Derek 'Digi' McRoberts says "I don’t know how many people out there will agree with me, (or maybe I should ready myself for the lynch mob), but Ezio Auditore ruined Assassins Creed III. I make no bones about it that the Florentine executioner bled out AC3 as surely as if he had run his blade through its throat. Let me explain before you start sharpening your pitchforks and donning your hoods. Putting aside the bugs and glitches that hampered the games launch, or the regular hatred we all felt throughout the series for the non-entity that was Desmond, the biggest problem I had with the Revolution era stab-em up was Connor."
BY JASON MONROE: The very best pirate-themed video games that you should play instead of the disappointment that is Skull and Bones.
PoE: Deadfire, Unless you have a or PS5 or an SSD don't bother, loading times are insane. A minute and a half to go into a room to investigate a desk in an inn and then an additional 1 1/2 minutes to leave the room and then load to leave the inn???
And they never fixed it.
Ubisoft has just released Skull and Bones on PC and consoles. And, from the looks of it, the game wasn’t received well by some gamers. Not only that but it appears that Skull and Bones can be worse than Assassin’s Creed: Black Flag, a game that came out a decade ago.
I wanted a Black Flag sequel so bad. It's still my favorite AC entry. The fact that they ignored everything that we loved about that game in this "spiritual successor" is making me enjoy watching this game crash and burn quite a bit. Either do it right or don't do it at all. (I understand the legal binding they got themselves into with the Singapore government to release this game at all costs)
/grabs popcorn
11 years of development. Multiple restarts. All the while people have been saying they don't want some pirate game where you can't even get off your ship. 11 years of people telling Ubisoft all they want is a pirate game that's basically Black Flag without any of the assassin or animus stuff. Yet they still served up this trash that no one wanted, charged $70 for it, and had the balls to call it AAAA.
The Guillemot family honestly needs to be forced out of Ubisoft. They've doubled down on everything players don't like about their games, they want AI to create "rough drafts" of their stories rather than letting their writers do their jobs, and they literally do not give a shit what their playerbase actually wants. 5-6 years ago their stock was worth more than 4x what it's currently worth. The company is dying.
What has happened to developers? How can you possible make a worse looking game 11 years later? It’s honestly mind boggling.
Enough has been said about this game already. The gaming world shrugged when it was announced so many years ago, and instead of listening to all the criticisms from the community back then, Ubi just sailed on and kept making a game nobody really wanted. What a waste of money and effort.
Skull and Bones borrows more than naval combat from Assassin's Creed: Black Flag, but Ubisoft's live-service adventure doesn't compare.
Black Flag was the Pinnacle of pirate games for me. Wild that it’s been 11 years, played it after coming home from college classes every day
Watching Skull and Bones gameplay really shows how important all the AC elements like land exploration and fighting really were in making it such a great game. To go back to just sailing with those basic ass controls a decade later is just sad.
and who said this game would be killing it all year long? Yep, this guy right here. But then again, been doing this a long time. I called Red Dead Redemption before E3 in 2010 as well. Some games you can just analyze and see all the improvements and feature upgrades. Added with a good main lead and it's not hard to call. Once I played it over the summer at PAX. That's when I knew it was a done deal.
No love for Connor again. Guess devs should just stick with the standard that appeals to a certain segment of our society.