With the PlayStation 4 around the corner, Gamasutra sat down with Sony Worldwide Studios boss Shuhei Yoshida to get a bead on what his strategy for Sony's software development organization is as the next gen begins to unfold.
Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.
Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.
Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both
So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.
Sea of Thieves is the first Rare-developed game to launch for a PlayStation console, and Sony was heavily involved in helping the studio bring the swashbuckling pirate romp to its flagship console.
Out of curiosity could any of these ms games going to ps5 have been leaked by Sony themselves? Not Sony but someone at Sony
sony isn't about to let some console wars get in the way of trying to make microsoft become a third party dev by showing them that they make more money with them than without them. of course with that in mind they'd help them. it's also doubly so because microsoft are bringing what is considered a popular game over that can also make sony money
Nice.
Still don't want it though.
Tell me Killer Instinct is coming to PS5 and then we'll talk.
Hanzala from eXputer says, "PlayStation's recent bug is a critical reminder of just how uncertain digital games are, and why physical media and ownership are crucial."
And now that discs can hold an entire library of games there's no need for digital licenses.
I always go physical unless it's something that will never get released on disc like some small indie game that will never get a physical release.
Always go physical when you can. Let this be a lesson. Digital is more convenient but has serious cons.
I’m always physical on console and wish I could be on PC. Thankfully Steam handles licenses better than most digital stores. Even if the game gets pulled from the store for some reason it’s still available to me to download.
I always buy physical when available. Unless it’s the 1.99 snow mobile game I bought digitally last week. If I’m making an expensive purchase it’s always been a physical copy I can put in my library
"People get upset when they talk about we have allocated lots of memory, for example, for system software,"
"This is to make all the playing and using PS4 around games -- whether it's background recording, or background download, or remote play -- to make all these things great. It's not necessarily the best choice to give everything to game developers. We learned from PS3 experience."
"We hope that we continue to add more feature and social media options at the system level, so that developers find it easier to support,"
How big are those media features going to take PS4 memory? Gamers really want to know this too.
Its always the games that sell the PlayStation platform, for me personally. The quality, quantity and variety across genres is unrivalled.
I don't get why journalists and some other people insist that mobile devices will bring the end to consoles. It's not the case and they are different markets. They believe that since everyone has a phone, people will choose to play on it, instead of buying a PS4 or Xbox One, or whatever. That is false. People who buy a console is because they want the best in technology. They are looking for great experiences, whether is single player games, multiplayer, or F2P games. Games on mobile devices are just fun bites that are great for short periods of time, but they will never have the substance nor the technology that a computer game or a console game will always have. Even though technology is advancing rapidly in mobile devices, and now we will start to see PS3 quality games on them, they will always be behind in technology and interface for the real gaming public.
Games that sell incredibly well in mobile like Angry Birds, are exceptions, and there is no way that we will see a constant trend of having great selling software in mobile like there is in consoles anytime soon.
I think any notion of mobile gaming killing the console has been killed off by the sheer numbers of next gen preorders we've been seeing. Even the xbox one, which we all know lags behind ps4 in pre sales, is well ahead of its predecessor the 360 in orders.
Furthermore, it seems mobile gaming might actually be an asset to the console experience going forward, with most developer's embracing the idea of companion apps for high profile games.
Console gaming is in a good place right now.