Geek.com writes - "Despite most gamers being unable to tell the difference between 720p Xbox One games upscaled to 1080p and native 1080p games on the PS4, the Internet has exploded with rage over the subject. If you’re looking for a place to point your pitchforks, folks, look no further than that camera bar staring up at you from your entertainment center."
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It may not be totally to blame but combine the 10% from kinect with the reduced power of the GPU and the limited bandwith of the DDR3 and I think that you've got your answer plainly.
So now its kinect fault for taking 10% of the gpu power LOL.
The kenict and the snap feature combined are what taking 10% of the gpu power and even if they freed those 10% it will not get cod or bf4 to 1080p.
Not directly, but Kinect made MS go with DDR3 RAM & ESRAM, which took 6 CU's (of 18) off the die so the ESRAM would fit (both MS & Sony are using the same APU). Also ESRAM has to be programmed in software, which is very time consuming. This has lead to lower resolution games. Lastly, 10% of the GPU is taken by the OS's, which includes Kinect's.
Kinect is not to blame. Microsoft wanted to try a different approach to this generation. They want the Xbox one to be the main entertainment device for sports, apps ect.. They gave little attention to the graphics department and now dropping the ball
Has anyone read Neogaf tonight. The reason COD ghosts is running at 720p on XB1 is because the game is crap and badly optimised.
Reviewers and gamers are saying the PS4 version and PC version running at 1080p are dropping frames like crazy. Is the XB1 really that bad?
Reviews@Now, it appears that the PS4 version, which does run at 1080p native, is having a hard time keeping the frame rate up. Nearly every reviewer who has talked about the PS4 version describes some kind of frame rate failure. Here are a few examples:
Polygon: ”Much has been said about the fact that the PlayStation 4 version of the game runs at a native 1080p, and while that may be true, the game did struggle to maintain a steady frame rate, especially in hectic multiplayer matches. The PS3 version of the game ran into similar problems, whereas the Xbox 360 version maintained a steady 60 frames per second.”
IGN: “On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4.”
Joystiq: ”A key pillar of the
Call of Duty experience has always been rock-solid 60 frames per seconds gameplay. On Xbox 360, Ghosts maintains this mandate. The PlayStation 4 version, however, has noticeable technical issues, sometimes slowing to a crawl, particularly during set-piece moments with multiple effects. One specific moment I was able to replicate multiple times on PS4 was a campaign scene that ran smoothly on Xbox 360 and PS3, while the game chugged On PlayStation 4. These frame rate hitches happen throughout the campaign on PS4 and, in a series known for its Hollywood-inspired bombast, it detracted from the experience.”
It can't even handle the 1080p the PS4, it should be lower.