Just change the game to T for Teen that way the children-polluted community may enjoy this game.

Bolts-N-Rays11093803d ago

Had a guy underneath the map yesterday. Every year people find a way to get under the map.

windblowsagain3803d ago

I can't understand why people buy this crap.

It's the same game time and time again. A broken mess.

Dee_913803d ago

I watched the ending play through on youtube and the comments are hilariously sad.Like people were shocked that there was going to be a sequel, and actually felt some type of emotion for that crap story.. Well COD will always have its audience I guess.. I think a four year old could've wrote that story and it looked borderline ps2 era.

_LarZen_3803d ago

People that hack games like this should get their game banned. And their XBL,PSN or Steam account banned.

Start doing that and the losers will stop.

M-M3803d ago

They don't try because it's pointless, the hackers just keep coming back. If they get their console or ID banned, they'll just change their MAC address on the console and create a new account.

Nitrowolf23803d ago

ha, but won't they have to pay for online again ?

zippycup3802d ago

i think if we sit down whit the gaming company's and explain that every time they perma ban some ones account even thou they can make a new one they would have to pay again for plus or live and gaming company's would make more money

then you will see them go ahh realy ok

and then they will have a room full of people just looking for cheaters

Show all comments (63)
190°

All Call of Duty Games Ranked from Worst to Best

BLG writes: "Call of Duty has to be the most recognizable franchise on the planet. They didn’t get that way by only making a handful of games.

COD has a long and storied career. Launching as a PC WW2 first-person shooter, Call of Duty has gone through numerous makeovers and been on just about every system. The series has gone through some serious highs and tragic lows. I’ll be looking at each Call of Duty game, the good the bad, and the ugly."

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bosslevelgamer.com
UnSelf790d ago

Vanguard better be at the fkn bottom. Can’t believe ppl haven’t eviscerated that game with all its lacking

Minimoth790d ago

Yeah, it's close to the bottom. There are a couple of worse ones. Infinite Warfare definitely deserves its place.

KyRo790d ago

There's a number a lot worse than Vangaurd. It's also a lot better than that car crash Treyarch released before it.

XbladeTeddy789d ago

World at War is my favourite. Didn't know the N-Gage had a Call of Duty.

MadLad789d ago

Same for me.
I was never huge into Call of Duty, but I sunk a lot of time into WaW.
Both the campaign and the multiplayer are on point. Wouldn't mind a remaster.

I quit on CoD for a long while. Though I'm the odd man out that actually really enjoyed the campaign for WWII, being I got it through Humble monthly way back when.

TheLigX789d ago

I really enjoyed the Infinite campaign. Multiplayer... not so much.

Yppupdam789d ago

I agree, The Infinite campaign feels more like it's own thing that they slapped the CoD name on. If it stood on it's own, (sans the CoD name) I think it could have been it's own scifi franchise. And a damn good looking game, to boot. I never bothered to play the multiplayer.

victorMaje789d ago

MW 2019 apart from the desastrous file sizes is way better than AW.

MadLad789d ago

That was one I grabbed for Playstation because it pretty much just came out during the Redbox purge of videogames, and I got it for dirt cheap.

It was great coming home to an update every night, and watching one game eat up almost half my console's memory.

Amplitude789d ago (Edited 789d ago )

Will get disagrees but Infinite Warfare campaign was really good. Decent story, set pieces were amazing and if it didn't have the CoD game on it I'm sure people would have been more into it. Advanced Warfare was alright too. Titanfall 2 was just 1000 times better than both but I enjoyed them for their campaigns. I literally barely gaf about the story I'm in it for the set pieces and 5 hours of being stoned watching cool nonsense happen if I'm in the mood to play a CoD campaign. If I'm looking for a deep plot I'm gonna go somewhere else.
Ghosts was the worst story-wise though lol that cliffhanger ending was so bs.

Also MW 2019 was sick and is one of the best CoD games in yeeeears not sure why it's so low on this dude's list. Campaign was great, multiplayer was great and Warzone was fun for a while. Over it now but shrugs.

Beat the Vanguard campaign too but I can't even remember a single thing about it other than that it felt like it was 45 minutes long. Might be the most forgettable thing I've ever played lol just fully erased from my brain

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90°

Call of Duty Multiplayer This Decade Ranked (2010-2019)

Call of Duty multiplayer ranked from worst to best! 2019 is coming to a close and MP1st ranks the best COD multiplayer games this decade.

100°

Ray Tracing in Monster Hunter World, Deus Ex Mankind Divided, Watch_Dogs 2, COD: Ghosts & more

DSOGaming writes: "YouTube’s members Benchmark PC Tech, Jose cangrejo, WillTalksTech, Zetman and MissinInAction have published some videos, showing Monster Hunter World, Black Mesa Xen, Watch_Dogs 2, Call of Duty Ghosts, Need For Speed Hot Pursuit, The Sinking City, Remember Me, Deus Ex Mankind Divided and Dishonored 2 with the ray tracing/path tracing effects that Pascal Gilcher’s Reshade mod introduces."

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dsogaming.com
Pyroxfaglover1751d ago

Wore implementation I've ever seen,.. guess it just does not work all that great on every engine

MarkyMark891751d ago (Edited 1751d ago )

Agree, but this gives me hope that one day Ray Tracing can be a software based feature and not require some type of proprietary hardware to achieve. Software will always outpace Hardware so it could happen, but I feel like its going to take a lot more time to achieve the same level that RTX has already shown glimpses of so far. Really just waiting for Cyberpunk to see if RTX is actually something viable. I think if anybody can truly showcase RTX Features it would be Projekt Red.

zeal0us1751d ago

Too bad it doesn't make Mankind Divided a better game.

starchild1751d ago

It doesn't need to, the game was already fantastic, imo.

zeal0us1750d ago

Human Revolution was a better game and not to mention longer.

isarai1751d ago

Reshade is not raytracing, its a screen space post processing effect. Thats like calling SSAO "global illumination"