1090°

'Everyone Is Using 100 Per Cent Of Xbox One' Says Forza's Creative Director

NowGamer: 'Even people who are upscaling are still using 100 per cent of the box' says Forza 5's creative director.

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nowgamer.com
TimmyShire3809d ago

Wow. That's pretty damning if true. I mean, I know devs say this exact phrase all the time (and it's not likely they've maxed out the X1 so soon) but it speaks volumes if the devs are using as much as they can get at this stage and can't manage 1080p.

JimmyLmao3809d ago ShowReplies(25)
jackanderson19853809d ago

not really it's just saying that certain devs are gonna take time/skill to get the ESRAM working as best they can...it's evident that the X1 can do 1080p (think 4 games so far are confirmed at that) so why would those games be able to achieve it but the X1 is incapable of it in general?

mcstorm3809d ago

People will just pickup on any scraps they are given to put down the xbox one. Games will look better on the WiiU, Xbox One and PS4 in 12 months time as developers will have better looking games on all 3 consoles through out the generation.

NCAzrael3809d ago

@mcstorm

Except, of course, that the WiiU is on par with last generation's hardware, so it's doubtful they'll be improving on the visuals too much.

Blackdeath_6633809d ago

yes but that argument is null as it is true for both. as the xboxone is improved the ps4 will also be improved it doesn't work just one way if the gap is there already it means it will always be there if not get bigger in a few years time

kneon3809d ago (Edited 3809d ago )

Well I'm sure both consoles can also do gaming at 4K resolution, so long as you don't want to play anything much more demanding than pac man ;)

Not all games have the same resource requirements, so just because some can run at 1080p doesn't mean that all can run at 1080p.

As for this 100% crap, it's easy to use 100% of resources with crappy coding. All devs will be working on optimizing their engines throughout this generation.

andrewsqual3808d ago

Not really, Naughty Dog said after Uncharted 2 that they still weren't tapping the PS3, the only developer allowed to say such a thing. Uncharted 3 came out and turns out, yeah they were right.

NeoTribe3808d ago Show
medman3808d ago (Edited 3808d ago )

It's interesting to note that the creative director of Forza thinks F1 cars achieve 220 mph around the track. F1 cars aren't geared for 220 on race day, and track design prohibits achievement of those speeds. So you're telling me the guy making the game knows nothing about motorsports? Oh, I forgot, it's a Microsoft developer. They never let pesky facts get in the way of their utter bullshot.

rainslacker3808d ago (Edited 3808d ago )

If devs didn't take a lot of time to learn the Cell this gen, what makes you think they're going to take the time to learn ESRAM optimization next gen? First party games sure, but multi-plats will go the easy route more often than not. For reference, see aforementioned this gen and Cell processing.

The ESRAM set up is similar to this gens set up, however, from my understanding, MS is utilizing it to make up for a weaker GPU, and allowing things that aren't really meant for a cache memory setup...such as tiled resources. This isn't unlike the Cell being able to be used to enhance the GPU of the PS3. Very few devs took advantage of it. Only in first party, and a few 3rd party exclusives, did it really show off it's potential.

christrules00413808d ago

Developers on PC have been using ESRAM on the GPU for years already. The PC uses DDR3 RAM and then GDDR is baked onto the GPU. Developers know how to use ESRAM. On the contrary the PS3s CELL architecture was completely different as you could use the SPUs to carry data around but they had to use tons of tricks to do that efficiently. Another thing that hasn't been done before is having an extra BUS inbetween the GPU and CPU so they can pass 20GB/second bypassing the reading and writing. You can google Killzone Shadowfall demo postmortem and there is a slideshow but on one of the slides it gives how much data is going where and only about 128MB/second is being used. Whether that wil increase or if it'll make a difference I don't know.

AndrewLB3808d ago

Andrew- When they said they "weren't fully tapping" the ps4, they were referring to optimization. unoptimized code is the result of not cleaning up and streamlining processes, pi$$-poor code is the result of the same thing, along with not using all the resources available. I have a feeling the launch titles for both consoles are not only poorly optimized, but many don't even use all available power.

But what do you expect from many development firms who have many programmers that have limited experience creating games for x86 architecture. Both consoles will improve over time but the fact that Xbone's gpu can only do 1.3tflops and PS4 1.84 tflops respectively... which just isn't that much computational power these days. PC's had that kind of single gpu power back in 2010, and 2009 for the xbox. lol.

Skizelli3808d ago

@medman

You're reaching. Under certain conditions, they most certainly can achieve those speeds.

http://en.wikipedia.org/wik...

+ Show (8) more repliesLast reply 3808d ago
Mosiac773809d ago

Every dev says that for every game they develop only to find out that they never did when they develop the sequel. Even the 360 and ps3 haven't been max out.

BG115793808d ago

For the 360, I don't know, but for the PS3, TLOU may have max out the capabilities of the console.

Sayai jin3809d ago

MS made a system that is hard to program for. So the learning curve is steep. The roles are reversed for next gen.

tokugawa3809d ago

How true is that comment I wonder?

kneon3809d ago

How is it any harder to develop for than the 360? It's the same basic architecture, just faster and with a different CPU/GPU

Christopher3808d ago

Not really. The system follows the exact same as this generation's hardware.

Hint: Xbox 360 uses ESRAM as well...

LordMaim3808d ago

Except in this generation the console that is hard to program for is the less powerful one.

christrules00413808d ago (Edited 3808d ago )

X86 is PC architecture and developers that develope on PC have been using RAM on the GPU for years already. If you go out to buy a PC it comes with DDR3 RAM and the Titan(Nvidia GPU) for example has 6GB of GDDR5 baked onto it. Developers know how to use it. Unlike the PS3 which used the CELL architecture was completely different and you can see how first party devs really took advantage of it.

I'm not saying there won't be a slight improvement but I wouldn't expect a huge one like the PS3 had.

+ Show (2) more repliesLast reply 3808d ago
mechlord3809d ago Show
MightyNoX3809d ago

1) Upscaling uses 100% of the box
2)Down the line, we'll learn to 'trick' the box

I ruined my monitor by spitting out my drink when I read those lines. Awww, man! Twice!

come_bom3809d ago (Edited 3809d ago )

"'Everyone Is Using 100 Per Cent Of Xbox One' Says Forza's Creative Director"

That's not a good sign...

I have a feeling that the X1's architecture is one big mess.

ambientFLIER3808d ago (Edited 3808d ago )

I have a feeling that you simply do not understand how programming works. Every game, even launch titles, even on the almighty PS4, use 100%. The visuals get better down the line simply because the developers get more efficient as they learn the hardware and optimize more and more and develop new tools to take advantage of the console's power.

Knushwood Butt3809d ago ShowReplies(1)
bornsinner3809d ago Show
Aceman183809d ago

You know the higher, higher ups should tell all their people to shut the hell up because the more they speak the more they make their company and system look bad.

Its impossible to use 100% of the system this early in the systems life, and if by some miracle they did then there's a serious issue when you can't achieve a simple 1080p resolution.

For all that's holy MS tell your underlings to shut the hell up.

dmeador3808d ago

@Aceman18
I think maybe you need to be the one that doesn't speak when you dont know what you are talking about. Just about all games use up all of the resources of a console, it is just with better optimizing and new techniques that games look and play better.

Devs do need to not say the 100% statements (even though they have been for the past 10 years) because most people dont understand what they mean, like you

christrules00413808d ago

Even the higher ups have made stupid comments. Adam Orths #dealwithit or hows about the if you don't hage an internet connection, we fortunately have a product for you. It's called the Xbox 360.

JackBNimble3808d ago

What dmesdor said is true. It seems that 99% of you guys misunderstand what the 100% statement means.

Guwapo773809d ago

With CURRENT tools and knowledge of the system devs are maxing out the system. Later in life they will get tool upgrades and tips, tricks and optimizations to improve the games. We hard this same thing with the first wave of games for the PS3... Remember they didn't even know how to the use the SPUs but the system was at 100% *rolls eyes*.

With that said - I know there will be improvements but how much is another story.

christrules00413808d ago

Yeah that is what I'm thinking. Devs that do make games on PC already use RAM that is baked onto the GPU. They know how to get most out of the system. I think there will be improvements but not like the PS3. Like no one knew how to use the SPUs efficiently which is why there was a steep learning curve. But now that both architectures are x86 they can get way more out of the consoles then they could with the PS3 at launch. Only time will tell though.

Volkama3809d ago

It's a common-sense statement. No dev in their right mind deliberately opts against using the resource available to them.

Games get better over time because devs get better at using the resources the consoles already have, not because they feel like using more of the power as time goes on.

JackISbacK3808d ago

yeah they are provided 100% power to them but it is on them that how to youse that power ,its simple with time they will learn esram is an new thing to work on it is not simple and linear to work with gddr5 ram because almost all devs know how to work with that ,but this ram is new and is very diiferent from edram from xb360 wait for some time for only some months as they learn more they will be able to deliver waht we are getting on ps4 and yeah i am little disapointed with ms becuase even at the time of e3 devs were not provided with dev kit of xb1 ,its ms fault but now every dev is having it in monts they will learn and will deliver best and stiil xb1 dev kit is not complete as it willl get better games will also get better .devs and ms is working hard.dont be fanboys keep calm.

MysticStrummer3808d ago

"That's pretty damning if true."

Agreed, but I doubt it's true.

assdan3808d ago

Thats very bad. Before we could say maybe they just aren't good at using its new arcirechture yet. That excuse is gone.

ambientFLIER3808d ago

Um, wrong. Infinity Ward said it was a challenge to learn the new architecture and that their games down the line will improve significantly. I'd trust their word over your opinion anyday.

Magicite3808d ago Show
3-4-53808d ago

"But the truth is that I get asked are we using 100 per cent of the box? Of course we are. Everyone is. Even people who are upscaling are still using 100 per cent of the box. What happens over the course of years is that we get better at tricking the box into doing what we want. It’s optimisation.

"We had more time so we’re very well optimised and we will continue to optimise this game. If you think about Forza 2, it was a well optimised game, but Forza 4 looked a lot better than Forza 2. That just comes with time."

joeyisback3808d ago Show
Mister_Dawg3808d ago

What the hell are you people reading?

He talks about having more time to fine tune their engine for forza5. He states he cannot speak for other devs but they didn't have the time his team has had with the XBO.

Read it more carefully fuzz balls.

Jazz41083808d ago

he said nothing about maxing it out he's talking about every dev having the same resources available. I hope sony is not holding back there machine as that would be damning. He is speaking about optimization and I believe you are taking a quote out of context.

Rageanitus3808d ago

Same goes in reverse.... I find it all BS in the end of the day.

Just look at all last generation..... ppl kept saying we are only USING X% from the consoles power YET they struggle to hit beyond native 720p.

How little does it take to forget all these comments.

Mithan3808d ago (Edited 3808d ago )

Nah, you and most of the 219 idiots that agreed with you are just clueless. Re-read what he said.

It will improve a lot with time.

If you think the Xbox1 is maxed out, the PS4 will be maxed out the day it releases as well, being easier to develop for.

The truth is, they both have a lot of room and games we see in 5 years from now will make todays games look like garbage. CHILL.

showtimefolks3808d ago

So we can't even get 1080P with 60FPS yet developers are using 100%? If this is the case than how is is next gen than?

Developers always say we maxed out this console but fact is with time developers will figure out of to get the most out of ps4 and Xbox one, launch titles will not stand the test of time in few years when games truly look and play next gen

Pillz_Brown3808d ago

Basically he says that their studio is using the XBOX One at 100% efficiency. Basically it took them 3 years to fully understand the hardware since they said its been development since Forza 4.

Forza released in 2011 so it had to be in development since 2010.

Means next year or early 2015 is when the 1080p 60FPS games on X1 should be the norm.

+ Show (21) more repliesLast reply 3808d ago
HighResHero3809d ago (Edited 3809d ago )

Not sure if the title is more of a compliment or an insult, but TBH it's kind of a misleading title (unfortunately heh heh ;x).

OlgerO3809d ago (Edited 3809d ago )

Yeah he obviously didnt mean it negative at all, but it doesnt sound all that positive.

HighResHero3809d ago (Edited 3809d ago )

Considering who they work they could be more careful for a while. :P

Orpheo3809d ago

Completely agree, this is bad press for Microsoft.

You can tell the Turn10 developer didn't mean it in a negative way but if true, which I expect it isn't, than this could be trouble.

Essentially what Turn10 has said is, prior to X-Box One even launching the full 'raw' power of the system has been utilized; you will see improvements through our optimizations but what you're seeing now is pretty much what you'll be getting.

Isn't this what CBOAT said? Doesn't this just confirm his leak?

Still, while said with the best of intentions I find it hard to believe that Turn10, or any developer for that matter, has fully tapped into the 'raw' power of either console.

pyramidshead3809d ago

Definitely lol. Maybe the 100% can be even more balanced in the future or something...hopefully..

BobBelcher3809d ago Show
tigertron3809d ago

100%? so we're only going to be getting 720p/30fps for most games?

Unlikely that developers have fully utilised the console's power at launch, but fact that launch games have been struggling with 1080p is concerning.

DeadlyFire3809d ago

I expect 720p 60 fps is more likely with some games stretching to 900p or 1080p with 30 fps with the rare 1080p at 60fps title.

So far Ryse is 900p, Froza is 1080@60fps, and NFS: Rivals is 30 fps at 1080p.

ambientFLIER3808d ago

Um...launch games ARE SUPPOSED to struggle. And later on games look better and better. That's how it frikkin works EVERY SINGLE GEN.

Show all comments (220)
140°

How Forza Motorsport is bringing Drive To Survive's high-octane thrills to Xbox

Having outgrown its Gran Turismo rivalry, Forza Motorsport is looking to redefine racing games in glorious high fidelity for Xbox Series X and S.

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gq-magazine.co.uk
darkrider672d ago

I think forza horizon is now number one on the forza games. That franchise took the number one spot on racing on Microsoft machines. I think they should go next to forza rally, because there a huge hole on that area of racing. A full forza rally would be great. I think normal racing game already hit the ceiling.

Obscure_Observer672d ago

"A full forza rally would be great. I think normal racing game already hit the ceiling."

The new Forza Motorsport marks a return to it´s simulator roots. Turn 10 is not aiming at Gran Turismo anymore. They´re aiming at Assetto Corsa and other full SIM racing games.

darkrider672d ago

What simulator roots? It was always an arcade racer.

PitbullMonster672d ago

It took Turn10 8 games to implement tire and fuel management and now they are aiming for assetto corsa?

Knushwood Butt672d ago

'Rewind button' and 'simulator roots' don't sit well in the same sentence.

Flawlessmic671d ago (Edited 671d ago )

@obscure

Id ask u if u were joking but sadly i know ur being legit, what a shock.

Like pitbullmonster said it took 8 games just get tyre and fuel management in the game and somehow its leaped gt and when did gt fall behind the other sim racers lol

U could try to be a little more subtle when making fan boyish comments.

Guaranteed u havent even played the latest gt or assetto corso so likely have no idea what ur actually talking about.

Anyways back to the op, im glad motorsport is coming back exactly as is with a new physics system and revamped graphics, id take this all day over a rally game.

If they want to make a tally game then sure thatd be nice but not at the expense of motorsport

+ Show (1) more replyLast reply 671d ago
EvertonFC672d ago

Forza rally could be awesome, not sure why you're disagrees

darkrider672d ago

I think so, but that's just an idea.

Obscure_Observer672d ago (Edited 672d ago )

"Forza rally could be awesome"

Personally, I don´t think Xbox needs another *Forza* title since Microsoft already has one of the best Rally IPs in the genre.

https://www.youtube.com/wat...

Orchard672d ago

This game looks absolutely insane visually. I'm wondering what framerate it'll run at with RT enabled. Obviously, there will be 120hz and 60hz modes, but with what level of detail & RT is the question.

ABizzel1672d ago

I'd assume 60fps still, but the resolution is likely dynamic just like it was in Forza Horizon, with 1/2 or 1/4 resolution raytracing which is apparent from the trailer. Allegedly what was shown was a combination of PC max settings and Series X targets, so we'll have to wait and see.

120Hz mode would be cool, but I'm not sure they'll do it, and if so it'll likely only be Series X. So I'd say:

Series X: Native 4K@60fps basically Max Settings / Dynamic 4K@60fps w. Raytracing (1440p - 4K)
Series S: Native 1440p@60fps High Settings / Dynamic 1080p@60fps w. Raytracing (720p - 1080p)

--Onilink--672d ago

I really doubt they will do raytracing in 60fps mode, hopefully im wrong, but I just dont see it happening.
30fps RT mode
60fps performance mode without RT

Im not even sure there will be RT at all on Series S

ABizzel1672d ago (Edited 672d ago )

@Onilink

The Series X should be able to do it without question, it's more of a question of how far down will the resolution have to drop when Reflections are at their most. A map with Rain, Puddles, multiple cars, and sunshine is going to be the stress point for the game, and we'll see if fps take the hit, or resolutions takes a nose dive in such as section. The resolution of reflections look 1080p on Series X because there was a good amount of aliasing going on, so I see Dynamic 4K with drops down to 1440p higher or lower depending on the map, time of day, weather conditions, number of cars on screen, and number of reflections.

The Series S is the one I question, because 1080p reflections while having aliasing is okay and not as noticeable while playing, so if the Series S uses quarter resolution we're looking at 540p reflections or lower and that's going to be very noticeable. But they said RT for Series consoles, but the didn't specify to what degree, aka used cars salesmen tactics, so it could very well be RT is in the PC version, and SX version, but it's RT shadows on the SS.

It would be a HUGE fail if they drop fps to 30fps for Raytracing in the SX version, but the Series S might have no choice in order to keep a high enough resolution. We'll see in 2023 I guess.

Army_of_Darkness672d ago (Edited 672d ago )

As a PlayStation only gamer, I have to admit that this new Forza game looks a generation ahead of GT7! And the water effects! Omg! Insanely photo realistic! Well done turn 10, well done.

dandm7171671d ago

does anyone remembers Rallisport challenge 20 years ago - that game was some rally racing with great graphics too

80°

Looking back to 2014 and Forza Motorsport 5 Racing GOTY Edition

Carlos writes - "When it was time for Forza 5 to rock on up to the track, we were just entering the third generation of Xbox consoles, and to show off all that extra horsepower that would come inside the Xbox One, they wanted a flagship title that could truly showcase just what miracles the next generation could perform. And what better title than Microsoft’s beloved racer!"

Read Full Story >>
thexboxhub.com
mijayire1728d ago (Edited 1728d ago )

Such s supreme racing title. Hands down racing franchise of recent decades. Nothing has come close in quality or ratings.

bluefox7551728d ago

Not to mention the worst rated game in the series.

mijayire1728d ago

Apart from Forza 5. Talking about generally the Forza series has always been rated high. Perhaps Forza 5 was rushed for launch. Although made up again by Forza 6 and 7.

IRetrouk1728d ago

I liked the game well enough, it was a good starting point for the new gen and helped them build up to what motorsport 7 is now, the controversies wasnt with the numbers of cars or tracks though, it was more to do with the pc footage being passed off as xbox one, the downgrade from what they originally had shown caused more upset than the numbers.

290°

Turn 10 Shifting Work on Next Forza Motorsport, Will Include Public in the Concept Phase This Time

Turn 10 Creative Director said the studio is now shifting weight to work on the next Forza Motorsport project and for the first time, they intend to involve fans from the concept phase.

Read Full Story >>
wccftech.com
KaiPow1864d ago

I really want them to bring the Horizon festival to Japan

1864d ago
lollord1864d ago ShowReplies(9)
timotim1864d ago (Edited 1864d ago )

They really need to double down on the sim aspect of the sport. The stat tracking, the personalities and figures that run the league and the fictional racers that make it popular, hiring pit crews and key personnel that give my team a boost on race day. The presentation really needs to mimic that of real racing that one would watch on TV. I want to be in full control over my racer...not just in terms of gear, but what he/she looks and behaves like. I want hall of fame records by fictional racers that I can then break. I want a NFL2K5 "Cribs" like space that players can deck out with trophies they won...put up posters on walls of pictures they taken or downloaded...watch replays of races we've saved. I want seasons like FH4 where races would be marked on the calendar and depending on what time of year it is and where the race takes place geographically, the weather will act accordingly. I want to see fictional racers get injured due to events that have taken place on the track...even miss races due to these injuries. I want to get indorsement deal offers from real brands (even some made up ones) because of my play on track. I want announcers added that talk about interesting things during the races.

TK-661863d ago

You say that but I personally think it would be badass to have a Horizon race with a dragon XD

King_Noctis1863d ago

Who knows, maybe we’ll see a FH crossover with Skyrim somedays.

gangsta_red1863d ago

I would play a Forza game with Dragons

MisterLou1863d ago

In other news, the sky is blue and the grass is green!

NLink07141863d ago

I always did wonder what would happen if Turn 10...for one release...didn’t make a forza game. Want to see what else their impressive talents are capable of? Especially now with the horizon guys in tow and building up with horizon 4. I’m sure the series could take a break too

King_Noctis1863d ago

This is just like asking Polyphony Digital to stop making GT games, which you know, will never ever happen. These studios were created to make these specific games.

Gibreel871863d ago

Polyphony made Motor toon grand prix before they even made the 1st GT and made Tourist tophy and omega boost after they made GT... So, no Poly wasnt created to make GT because their 1st, 2 games weren't even GT related.

King_Noctis1863d ago

@gibreel

That is correct. But what I’m saying is lately Polyphony hasn’t made anything beside GT game.

Atom6661863d ago

I would like to see them assist another studio like they did with Playground in the Horizon games.

A third franchise (preferably not named Forza) that is purely arcade would do well to round out the racing genre on Xbox. I still think a cart racer with Turn 10 assisting Rare would be fun. Or pick up the ball dropped by NFS.

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