From GamesBeat: The three protagonists of open-world action-adventure game Grand Theft Auto V are criminals. They’re robbers and murderers who commit a myriad of vile acts. But aside from the joy of running around and experimenting to see how many different ways we can break the law in Los Santos (here’s how you can wash your hands clean of all that sin), do we even like Michael De Santa, Trevor Philips, or Franklin Clinton?
We asked a couple of knowledgeable developers about whether antiheroes are just poorly designed heroes in disguise and whether they need to be likable. We also asked you over Twitter and Facebook for your thoughts on GTA V’s main cast. Here’s what we learned.
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
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Intriguing. I'd be interested to trace the cultural history of the anti-hero in media, find out when "likeability" became a necessary character trait. It wasn't always part of the equation.
They are villains not antiheroes.